Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Improved Medium Tank Texture (wip) (view original)
Improved Medium Tank Texture (wip)
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
bob600
bob600 - - 352 comments

still loving it

Reply Good karma Bad karma+1 vote
Burakkuhāto Author
Burakkuhāto - - 433 comments

Haha. ^^

Still need to finish stuff like the wheels and treads, and wondering how to tackle the side skirt tbh... but its kinda surreal how my own model is working in-engine. xD

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Early preview of the 2nd Medium Tank texture I'm working on.

The Normal Map will need to be remade thanks to this change, but I'm mainly cobbling it together out of Predator Tank, Renegade Mammoth tank and C&C3; mammoth tank textures. ;)