PRO DEO ET REGE
Real Time StrategyPRO DEO ET REGE focuses on improved historical accuracy and realism. The mod aims to create a slower and more challenging campaign Features: -Over 50...
The Final Age is a mod being developed by me for Medieval II. This will be inspired by LOTR, but with a few alterations.
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PRO DEO ET REGE focuses on improved historical accuracy and realism. The mod aims to create a slower and more challenging campaign Features: -Over 50...
Dei Agminum (Armies of God) is an ambitious mod project aimed at becoming the premiere Medieval II Total War Crusades mod. Its origins can be traced back...
DCI: Last Alliance is a submod for Third Age: Total War, focused on the War of the Last Alliance in the Second Age of Middle-earth.
The First Age of the Sun and Moon is perhaps the most eventful timeline within the works of JRR Tolkien. It is steeped in theological and philosophical...
I have been improving one of Undying Nephalim's older releases of Hyrule Total War - namely the 3.8 version released at the end of 2014 and the final...
I want to present my project, this is the transfer of Rome 1 to the Medival 2 engine, which I made while resting from The Witcher, a mod was made for...
Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkans, Near East, Eastern and Central Europe, Italy and Switzerland, starting...
Total Vanilla Beyond 3.3 This mod is more or less a Vanilla+ experience and tries to keep the feeling of the vanilla game and expands on it quiet a bit...
This is the original Secession: Civil War mod for Medieval II: Total War, made by my friends from MundusBellicus.
ATTENTION!!! ВНИМАНИЕ!!! ACHTUNG!!! Patch 1.5.1 release + beta 1.6!!! Rage of Dark Gods. Battle for the Empire Total War (Former "Call of Warhammer...
An ambitious, large-scale mod based on the great Stainless Steel 6.4, with the ultimate goal of delivering the most historically accurate early era campaign...
Armies of the West is an improvement submod for DaC, improving the Numenorean and some Elven units, as well as fix some errors in both scripts and models...