This is the full version of Dawn of the Tiberium Age v11.1: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files and then run DTA.exe to play. Videos for missions are also included.
Version 11.1.0:
Released: Nov 9, 2023
- Added: Game modes in the game lobby's drop-down menu will now display a description when you hover over them (Credits: Rampastring, Bittah Commander).
- Changed: The Scarab has been replaced with the Speedboat (Credits: Lin Kuei Ominae).
- Changed: The power drain of the GDI Tech Center has been raised from 50 to 100.
- Changed: The power drain of the Allied Tech Center has been lowered from 200 to 100.
- Changed: The Soviet Airstrip now requires a Radar Dome to be built.
- Changed: The radius within which Medics and Mechanics will detect units to heal/fix in Area Guard mode has been reduced from 16 to 8 cells.
- Changed: Advanced AI (Credits: Rampastring):
- ∘ It now builds AA earlier if it detects that one or more of its enemies is building aircraft very early.
- ∘ It now builds less AA if its enemies are not building any aircraft.
- ∘ It now orders all of its combat vehicles to attack its nearest enemies when it has no Construction Yards and War Factories left.
- ∘ It is now much better at countering early infantry rushes.
- Fixed: The Advanced AI could freeze in "braindead" mode when it ran out of money and had no harvesters left (Credits: Rampastring).
- Fixed: Enabling Naval in Classic mode caused vehicles to become unbuildable.
- Fixed: Flame Tanks no longer need to stop before firing in classic mode.
- Fixed: The "Autumn Leaves" overlay no longer appears black on the radar.
- Fixed: Soviet players will no longer have an unbuildable Quad Tank appear on the sidebar in the "Scavenger" game mode.
Glorious!