Total Vanilla Beyond 3.3 This mod is more or less a Vanilla+ experience and tries to keep the feeling of the vanilla game and expands on it quiet a bit. Some might say this mod has surpassed long ago the stage of simply Vanilla+. So, if you are asking yourself if this mod is for you consider this: -Do I like the vanilla game, but it is not big enough? -Do I want more units and regions? -Do I want a simple gameplay with some nice, not overly complicated features? -Do I not get high blood pressure if the game is not overly historical correct, but keeps an historic spirit? -Would you like to know more? - Join the Federation Service today and gain citizenship If you can answer all or some of the question with yes, you should consider trying this mod.

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New version: Twcenter.net!

Video review by GudeaTW: Youtube.com

Supporto for the mod and previews, discussion etc: Discord.com

Change Log & FAQs

Change Log & FAQs

News

The complete change log for the mod and a small faq.

Download & Install

Download & Install

News 31 comments

Installation instructions and the download link to the latest version.

Add file RSS Files
Submod for TVB 3.6

Submod for TVB 3.6

Other 3 comments

Little submod -> New AI + aztecs and apachean with boats and some other stuff explained below

Version 3.6

Version 3.6

Full Version 11 comments

New version. see total war center and discord for newest updates and support.

Damascus Armory Patch/Hotfix

Damascus Armory Patch/Hotfix

Patch 3 comments

Small patch for TVB that fixes Damascus not being able to build armories.

Comments  (0 - 10 of 70)
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Seekerofpeace
Seekerofpeace

This mod is incredible. I am satisfied with the difficulty. It's true the AI does have bonus income and will utilize all the best trade nodes on harder difficulties. The RNG is stacked against you. If by turn 15 you do not have at least 10 territories, you might as well restart. The opening moves for each campaign are pivotal.

The Pope is alot nicer to me I guess. I only got excommed twice after 40+ hours of playing on this mod.

P.S I really like playing as the Aztecs. The lack of cavalary proves a challenge for the best TW vets.

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callsignw
callsignw

Is there an option to add forts to this mod ?

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PEYHEBAH
PEYHEBAH

Its bad idea to kick hand gunners from huge barracks, because its another type of gun unit, with melee attack. I fix it for myself, and mod are good) And I fix cavalry militia in merchant guild for italian faction)

Its better to left oportunity to retrain removed troops.
And why Lanternas its better than Caravel on last dock?

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FFSanchez
FFSanchez

it crashes in the select kingdom screen when i select 10-ish countrys in a row

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Guest
Guest

engne issue

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Atlasfield
Atlasfield

I hope you can make more bigger the american continetn for add the rest of mesoamerican civs, and change some a bit, make less "aztec clones" and more, you know, different.

Example the tarascans were the unique mesoamerican civ used copper axes, they were superior than aztecs but they were not expansionist. Mayans should be an archer and light infantry civilization. Tlaxcaltecs should train cheap units like apacheans for keep the distance of the well disciplined aztec warriors.

I cannot say incans be added because their conquest is no more middle age.

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ArcadeGames
ArcadeGames

Error message during installation.. 'Path too long'

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Guest
Guest

CTD when playing against Lithuanians:

23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22825, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22826, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22827, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22828, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22829, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22830, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22831, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22832, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22833, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.257 [game.script] [error] Script execution error for <label_unit>, at line 22834, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22835, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22836, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22837, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22838, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22839, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22840, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22841, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <label_unit>, at line 22842, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
23:16:00.258 [game.script] [error] Script execution error for <define_unit_group>, at line 22844, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a3u3'.
23:16:00.258 [game.script] [error] Script execution error for <define_unit_group>, at line 22844, in mods/totalvanillab/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a3u4'.

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