Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
Early preview of the 2nd Medium Tank texture I'm working on.
The Normal Map will need to be remade thanks to this change, but I'm mainly cobbling it together out of Predator Tank, Renegade Mammoth tank and C&C3; mammoth tank textures. ;)
still loving it
Haha. ^^
Still need to finish stuff like the wheels and treads, and wondering how to tackle the side skirt tbh... but its kinda surreal how my own model is working in-engine. xD