This is my very own campaign for C&C Tiberian Sun. This campaign is set many years after the first Tiberium war but before the events of Tiberian Sun. You switch between GDI and Nod throughout the campaign. Campaign description. Set many years after the Tiberium war. GDI find them selfs in a struggle with an unknown enemy. While Nod in the meantime rebuilding them selfs back to strength. 11 missions are done To play them just download the files from the link. And place the folder anywere then open the folder and run TiberianSun.exe. Click new Campaign and choose the mission you want to play and have fun.
Patch overview.
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Changes\fixes
Fixed some mission scripts errors across some missions.
Skirmish AI has some minor tweaks.
Minor Rules changes here and there.
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fixed varius Bugs, issues, and changes. Here are the changes and fixes.
Here is the download, just place anywere in your pc and play.
good job, thanks for this nice compaign! but bugs and no tests on hard
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Oh and btw I have 3 different versions of this mod all finished and same version.
But this one has something weird about its scripts. I played the final 11 mission and did not face a single attack and only 2 nuke silos instead of 3.
Any other version constant attack even on medium difficulty. Apc's filled with either engineers that capture ur base or super infantry and constant scripted heavy bombardier attacks and harpy + everything else.
I also tried the 5th armoured base I did not get any attack for 15mins on HARD difficulty and by then I had formidable defences and then I captured the refinery and on this version I was able to make additional harvesters. Any other of my (same) versions they start attacking immediately on hard difficulty. This one is somehow messed up. Also the saved games do not work.
Only plus to this version is that its finally completely full screen. Other 2 won't do it and like I said they are all same version finished all 3. But different.
just play the latest version, every thing is much better there now
Have you tested your mod on hard at all? why does a base play against me in a fuel hunt when I don't have one, why is this **** impassable, please don't make mods at all if you don't test them, in one mission there is no unit, in another you just haven't played it yourself
The potential and ideas are good, but not testing them, excuse me, is too much.
ah, unit "Truck" do not exists in mission =)
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