The Second Tiberium War is a standalone redefinition modification for Command & Conquer: Tiberian Sun.

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Welcome to The Second Tiberum War an ambitious game modification that redefines Command & Conquer 2: Tiberian Sun.

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Version 2.93 update

Jan 16, 2024


This small version update fixes several issues and brings some campaign overhauls and improvements. After months of player feedback I've overhauled both Campaign 14 - Hostile Takeover and the final Campaign 19 - Regenesis. I've decided to rework the final mission making it much smoother and more challenging and am very happy with how it turned out. Here is a few changes this update brings:

  • Campaign 14 - Hostile Takeover completely overhauled
  • Final Campaign - Re-Genesis majorly overhauled
  • Final Cinematic - Revelation improved and reworded with new story information
  • All green temperate tree's remade
  • and more! (Read the download description.)

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The Second Tiberum War is a standalone game modification that redefines Command & Conquer 2: Tiberian Sun. The modification offers a completely new story with a 19-part campaign, new units, structures, maps, effects, game options, visual improvements, and naval warfare. The mod is built upon the Tiberian Sun Client a fan made project that allows for for many new features and no longer requires an installation or the original game to run.


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In 2010 Command & Conquer: Tiberian Sun was released as freeware which allows users to redistribute their modifications with the game as a whole. The Second Tiberium War is constructed upon the fan made Tiberian Sun client, a cleaned up and refined version of the freeware game, which allows for many improvements that it's successor C&C: Red Alert 2 implemented and more.

- Constructed upon the Tiberian Sun game client which allows for a greatly improved experience including online play using CnCNet.
- Features a new full length 19-part campaign that tells a re-imagined story from both GDI and Nod factions with in-game cinematic cutscenes.
- New infantry, structures, vehicles, aircraft, and naval ships!
- Improved visuals including lighting, structure details, units designs, and weapons effects.
- Meticulously designed maps with optional time of day choices for skirmish and multiplayer matches.
- Visually enhanced unit icons.
- Polished user interface with increased clarity and detail.
- New and greatly improved super weapons and effects.


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After the First Tiberium War was won by the Global Defense Initiative at the battle of Sarajevo, Brigadier General Mark Jameson Shepard retired from the service as the world was now at peace. Years later his grandson, Joseph Shepard, followed in his grandfather’s footsteps and joined the military service of G.D.I. to help restore the now ravaged Earth.

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Years later while on assignment a tragedy befell the young lieutenant when during the night terrorists assaulted the mutant village where the lieutenant was stationed, leaving the place in ruins. Men bearing the symbol of the scorpions tail attacked the village without warning abducting Joseph's beloved, Khetana, the mutant chief's daughter.

Angered by this tragedy, Joseph ordered his men to take whatever supplies they had to find her. Joseph vowed to find her at any cost and so they ran off into the distance after her. On that day, Joseph and his men were declared renegades from the service and had not been seen since.

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The year is now 2047, fifteen years after the mutant daughters abduction. The United Nations has become dictatorial and oppressive, forcing unjust laws and rules upon the people. The first world nations have become rich while third world countries are left in desolation. Minor rogue groups have risen up to fight for freedom, Tiberium scars the land, and poverty grows in ever increasing numbers.

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Rumors speak the the once infamous leader of Nod, Kane, is alive and has returned to liberate the oppressed masses. A loyal following of men and women that call themselves initiates have emerged claiming to pave the way for a new age, one of peace, unity, and faith toward the brotherhood. Uprising are widespread as civil unrest grows throughout the world and war looms upon the horizon. Be prepared commander, for the Second Tiberium War is about to begin.


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My name is Ryan otherwise known as EverValiant and I’m the sole developer of the Second Tiberium War. It’s has always been my passion to create a game that does not age with time that one could call a masterpiece. No game would I say has ever achieved that goal flawlessly but, as I continue to work each day I believe this project becomes closer to that goal.

“It’s not the limitations of the machine that prohibit you, but the belief in the lack of your own creativity.” - EverValiant


Thank you for supporting the Second Tiberium War and I hope you follow along as the mod project grows.

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mol4
mol4 - - 43 comments

are you using the harvester ai hack the one used in dawn of the tiberium age as shown here Moddb.com? also i've been thinking of playing the campaign should i wait for the campaign 2 what i seen of the mod is really impressive good job!

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Ever_Valiant Author
Ever_Valiant - - 347 comments

I will be looking to add the harvester hack and a few others. The campaign right now is good and finished, I am just revamping it even more so and will be a large change from the original.

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mol4
mol4 - - 43 comments

Nice also iirc the code for it is open source though its better to ask just in case

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Violet-n-red
Violet-n-red - - 492 comments

"terrain revamp"? :O i hope this includes manual flattening through concrete plates

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Guest
Guest - - 689,410 comments

Just wanted to extend some love to you sir - this game is so dear to my heart and always was growing up. It's incredible to see what you've done and I've been playing each version vigorously. Truly, truly, truly appreciate all the hard work you do and can't wait for the next version. All the best!

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Ever_Valiant Author
Ever_Valiant - - 347 comments

Thank you very much, I appreciate your your kind words and am always excited to see peoples reaction when I release new content. Cheers!

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