Legend of Gordon is a modification for the Source engine in which you set off on an adventure through the secluded world of the Highlands in search of a purpose. Your adventure begins with you wandering into a secluded forest only to realize the world you have entered is cursed by an evil being. You leave with nothing but the clothes on your back and a hope for survival.
Puzzle shooters already exist of course, so LoG is certainly not breaking any boundaries there. However, I plan to introduce features that normally are not found in other mods for Half-Life 2. Here is just a list of some, some may or may not make it into the final release but I will try my best to implement as many as I can.
Cutscenes - These are present in several HL2 mods already, but I think they are a powerful tool for story telling.
Non-Linear gameplay - This is the one aspect of HL2 that people generally rag on. This mod will stray as far from linearity as possible by several means including:
Instances - Essentially, when you enter an area in Zelda, you are taken to a whole new map - an instance. I plan on executing a similar idea in my mod. This will accomplish three very important things:
Re-worked HP and Item system - I'll keep it brief here as I will discuss a lot about the details in the features: Your HP is no longer capped at 100. It is now dynamic. You start the game with 50HP and, through exploration and triumph this maximum can be increased beyond 100 (a nice reward for explorers!) Likewise, there will be upgrades for your weapons to find as well. Healing now comes in several different flavors. Literally - you will now find several food items scattered around the world which will be used to heal you for different amounts.
Puzzles - Self explanatory, puzzles that will make your brain hurt!
Basically I want this mod to feel like you are playing Legend of Zelda except with guns, fresh visuals, a new story, and an ever-changing and expanding world.
As stated to the right, currently it's TBA. I've been working on this mod for several years. Currently there are 11 maps, and changing them takes a lot of work - I work alone on the entirety of this project and work full time as well.
As for how far along I am, there are plans for a total of 11 maps. Out of 11 maps, 2 haven't been started. As far as the other 9, 8 of them are fully playable start to finish - they are however, in a "dev texture" stage. The last map simply has a layout, but none of the puzzles have been designed yet. For a realistic timeframe I would say I could have the game finished in 6 months or so if I seriously grind. But it's impossible to tell as of writing this.
Press the "articles" link, that will take you to all of the weekly updates I have for this mod. In there are plenty of images. The screenshots are honestly pretty old as of writing this (04/13/2018) and I plan on adding some new ones soon. There are also some archaic videos of in-game footage... I plan on making some new videos soon. There's a lot of pictures in a video for you to enjoy!
Thank you so much for stopping by the mod page! Go click the links up top and enjoy some content, and don't forget to leave your feedback, it helps me a lot!
Thank you so much!
Hello everyone, today we are going to be taking a look at a short video preview for the mod! I want to apologize for the delay on this - I had a lot going on in my personal life. I hope to make videos and updates a bit more frequently, so stay tuned! I also wanted to thank you all for continuing to track this mod, and thank you all for the feedback, I really appreciate it. With that said, let's get started.
In this video we are going to be taking a look at where the mod is today gameplay-wise. I have implemented several of the features that I wanted to, in order to make the game as immersive as possible. So far we have:
1) Dynamic Health System
2) Fully Linked, Explorable World
3) Keys / Locked Doors - Most Puzzles
4) Bare bones version of the Inventory system (not in video)
Also, every map is smoothly linked together as of right now, and you are currently able to freely roam from the beginning of the game to the end. Most puzzles are completed. The next upcoming months will be spent finalizing any puzzles, bug testing and updating the visuals in some of the areas.
While aesthetics have not always been the key focus of the mod, it feels silly uploading screenshots of areas with the intent of showing what the mod is truly about - the game play. So while most of the time will be spent making the game fun and enjoyable, I do want the environments to be immersive and memorable as well.
Alright, without further delay, here is the first look at some game play!
Thank you very much for watching, and remember to leave any feedback below - it really helps me out! Also remember to tune in to twitch every Monday - Friday 11 AM to 4 PM as I will be streaming mod development live!
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