To start things off, some fun things I was making for an OpenRA mod that I have put on hold for now. Firstly, a really fun micro technique:
Next, a nearly full realization of Starport mechanics from D2K:
Modifcations to ProductionAirdrop:
This, along with a lot of other things I've been working on in ORA to try and learn coding, are available on my fork of OpenRA.
The next thing on this list is, I took a crack at making a Five Nights at Freddy's engine in GameMaker. I got some pretty ok progress before I dropped it for now:
Finally, this one's a big section. I started working on another ORA mod that takes huge inspiration from Team Fortress 2's Mann vs Machine. It would be a co-op mod that pins players against a ravenous and very OP AI while the players perform various objectives like defending civilians, capturing control points, stopping the AI from delivering something from one end of the map to the other, or just plain old Destroy Everything.
The Defense Buster:
The Monsterous Mammoth Tank:
The Nuke Truck:
And finally, something a little ridiculous:
These would all be units exclusive to the Robots, most of these being special units that would be announced when they are coming and you'd have time to prepare.
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