If you've enjoyed the Command & Conquer experience in Red Alert 2, C&C3 then this is the mod for you. The main focus of The Second Tiberium War was to improve the entire gameplay experience from beginning to end. Unit roster, map size, atmosphere, and play strategy were all a factor in making this modification the best it can be.

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Improved Structures and Snow Environment



In Tiberian Sun snow maps always took a back seat to Temperate maps with a lot of the assets not being available to both environments due to palette limitations. The game art is limited to a set number of colors listed out on color palettes with temperate maps and tundra maps being separate. Buildings such as civilian structures were limited to one or the other and if used by both, were unable to utilize the maps lighting properly like GDI/Nod structures.

Snow Rural


All civilian structures both urban and rural have been converted to be used on both Tundra and Temperate maps and some with their own unique graphics. This was a TEDIOUS process as doing so required me to change the base structure name which broke the link to the building on EVERY MAP. So I had to replace the buildings on all campaign and skirmish maps one by one.

Snow Mutants


All faction building have 3 stages of graphics, Normal, Damaged, and Ruined. The 3rd stage Ruined graphics which were visible for a brief second when a building was destroyed in previous command and conquer titles were never implemented in Tiberian Sun. Now some 3rd stage buildings are available in the map editor for some extra detailing on both tundra and temperate maps.


The Temple of Nod also got a graphics update since the poor light shine graphics always bothered me. I also game it a more arachnid/bug detailing.

Temple of Nod Fix



This is just a few things I've been working on and there will be more in the future as time goes on. Thanks for your support!

The Second Tiberium War 2.1 - Features

The Second Tiberium War 2.1 - Features

News 11 comments

Version 2.1 has been released with a whole host of improvements such as a 12 part single player campaign, new units, new visual effects, balancing, audio...

This Week In Mods: April 14 2019

This Week In Mods: April 14 2019

Feature 9 comments

The biggest mod stories for the week of April 14 2019.

The Second Tiberium War 2.0 - Features

The Second Tiberium War 2.0 - Features

Feature 5 comments

The Second Tiberium War is a standalone modification for Command & Conquer Tiberian Sun. Features include new units, structures, maps, veteran upgrades...

The Second Tiberium War 1.0 - Preview (outdated)

The Second Tiberium War 1.0 - Preview (outdated)

Feature 3 comments

The Second Tiberium War is a modification for Command & Conquer Tiberian Sun that aims to improve the gameplay and bring it up to the level of todays...

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The Second Tiberium War 2.1

The Second Tiberium War 2.1

Full Version 18 comments

The Second Tiberium War 2.1 is here with a whole host of new updates and improvements with the largest being a full length single player campaign! Many...

The Second Tiberium War 2.0

The Second Tiberium War 2.0

Full Version 13 comments

The Second Tiberium War is a modification that features large improvements to Command & Conquer Tiberian Sun including new units, maps, veteran upgrades...

The Second Tiberium War 1.12 (obsolete)

The Second Tiberium War 1.12 (obsolete)

Full Version 11 comments

The Second Tiberium War is a gameplay modification that features large game play improvements to Command & Conquer Tiberian Sun. This is version 1.12...

The Second Tiberium War 1.1 (obsolete)

The Second Tiberium War 1.1 (obsolete)

Full Version

Features include new units, maps, veteran upgrades, faster gameplay, difficult AI, higher resolution menu's, audio effects, improved cameo's, and a enticing...

Comments  (0 - 10 of 169)
KovoveIngoty
KovoveIngoty

Good day! I have a question, is it possible in skirmish menu to move "Launch Game" button in a more familiar place?
PS: Mod is awesome! Thank you for your work!

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Ever_Valiant Creator
Ever_Valiant

TSTW 2_1\Resources\TSThem\MultiplayerGameLobby.ini

[btnLaunchGame] is for the launch game button
[btnLeaveGame] is for the back to main menu button

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KovoveIngoty
KovoveIngoty

Thank you!

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Guest
Guest

I have an Error when i try to launch the campaign:

"Error - Unable to set the video mode?"

Anyone else had this issue and managed to solve it?

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Ever_Valiant Creator
Ever_Valiant

Go into the game video options and play around with the in-game resolution: and Renderer:, it's sounds like a video issue with your set up.

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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

So is this mod gonna be better than Tiberian Sun Retro?

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3037
3037

Mod is very cool, as a campaign... but... please... why so many timers ?

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Ever_Valiant Creator
Ever_Valiant

Timers?, there is only one mission with a timer.

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sungjemjamir
sungjemjamir

also. can we have the ability to rescale the infantry so that it doesnt look as big as the vehicles. thank you

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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

I SECOND THIS! Twisted Insurrection and Mental Omega both have good sized infantry.

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Ever_Valiant Creator
Ever_Valiant

Sizing the infantry isn't hard to do, but the problem with TI and other larger scale mods is they added a button in the game options menu that reads another .mix file with the resized infantry. I do not know how to do that, but I can place an additional .mix file in the game folder that allows you to overwrite the original's manually.

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Highest Rated (5 agree) 7/10

Tiberian Sun 3: *** Welcome Back Commander: There have been numerous re imaginings of Tiberian Sun, a game which is arguably the most popular title in the Tiberium series. Mod for it range from the massively ambitious, to the simple but effective. Tiberian Sun 3 falls into the latter category and like mods of it's class, adds new units, maps, gameplay features and graphics. The first thing a player will notice, is the new cameos for units in the sidebar. These new images are simple but far more…

Jun 18 2012 by TheReviewer

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