You are a protagonist who has no ties to the material world. You have no family, no friends, and no identity. You set out on an adventure of pure curiosity, and you soon realize you have entered a world filled with peril, ghosts, puzzles and a deep history. Taking heavy inspiration from the Legend of Zelda series, I hope to breathe some fresh life into the FPS genre. The game will feature puzzle aspects and an intricate story that will immerse you in a compelling adventure.

RSS Legend of Gordon - Weekly Update #2

The second in a line of 10 (or more!) map updates showcasing all of the maps featured in the Legend of Gordon mod as well as features I plan on implementing.

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Hello everyone, this is yet another update I wanted to showcase. This week we are taking a look at the next map in the game - the underground railway system. I want to showcase some scenes found in the map as well as some future plans for not only the maps but the mod as a whole.

If you missed last week's update you can find it here:

Week One: Forest Temple

The Railway:

Let's start off with the juicy bits, the map itself. After completing the first map (however you choose to do so!) You will find a blown out entrance to a sewer directly entering a railway system underground.

log tramrails0001

Here you will find a few more bits of the storyline in the form of engineering documents written by a character named Ivan. They will be scattered all around the railway system for players to find and piece together, as well as a few hidden ones just to keep things a bit more interesting. This map is essentially part of the "overworld" in a sense as it is not a dungeon, but is the next part of the game.

log tramrails0002

Navigating the railway will pose a challenge for you. After some months of neglect, the railways have flooded with water and the high voltage of the railways have made the water very dangerous. There is also a new tool located in this map that will help you navigate the railways a bit more effectively!

log tramrails0003

This is the main chamber of the caverns. Here is the main 'puzzle' of the map, I don't want to spoil too much. This map is very small - but you will certainly spend a lot of time here as there is lot's of lore and complex puzzles to solve. As well as a secret area for you to find! (Spoiler alert: here is an image of what part of it looks like)

log tramrails0004

Future Plans:

I realized that 10 updates is probably not enough. There are going to be 11 maps in the final version of the game, and I have a lot of work to do yet. My original plan was to have one update every week but that assumes I will be finished with the mod in 10 weeks, which is not reasonable. I also don't want to stop making these weekly updates as most people would assume I stopped working on the mod (I do take breaks from time to time but I have been working on this for 5 years almost!)

With that said, I also wanted to inform you guys that I will potentially be live-streaming development of this mod. My twitch can be found at: abom's live stream!

I will probably stream 1-2 times a week and I will announce when I will do that. I don't want to spoil too much about the mod, though I imagine not many people will stop by either way. I kind of want to use it as a platform for showcasing the mod as well as having some Q/A or tutorials for other to-be developers.

Also, I haven't made a video in a while so... expect something like that in the next 2 weeks...


I look forward to being more active with this mod as I intend to finish it before Summer 2016 - I want to actually be able to confidently post a release date as I know people like those a lot... I hope some of you will stop by the stream some time and say hello. I am excited to share with you my progress and as always I hope you guys enjoy what I put out. I am always open to criticism, so please leave a comment below with what you think!

Thank you for visiting, and thank you for your time,



Valve quality mapping here, good luck with the project!

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abominable37 Author

Thank you so much, that means a lot!

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