The patch contains various bugfixes and game improvements such as widescreen support, and provides some GUI tweaks. It also enables the use of the FMSel fan mission loader frontend with Thief 3 and bundles the most important T3 mods. It works with the GOG and Steam versions of the game.
Original game bugs and issues that have been fixed or improved:
Game improvements:
As an FM loader, the emphasis is on ease of use and reliability:
Additionally some optional tweaks have been incorporated:
All tweaks are disabled by default.
The full edition includes the mods The Minimalist Project, The Collective Texture Pack (a.k.a. John P), "GarrAT" Garrett Animation Tweaks, Thief 3 Gold, Briefing Videos and a small mod providing updated font textures. Please see those threads or the included readme files for more information. The update edition only includes the SU patch and the SneakyTweaker tool. It provides a much smaller download in cases where the mods are unchanged since the last release.
Acknowledgements:
Tester hall of fame: Estel Randir, Adsk1, Acleacius, Abysmal, fortuni, Maruchin, Linda, noblehelm, Cigam, mensch, AluminumHaste, Depili, Kerrle, decayedmatter, DJ Riff, lowenz, Lolwutman, Corsair, bikerdude, Beleg Cúthalion, Child Of Karras, gnartsch, chrish, Pheonix, PsymH, Hiatus, tolsen64, Xarg, Zaratul, voodoo47, Lord Soth, scavvenjahh, scarcow and TreyM.
This patch builds on previous fixes and ideas etc. from the following sources: massimilianogoi, tolsen64, Hadley, NotCarolKaye, daremo, Xiaopang, New Horizon, Pheonix, Kerrle, lolwutman, swaaye and UCyborg... Face-eating warning borrowed from Voodoo47.
A huge thanks goes to le Corbeau for NewDark and FMSel, to John P, New Horizon, Beleg Cúthalion and mensch for permission to include their mods, and to the FMSel translators: gnartsch (German), Briareos H (French), raven4444 (Polish), DonSleza4e and Glypher (Russian). Thanks also to clearing, Lord Soth and Esme for file mirrors.
1.1.10 is out. The core Sneaky Upgrade has the following changes:
A couple of people have installed the SU and then wondered why their existing saves appeared to be missing - and it really wasn't obvious... So the tweak tool will now show a dialogue explaining this, plus a couple of other non-obvious things. The dialogue can be easily disabled.
To improve compatibility with Windows 10, the installer now provides a wrapper DLL to make the game run on Direct3D 9, in the form of the d3d8to9 DLL from ReShade. If you have dgVoodoo or something else installed already, the installer will respect that and not install d3d8to9 by default.
It has often been suggested to copy the skip-the-current-mission function from Thief 1-2. This is now in place, with a couple of limitations: City sections can't be skipped but must be played through normally. This is the only caveat for Thief 3 Gold. The original (non-T3G) missions can only be ended from one of the half-maps and, worse, ending the Pagan and Kurshok missions will not cause the objectives to be ticked off, so it may not be possible to continue. (This has been fixed in Thief 3 Gold.)
New stuff in the mods:
Minimalist Project:
Here's an example of the new map text compared to the original MP - notice the partially missing text on the upper left in the original. (GIF, should animate.)
Note that because of gamesys changes the savegame version for Minimalist has been bumped - so anybody wanting to use MP savegames from previous stable releases should not update.
The Fonts mod:
Here's an example of the currency symbol in use:
Thief 3 Gold:
One of the removed .sch files was there to improve the formatting of loading quotes - that's now done by overriding a general tweak setting. The other one would slightly rename savegames so that original and T3G saves could be told apart - an artifact from early T3G versions, really. For a long time T3G saves have been kept separate and they contain a file specifying which version of T3G they're for, so the .sch file has been removed.
Here's a video showing some of the above: Bright cursor, custom resolution set to follow the desktop, nicer loading screen quotes, skipping missions. Minimalist playstyle restrictions shown in the briefing, non-silent creep, classic HUD with original health bar / lightgem, arrow trails:
Thanks to everyone who tested the betas, especially Estel Randir for lots of MP feedback and suggestions. Also thanks to Glypher and DonSleza4e for the Russian FMSel translation.
There are no changes to the mod content, so the Update Edition can be used for 1.1.9.508 beta installs. If upgrading from 1.1.9.1 use the Full Edition and make sure to install the new versions of the MP, T3G and Fonts mods.
Get it from the files section.
Fix for a bug in the tweaker's Minimalist Project playstyles option
Many changes, including one that makes very large maps possible!
Improved configurability for the Minimalist Project, fix for multi-monitor cursor issues, new Fonts mod.
A Beta with multi-monitor fixes, Minimalist improvements and new font textures.
Unofficial patch for Thief 3: Bugfixes, widescreen support, GUI tweaks, FM loading. This version includes the mods The Collective Texture Pack, Garrett...
Unofficial patch for Thief 3: Bugfixes, widescreen support, GUI tweaks, FM loading. Much smaller download for when there's no changes to the bundled mods...
Unofficial patches for the Thief 3 Editor: Have multiple independent editor installs, launch the patched game exe through "Send to Xbox", generate IBT...
This beta is obsolete - get the 1.1.10 Full Edition instead.
Crude tool for locating loot, keys and arrows in Thief 3 and (primarily) its fan missions. Be sure to read the readme!
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Generally, when playing, I've noticed that the bow draw animation is bugged. It seems that the arrow is teleporting into position. It seems to be more noticeable with Garret's new animations but it's there by default as well. Any chance we could get that fixed in an update? Great work as always!
Not likely, unfortunately - no-one around anymore who can fix it. :( It's true that it's more pronounced with the animations mod enabled, but still an overall improvement, I think.
Still the best mod for T:DS. Thank you!
Hi
Awesome mod. I'm having trouble mapping out the gamepad. I've been messing around and experimenting. The D-pad and B works on the main menu. I can move forward in game with the right stick.
I don't understand how to set it up. What 'Joy' is. Or what 'Shift-modified, Hold-Modified' does.
Any help would be appreciated. Thanks
Yes, it's messy. I don't use a gamepad myself but here's how I remember it: Joy1-16 are codes that your pad sends out - if you set up an input in the game, one of those codes gets assigned when you press a button. At least some pads don't have buttons that cover Joy13-16, which is why the modifier functions were added. You can either assign one button to work as a Shift key, or you can assign secondary functions which will trigger after holding a button for a short while. Say a button normally sends Joy1 and you've bound that to Jump, if you assign Joy1 to the top row of the Hold-modified Buttons table, then if you press and hold it, it will instead send Joy13 after a while - then go into the game's options again and assign Joy13 to, say, quicksave, by long-pressing the button. You now have two functions on the same button depending on whether you do a short press or a long one.
Thanks for the reply. It was helpful. Ill mess around with it on the weekend.
Even if I cant use a gamepad. ill just get used to using keyboard. Its such great game and the mod adds so much to it.
Thanks for the hard work.
Hi! Everything seems to be working fine except that I can't lean, neither in 1st or 3rd person (I didn't use the MP).
And when running forward, it looks like Garrett's running sideways. Can you help? Thanks
Figured it out, having a controller plugged in! I applied the option to not recognize controller inputs in the tweaker and had it solved!