If you've enjoyed the Command & Conquer experience in Red Alert 2, C&C3 then this is the mod for you. The main focus of The Second Tiberium War was to improve the entire gameplay experience from beginning to end. Unit roster, map size, atmosphere, and play strategy were all a factor in making this modification the best it can be.

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Progress Update - April 2020


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Ultimate & Lesser weapons


I've divided the super weapons into Ultimate and Lesser Specials. Lesser specials are attainable in the Tech 2 bracket after the war factory but the Tiberium Facility (Nod) and Drop Pod Node (GDI). These act mainly as support powers that can be used and defense or to do some extra damage. They are not very powerful but are on a short cooldown. Ultimate specials are only attainable by the Temple of Nod (Nod) and Ion Research Center (GDI) which have also their cost changed to $3000.

These are only attainable in the Tech 3 bracket and consist of the Nuclear Bomb (Nod) and Ion Cannon (GDI). Balancing these Ultimate weapons was a bit of a challenge so let me explain. The main intent of these to allow the player (or AI) to considerably allow a balance change in their favor, which is why I made the Ion Cannon blast and Nuclear Bomb explosion destroy about 1/3 of a base. Though these are VERY powerful, they cannot be used to destroy and Construction Yard or Super Weapon structure as these armor types were changed to concrete like walls. With that said, barricading your important structures with concrete wall greatly adds to their survival during such an attack.


Global Defense Initiative

super ioncan


super droppod



Brotherhood of Nod

super nuke


super erupt



Ultimate Weapon Blast Radius Test


Super Weapons v2 4 - Mod DB


Tiberian Sun does not allow for large blast radius damage, so modders over the years have come up with ways to simulate such damage. This technique uses particle spawned from animations to do area damage and as you can see it works very well. There is a few kinks with the technique but overall you can see it does the job fine.


User Interface and Menu's

The much needed change of loading screens and menu's has been completed. All menu's have been overhauled from start to finish and now feel consistent from the moment you start your game.

Briefing new


I have also reworked the skirmish menu and main menu to better fit the theme and have adjusted some options in skirmish due the to new super weapons changes.

skirmish menu



There is more from where this came from as I continue working to present a well rounded game modification. Next update you will see a large overhaul to skirmish maps including many new maps and overhauled old one's as I want TSTW to have a fully exclusive map list with the best design out there.

Progress Update April 23, 2019

Progress Update April 23, 2019

News 5 comments

Just a preview on what I've been working on the past few weeks and what will be available in the future.

The Second Tiberium War 2.1 - Features

The Second Tiberium War 2.1 - Features

News 11 comments

Version 2.1 has been released with a whole host of improvements such as a 12 part single player campaign, new units, new visual effects, balancing, audio...

Update 2.3 GDI (Preview 2)

Update 2.3 GDI (Preview 2)

Feature 2 comments

Preview of version 2.3 changes to the Global Defense Initiative.

Update 2.3 Nod (Preview 1)

Update 2.3 Nod (Preview 1)

Feature 5 comments

Preview of version 2.3 changes to the Brotherhood of Nod.

RSS Files
The Second Tiberium War 2.3

The Second Tiberium War 2.3

Full Version 2 comments

The Second Tiberium War 2.3 is here and brings with it many new structures and graphics improvements to both GDI and Nod as well as balance fixes, skirmish...

The Second Tiberium War 2.21

The Second Tiberium War 2.21

Full Version 21 comments

A much improved and perfected version that ensures a balanced and fluent game play experience. Includes 2.21 version balance and fix patch.

The Second Tiberium War 2.1

The Second Tiberium War 2.1

Full Version 19 comments

The Second Tiberium War 2.1 is here with a whole host of new updates and improvements with the largest being a full length single player campaign! Many...

The Second Tiberium War 2.0

The Second Tiberium War 2.0

Full Version 13 comments

The Second Tiberium War is a modification that features large improvements to Command & Conquer Tiberian Sun including new units, maps, veteran upgrades...

The Second Tiberium War 1.12 (obsolete)

The Second Tiberium War 1.12 (obsolete)

Full Version 11 comments

The Second Tiberium War is a gameplay modification that features large game play improvements to Command & Conquer Tiberian Sun. This is version 1.12...

The Second Tiberium War 1.1 (obsolete)

The Second Tiberium War 1.1 (obsolete)

Full Version

Features include new units, maps, veteran upgrades, faster gameplay, difficult AI, higher resolution menu's, audio effects, improved cameo's, and a enticing...

Comments  (0 - 10 of 211)
hrcspkla
hrcspkla

(Running on Win7) When trying to configure my hotkeys in main menu, the client crashed immediately! Nevertheless, it could still configure correctly in campaign mode so it wasn't a big deal to me.

I only played the first campaign of GDI and found the voices of Dragoon are a bit loud, especially while choosing all of them with T key.

Thanks for refreshing the Tiberium Sun with astonishing modding.

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Ever_Valiant Creator
Ever_Valiant

Not sure why the hotkey config crashes but in game it works. The audio stacks if the same sound is played multiple times, it's just a Tiberian Sun thing. Thank you for the feedback :)

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WadeSullivan
WadeSullivan

There is a way to use this mod in the original game campaing? the new buildings and stuffs? nice work man :)

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Ever_Valiant Creator
Ever_Valiant

I've made too many changes to allow the original campaign to function with the new content. I'll continue to improve the new campaign and add more in the future.

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WadeSullivan
WadeSullivan

I mean the original mission of TS and FS, if is possible to use all the new work that you made in the old tiberian sun gameplay

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Guest
Guest

not work the main menu work but wenn i go to skirmish or mission i see onloy black screen but i have sound

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Ever_Valiant Creator
Ever_Valiant

The Tiberian Sun client which is found here: Moddb.com is what I built the Mod on. It requires the microsoft .NET framework to function. If that is not the issue I do not know.

Reply Good karma+1 vote
Fuzzo-QT
Fuzzo-QT

Please tell me the Mammoth MK2 will make a return, I love your mod but I find the absence of the MK2 to be a huge letdown.

Even if it was nerfed to hell, I still think it deserves to be in your mod.

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Ever_Valiant Creator
Ever_Valiant

Personally, I've always liked the Kane's Wrath Addition of the Epic units such as the MARV, Hexapod, and the Redeemer. I had planned to add one such unit to both sides and even have some work already done. Perhaps next update.....

Reply Good karma+2 votes
Fuzzo-QT
Fuzzo-QT

Awesome, sounds interesting.

Thanks.

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Highest Rated (6 agree) 7/10

Tiberian Sun 3: *** Welcome Back Commander: There have been numerous re imaginings of Tiberian Sun, a game which is arguably the most popular title in the Tiberium series. Mod for it range from the massively ambitious, to the simple but effective. Tiberian Sun 3 falls into the latter category and like mods of it's class, adds new units, maps, gameplay features and graphics. The first thing a player will notice, is the new cameos for units in the sidebar. These new images are simple but far more…

Jun 18 2012 by TheReviewer

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