I recently replayed the game, also using the Sneaky Uprade, including John P's awesome texture pack. I noticed though, that I don't really agree with a few of his textures, because for me, they don't fit into the atmosphere of the game that well. There were a few wall textures I thought were too clean and tidy, and basically all of the windows.

So I stopped playing whenever I spotted something, and changed textures around, added dirt and soot and edited a few things so they were more in line with how I imagined The City to look like.

I started with windows, but then it all exploded and I exchanged two walls with textures found on the internet (specifically here: Monkeymods.com) and then dimmed down the faction symbols so they looked like they are actually painted on the walls, made Garretts mechanical eye glow a little less, threw dirt at the banners and so on...

Almost all files I edited were taken from John P's texture pack, some from the original game textures and two from an internet source (see above.)

I did nothing from scratch here and just edited stuff until I was happy with the result.

Pictures were all taken using a Reshade preset adding fake HDR and a bit of bloom.

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Thief 3 Gritty City

Thief 3 Gritty City

Full Version

The zip includes my texture edits and Reshade preset. You need to have the Thief 3 Sneaky Upgrade installed for the textures to actually work.

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Style
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Stealth
Theme
Medieval
Players
Single Player
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