Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

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Add media Report RSS Advanced Guard Tower - Fixed Up Textures (reupload) (view original)
Advanced Guard Tower - Fixed Up Textures (reupload)
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Description

Fixing up the weird W3D texturing for the W3X model format.

The model doesn't have proper normal or specmaps at the moment, which is why it looks weird and shiny, but it has its textures in its correct positions now; which means I don't need to work any more on that. xD

I aim to make the AGT an exact recreation of its C&C1; variant, firing heavy long ranged rockets and being the GDI counterpart to the Obelisk (albeit weaker) and armed with small miniguns around the middle platform. It will be similar in terms of scale and armor in gameplay.

I'll provide a basic build animation (rising out the ground with smoke / dust) after making its overall functionality too.