The sun rises upon a new generation as the scars of the past fade into the pages of history. The technology of war transformed the future, and the future of war has now become the present. Be prepared commander, for the age of The Second Tiberium War has begun.

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The Second Tiberium War

Feature 6 comments

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The Second Tiberium War is a redefinition modification for Command & Conquer: Tiberian Sun that improves upon the already fantastic story and atmosphere exhibiting the games maximum potential.



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In 2010 Command & Conquer: Tiberian Sun was released as freeware which allows users to redistribute their modifications with the game as a whole. The Second Tiberium War is constructed upon the fan made Tiberian Sun client, a cleaned up and refined version of the freeware game, which allows for many improvements that it's successor C&C: Red Alert 2 implemented and more.

- Constructed upon the Tiberian Sun game client which allows for much greater customization as well as online play using CnCNet.
- Features a new full length story campaign following both GDI and Nod factions as events unfold towards the final conclusion.
- New infantry, structures, aircraft and soon to be naval ships.
- Improved visuals from lighting and structure details to units and weapons effects.
- Meticulously designed maps showcasing improved lighting effects and optional time of day choices for skirmish and multiplayer matches.
- Visually enhanced unit icons
- Polished user interface with increased clarity and detail
- New and greatly improved super weapons


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After the First Tiberium War was won by G.D.I. at the battle of Sarajevo, Brigadier General Mark Jameson Shepard retired from the service as the world was now at peace. Years later his grandson Joseph Shepard followed in his grandfather’s footsteps and joined the military service of G.D.I. to aid in the recovery of the new Tiberium inhabited Earth.

Years later while on assignment to gain peace relations with the now formed mutant coalition a tragedy befell the young lieutenant sparking a chain of events of great significance. During the night terrorists assaulted the mutant village where the lieutenant was stationed leaving the place in ruins. Men bearing the symbol of the scorpions tail attacked the village without reason except for one, to abduct the mutant chief's daughter.

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Angered by his loss the lieutenant vowed to retrieve the chiefs daughter at any cost, so he and his men took whatever supplies they had and ran off into the distance. Joseph and his team were declared renegades by G.D.I. command for leaving active duty and absconding with military supplies, they had not been seen since.

The year is now 2047 and the United Nations controls the majority of the worlds superpowers. The first world nations are rich and fat while third world countries are left in desolation. Minor rogue groups have risen up to fight over freedom against the now oppressive United Nations. Tiberium has scarred the land and poverty grows in ever increasing numbers, but all these events pales in comparison to the now looming war about to unfold.

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Rumors have emerged that the once infamous leader of Nod Kane, has survived the destruction of his temple at the battle of Sarajevo and has recruited a loyal following. The now dictatorial United Nations is his opportunity to turn the masses to follow his plans for a new world order under his leadership.

The Brotherhood of Nod has returned ingniting the first embers of flame sparking the great Second Tiberium War.


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My name is Ryan otherwise known as EverValiant and I’m the sole developer of the Second Tiberium War. It’s has always been my passion to create a game that does not age with time that one could call a perfect masterpiece. No game would I say has ever achieved that goal flawlessly but, as I continue to work I believe that this project becomes closer with each passing day. Does the Second Tiberium War have the potential to reach that milestone of greatness? That’s the goal of this project and doubt is one’s greatest enemy:

“It’s not the limitations of the machine that prohibit you, but the belief in the lack of your own creativity.” - Ever_Valiant


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I have broken down the future expansion into segments which I will release when completed. The new single player campaign will be placed into chapters and a new chapter will be released with each update expanding the story as I go along. Here is a layout of the future releases and what they will contain:

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Thank you for supporting the Second Tiberium War and I hope you follow along as the mod project grows.

- Welcome Back Commander -


News - November 2020

News - November 2020

News 2 comments

News update on what the come in the future of The Second Tiberium War.

Progress Update April 23, 2019

Progress Update April 23, 2019

News 5 comments

Just a preview on what I've been working on the past few weeks and what will be available in the future.

The Second Tiberium War 2.1 - Features

The Second Tiberium War 2.1 - Features

News 11 comments

Version 2.1 has been released with a whole host of improvements such as a 12 part single player campaign, new units, new visual effects, balancing, audio...

Update 2.4 (Preview 2)

Update 2.4 (Preview 2)

Feature 1 comment

Second preview of the 2.4 update including changes to game balance, technology tree's, maps, and reworked flame tank.

RSS Files
The Second Tiberium War 2.51

The Second Tiberium War 2.51

Full Version 20 comments

This version features an overhaul to infantry, a new GDI structure, enhanced lighting, and the first two chapters of the new campaign story.

The Second Tiberium War 2.42

The Second Tiberium War 2.42

Full Version 16 comments

Version 2.4 is here and comes packed with new menu graphics, loading screens, overhauled super weapons, weapon effects, multiplayer maps, a special operation...

The Second Tiberium War 2.3

The Second Tiberium War 2.3

Full Version 3 comments

The Second Tiberium War 2.3 is here and brings with it many new structures and graphics improvements to both GDI and Nod as well as balance fixes, skirmish...

The Second Tiberium War 2.21

The Second Tiberium War 2.21

Full Version 21 comments

A much improved and perfected version that ensures a balanced and fluent game play experience. Includes 2.21 version balance and fix patch.

The Second Tiberium War 2.1

The Second Tiberium War 2.1

Full Version 19 comments

The Second Tiberium War 2.1 is here with a whole host of new updates and improvements with the largest being a full length single player campaign! Many...

The Second Tiberium War 2.0

The Second Tiberium War 2.0

Full Version 13 comments

The Second Tiberium War is a modification that features large improvements to Command & Conquer Tiberian Sun including new units, maps, veteran upgrades...

Comments  (0 - 10 of 289)
DragonZ98
DragonZ98

There's add Base Props by skirmish in future?

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DeathWalkerGT
DeathWalkerGT

I don't know if it is on the cards but I believe that the Brotherhood should have a sub as well...it feets their style better than GDI, of course you are free to do whatever you think is right for your mod..as always stay safe and awsome and your mod is a gem keep up the good work...

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Ever_Valiant Creator
Ever_Valiant

Thank you

Reply Good karma+1 vote
Guest
Guest

In the skirmish, there used to be tech level 10, but there is only tech level 3 here, it at first made me wonder if the structure tree have been cut because I used to play TS and know their skirmish style.

In addition, the insufficient thing about playing skirmish even at tech level 3 is that I can't build SAMs as NOD to ward off air units. It seems the entire NOD only has rocket infantries to fend off air attacks, which I think could have been done better by introducing more ground-to-air units.

Also, the EMP cannon does nothing, no signs showing EMP was charging or ready. In addition, the artillery attack range has been shorten, which I think is not as good as the original TS. And the mobile sensor array has too small of a radius to detect cloak units.

Finally, I think the best way to go about introducing mods is adding additional units on top of the original TS or TS Firestorm or modify the graphics of the original without cutting out the original units/structure (e.g, for NOD, where are the reaper, cyborg commando, and tiberium waste facility?) As a player, I would rather have more options to build than sometimes replacing old ones with new ones and seem insufficient.

I've been a fan of TS and TS firestorm since 2001. Those are my two cents. Thanks a lot for introducing this MOD.

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Ever_Valiant Creator
Ever_Valiant

Well thank you for playing my mod. Ive broken the factions up into three tier's and totally revamped the tech tree's to allow for more branching out while constructing your base.

GDI: Media.moddb.com
Nod: Media.moddb.com

The EMP cannon is not available anymore, you must be looking at the Pulse Cannon which is the Anti-air structure for Nod as well as Dragoon's and Raiders for units. The artillery range is 16 instead of 18 but becomes 18 when fully veteran.

Reply Good karma+1 vote
Guest
Guest

For Second Tiberium War 2.51, I couldn't not launch skirmish games, nothing happens after clicking on "launch". Also, I can only see my cursor and everything else is black when launching NOD Mission 1 campaign games.

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Ever_Valiant Creator
Ever_Valiant

Open the Installation and Readme.txt file located in the game folder.

Reply Good karma+1 vote
mol4
mol4

suggestion make the helipad repair aircraft slowly slower then service depot
also in gdi 7 the ai will attack your ally and maybe break the mission keep in mind that i built my base where blue tiberium so the ai units just sit there in where you start also maybe make a discord server so players can give feedback easier and organize matches

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Ever_Valiant Creator
Ever_Valiant

I tried making the helipad repair aircraft and it does, but the aircraft leave once fully repaired so it acts like a repair bay. I will fix mission 7 soon with a small update thanks. As for discord since this is a one man project I don't have time for it and work etc.

Reply Good karma+2 votes
mol4
mol4

thank you for making this amazing mod had a lot of fun with it really feels like what TS should have been a TS remastered if you will :)

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Highest Rated (6 agree) 7/10

Tiberian Sun 3: *** Welcome Back Commander: There have been numerous re imaginings of Tiberian Sun, a game which is arguably the most popular title in the Tiberium series. Mod for it range from the massively ambitious, to the simple but effective. Tiberian Sun 3 falls into the latter category and like mods of it's class, adds new units, maps, gameplay features and graphics. The first thing a player will notice, is the new cameos for units in the sidebar. These new images are simple but far more…

Jun 18 2012 by TheReviewer

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