If you've enjoyed the Command & Conquer experience in Red Alert 2, C&C3 then this is the mod for you. The main focus of The Second Tiberium War was to improve the entire gameplay experience from beginning to end. Unit roster, map size, atmosphere, and play strategy were all a factor in making this modification the best it can be.
I've divided the super weapons into Ultimate and Lesser Specials. Lesser specials are attainable in the Tech 2 bracket after the war factory but the Tiberium Facility (Nod) and Drop Pod Node (GDI). These act mainly as support powers that can be used and defense or to do some extra damage. They are not very powerful but are on a short cooldown. Ultimate specials are only attainable by the Temple of Nod (Nod) and Ion Research Center (GDI) which have also their cost changed to $3000.
These are only attainable in the Tech 3 bracket and consist of the Nuclear Bomb (Nod) and Ion Cannon (GDI). Balancing these Ultimate weapons was a bit of a challenge so let me explain. The main intent of these to allow the player (or AI) to considerably allow a balance change in their favor, which is why I made the Ion Cannon blast and Nuclear Bomb explosion destroy about 1/3 of a base. Though these are VERY powerful, they cannot be used to destroy and Construction Yard or Super Weapon structure as these armor types were changed to concrete like walls. With that said, barricading your important structures with concrete wall greatly adds to their survival during such an attack.
Ultimate Weapon Blast Radius Test
Tiberian Sun does not allow for large blast radius damage, so modders over the years have come up with ways to simulate such damage. This technique uses particle spawned from animations to do area damage and as you can see it works very well. There is a few kinks with the technique but overall you can see it does the job fine.
The much needed change of loading screens and menu's has been completed. All menu's have been overhauled from start to finish and now feel consistent from the moment you start your game.
I have also reworked the skirmish menu and main menu to better fit the theme and have adjusted some options in skirmish due the to new super weapons changes.
There is more from where this came from as I continue working to present a well rounded game modification. Next update you will see a large overhaul to skirmish maps including many new maps and overhauled old one's as I want TSTW to have a fully exclusive map list with the best design out there.
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Features include new units, maps, veteran upgrades, faster gameplay, difficult AI, higher resolution menu's, audio effects, improved cameo's, and a enticing...
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Highest Rated (6 agree) 7/10
Tiberian Sun 3: *** Welcome Back Commander: There have been numerous re imaginings of Tiberian Sun, a game which is arguably the most popular title in the Tiberium series. Mod for it range from the massively ambitious, to the simple but effective. Tiberian Sun 3 falls into the latter category and like mods of it's class, adds new units, maps, gameplay features and graphics. The first thing a player will notice, is the new cameos for units in the sidebar. These new images are simple but far more…
Jun 18 2012 by TheReviewer