Tellurian is a mod for Impossible Creatures which we hope will: 1). Balance IC, so that as many stock creatures are as useful as possible. 2). Fill out the IC genetic library with new, interesting stock creatures that are useful without being overpowered. 3). Provide a whole new experience without sacrificing the fundamental feel of IC. 4). Introduce modelling and modding techniques which have never before been available to anyone besides the Impossible Creatures developers themselves. 5). Be continually updated, and improved, so that no creatures remain overpowered or "abused" for long. It is important to note that we're striving for professionalism, here. That means proper science-y creature bios and mostly sensible abilities-- though some sacrifices have to be made in the name of balance.

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After much anticipation, version 2.3 of Tellurian is now up on Steam! In addition to the new stock animals, we've made some very interesting changes this time around. There will be a changelog at the end of this post.

New unit: The lammgergeier, a mid-game flying artillery unit.

lammy1

lammy3

lammy2

Changelog:

- Lammergeier added
- Completely remade hornbill model
- Defile bumped down to level 3, drastically nerfed, cheapened
- Hovering speed greatly reduced, endurance cost increased; hover art can now be punished effectively
- Flying insect walk speed increased (hornet, wasp, firefly)
- Artillery reshuffled; rock artillery is now shortest range but highest damage, water artillery is longer range but lower damage, and chemical artillery is
still very long range and low damage
- Reduced effectiveness of artillery against structures
- Reduced effectiveness of piercing upgrade for artillery
- Reduced effectiveness of Barrier Destroy against standard structures
- Damage to bramble fences unchanged
- Swamp slowdown now only affects units size 6 and above

Manual install: www.dropbox.com/s/d6je3yy4sgmze4x/Tellurian 2-3.7z?dl=0

Tellurian 2.2 has been released!

Tellurian 2.2 has been released!

News 2 comments

Information regarding the latest iteration of Tellurian.

Tellurian 2.1 is live on the Steam Workshop!

Tellurian 2.1 is live on the Steam Workshop!

News

Regarding the release of Tellurian 2.1.

Announcement of Upcoming Tellurian Updates

Announcement of Upcoming Tellurian Updates

News 1 comment

Update explaining what we have planned for Tellurian in the near future. No creature announcements (yet).

Moving to Steam Workshop

Moving to Steam Workshop

News 1 comment

Regarding the recent launch of Steam Workshop support for IC.

RSS Files
Tellurian 2.03

Tellurian 2.03

Patch 2 comments

Balance patch for version 2.02. Contains new model for naked mole rat. Version 2.02 not required.

Tellurian 2.02

Tellurian 2.02

Patch 24 comments

Balance patch for version 2.01. A changelog is included. 2.01 not required.

Tellurian 2.01

Tellurian 2.01

Patch

[No longer requires version 2.0] Patch for version 2.0. Most current version of the mod. Address many complaints about the balance in version 2.0 (especially...

Tellurian 2.0 (Oceanic Edition)

Tellurian 2.0 (Oceanic Edition)

Full Version 1 comment

The second official release of Tellurian. Adds 10 new stock creatures to the army builder as well as further balance adjustments. This time, all you need...

Tellurian 1.02

Tellurian 1.02

Patch

Small patch for version 1.0. Various balance tweaks. Extract to your Impossible Creatures directory and overwrite when prompted.

Tellurian 1.0 (initial release)

Tellurian 1.0 (initial release)

Full Version 2 comments

The first official version of Tellurian. Adds 10 new units. To install, extract the archive to your Impossible Creatures folder.

Comments  (0 - 10 of 48)
Sergio1992
Sergio1992

Hello,
how much time before you'll release a final version?

Regards!
Sergio

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TellurianTeam Creator
TellurianTeam

Hello, Sergio. I recommend visiting our Steam Workshop page if you'd like to contact us: Steamcommunity.com

To answer your question, Tellurian is a continually updated mod. As the IC Online battlefield is constantly changing and evolving, we work hard to adjust balance to best suit (or shake up) the current metagame. And, of course, we occasionally still add new creatures.

So, there's no "final version" that we're working towards. Now is as good a time to pick up the mod as any.

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Urutsune
Urutsune

Perhaps this is already known but I found a tiny bug with the pistol shrimp. Apparently if you add the pistol shrimp's claws to a swimmer only creature it will loose it's price reduction bonus for been a swimmer only. To put it simply the price will change as if you made it into an amphibious creature.

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TellurianTeam Creator
TellurianTeam

I'm not getting this. What version of Tel are you running? Sometimes the cost reduction isn't as large as you'd think, especially for some of the larger, more powerful units. Also keep in mind that the shrimp's claws are adding a sizable amount of both melee damage And ranged damage, along with Barrier Destroy.

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Urutsune
Urutsune

I do have the 2.1 version. Although now taking a second look it seems to be only for Pistol Shrimp Narwhal combination specifically. Sorry not sure how I not realized that sooner, should have tested it out better.
Well the way I can tell it is not right is after I add the first pair off legs the second pair should increase the price by an increased amount. However if I add the pistol shrimp claws before that the second pair of legs increase the price by the same amount. If I add the claws after the legs it also increases the price by significantly less then it does if I add it before the second pair of legs.
It is really weird that it is for only that specific combination.

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TellurianTeam Creator
TellurianTeam

Do you still have the same problem on 2.2? Get it here and check: Gog.com

You'll also get access to the new velvet worm.

I'm still not really sure there's a bug here. Narwhal/pistol shrimp is a rather powerful unit with the narwhal head, which grants horns as well as a lot of extra damage. I did the same thing, but with the shrimp head, and the cost reduction was much more noticeable.

The issue you're having with the legs has to do with IC's power system. Power is a hidden stat that governs the thresholds for each research level. Narwhal/shrimp with no legs, or only one pair, sits right on the border between levels 4 and 5. You'll notice that giving it both sets of legs (with the claws) makes the unit level 5. High power creatures of a level (no legs or one set of legs in this case) will always cost more relatively than low power creatures of the next level (both sets of legs). Adding the claws is pushing the creature to the other side of the threshold. That's why the price increase is noticeably less.

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Urutsune
Urutsune

Ah I did not know about the power stat. Yeah it is most likely what you said. If it does have the shrimp head the second set of legs does increase the price by a lot more.

Btw the new animal is really cool.

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Guest
Guest

Is Tellurian 2.1 Steam only? I have GOG version.

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TellurianTeam Creator
TellurianTeam

You can find a manual version here: Gog.com

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zerobony
zerobony

Waw this game still alive!

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TellurianTeam Creator
TellurianTeam

Yes it is! On Steam too!

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Highest Rated (2 agree) 10/10

I always though IC is dead which was sad to me since I love this game a lot. I am very happy there is some kind of mod that is in development in 2014 and ands many new high quality and balanced creatures. Many thanks for this!

Sep 19 2014 by CZelednikov

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