Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
A model that I never thought would ever be usable outside of the limited barracks animation I managed to hack about with to use the Rifleman Skeleton, albeit it looks a little janky currently and needs some work. ^^
The "Barracks Sargeant" will be a team-leader for ZOCOM's rifleman squads and will make ZOCOM rifle squads more effective, there's currently a huge squad system I'm developing at the moment for ZOCOM which will be shown when its nearly finished. :D
As for now I'm gonna hopefully make this model perfect for ingame use so that you wont notice the difference, except for a guy with an eyepatch leading your rifle squads of course. :P