Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Report Dawn of the Tiberium Age v1.1669
Filename
DTA_1.1669.zip
Category
Full Version
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Bittah_Commander
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Updated
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375.92mb (394,183,575 bytes)
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355 (1 today)
MD5 Hash
b19eaab86322727ac2317badb395f5fe
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This is the full version of Dawn of the Tiberium Age v1.1669: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files to an empty folder and then run DTA.exe to play.

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Dawn of the Tiberium Age v1.1669
Comments
Templarfreak
Templarfreak

Fixed: Units with a turret no longer wobble when the turret rotates


Huh. Can we get an explanation on what this was and how it was fixed? I'd like to know. :D

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TAK02
TAK02

Ppmforums.com
Hit Ctrl+F and look for "SHP render bug"
I'd give you a direct link to LKO's post, but I don't know how that works.

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Bittah_Commander Author
Bittah_Commander

The problem that was fixed is basically this Ppmforums.com and Ppmforums.com
And it was fixed by processing all SHPs with a turret with this tool: Ppmforums.com

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Templarfreak
Templarfreak

Oooh, okay. I thought this may have been an actual engine bug.

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Guest
Guest

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Guest
Guest

the game crashing every time, im starting the game ,have somebody a idea why or how i can fix it ?

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Bittah_Commander Author
Bittah_Commander

Are you trying to launch DTA via Steam by any chance? I noticed that this doesn't work while using the DDrawCompat renderer (anymore) for some reason.
If this is not the case, at least try changing the renderer and see if the game doesn't crash with any of the other ones. I recommend trying TS-DDRAW in full-screen mode or DxWnd in (borderless) windowed mode first.

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Guest
Guest

Hello, i just downloaded this and i play skirhmish on nod but there is no war machine, there are no tanks :S

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Rampastring
Rampastring

Nod builds their tanks from the Airstrip / airfield instead of a War Factory.

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[oO]
[oO]

I've been having an issue with that for quite a while:
Is there any option to play NAVAL red alert in Classic mode? Don't get me wrong but I really enjoy playing Classic game without all those features. In older versions it was more-or-less alright duo to most naval units were classic. Now it's kind of different, which really upsets me.

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Bittah_Commander Author
Bittah_Commander

Naval is mainly disabled in classic mode because GDI and Nod would have too much of a disadvantage then (considering that they'd have no naval units at all).

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[oO]
[oO]

Oh, well, that for some reason didn't come to my mind until now...
Still, is there any chance to manually tweak some file and allow ships in classic game?
(I know it'd make my game online incompatible but it's not really an issue since I don't play DTA against humans anyway).

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Bittah_Commander Author
Bittah_Commander

You would have to edit Rules.ini, but in addition to simply changing Prerequisite of ASYRD and RASPEN, you also need to change the owner of all Allied vehicles from Allies to Allies1 and the owner of all Soviet vehicles from Soviet to Soviet1 (this is necessary to prevent tanks from coming out of naval yards and ships out of war factories).

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