A few fixes and a little polish. Just unpack it in the Soulstorm folder and overwrite. Make sure you have the V3 full version installed.
General
- Updated the music playlists for all levels, including adding the main menu theme from vanilla Dawn of War to some of them.
- Removed abilities and a sync kill from the daemon prince, so he should no longer shrink when fighting.
- Added generators to the exception list on all "destroy the enemy base" objective and added exception lists to the ork missions.
Mission 1 and 2
- Guardsmen now spawn at full squad strength to
give the orks more to kill make it a little easier to save them.
Mission 3
- Added pings to the tanks and orbital relay objectives, to show where they are.
Mission 4
- The whirlwinds now start firing automatically at when the game starts (after the opening cutscene).
- Added a ping and lifted the fog of war over the collapsing bridges, so it's easier to see what's going on.
Mission 5
- Added fire dragons at some webway gates, and increased the reinforcement timers slightly, so it's a little less spammy.
- Adjusted the trigger zone for the second webway gate (up with the dark reapers), so they'll spawn more consistently.
Mission 6
- Fixed the webway gate spawning script so that seer council and fire dragons now can spawn from the last few gates.
Mission 8
- Added the chapel doors to the exception list on the "cleanse chaos bases" objective.
- Fixed an issue causing the chaos altar to despawn in the closing cutscene.
Mission 9
- The spawned hostile forces are now on a separate team, allowing the AI to use all op its pop cap freely.
- Fixed an issue causing Lord Bale to spawn as a neutral unit, instead of a hostile one.
Mission 10
- Fixed some oddities with running the wrong way and jerking around during the duel in the closing cutscene.
Thanks for the update!
The Daemon Prince in vanilla 11 doesn't take damage, no matter what I throw at him. Is there some trick or requirement I missed?
Huh. The second time I sent the FC in, some dialogue played and the DP dropped like a rock. Not sure why it didn't work the first time. Maybe because he was attached to a GK squad?
The force commander needs to be close to him to make him vulnerable. I don't think it matters whether he is attached to a squad or not.
french version? update? ty
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How to change language ?
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Would it be possible to have all the fixes from 3.0 and 3.1,
but without campaign button in main menu, but instead loading the maps in skirmish mode?
I managed to succesfully play a few missions with Ultimate Apocalypse,
but i only managed to load those missions in skirmish mode, (with version 1, and 2+2.1 patch)
with the newer version (3.0 + 3.1) through campaign button im unable to use the campaign button as UA mod has it disabled.
If you go to CampaignMissions/data/scenarios and change the name of the folder there from "sp" to "mp", the missions will show up in the skirmish list. Mission 4 of both the Order and Disorder campaigns will crash when trying to set the next mission, which doesn't work in skirmish, but the rest might still work, albeit without the war journal intros.
Alternatively you can extract the vanilla mainmenu.screen from Data/art/ui/screens using Corsix Mod Studio and add it to CampaignMissions. Then it should overwrite the Ultimate Apocalypse screen and let you access the campaign menu.
Run into a slight problem with mission 3. I recieved the Leman Russ Tanks and even manage to fix them up, but they remain 'allies' rather than being under my control. I did have V1 and did attempt to delete all of its files prior to installing the newest version, but I'm not sure if I got them all. Could this have messed something up?
The mod was running perfectly fine until mission 3, from there on I kept receiving a fatal scar error at seamingly random times with each mission restart. The only other mod I'm using is the camera zoom mod and I've tried without it and loading up the game without the mod manager, as well as verifying the files and fully uninstalling and erasing the game directory altogether - to no avail.
After learning how to activate the console ingame, I discovered this error
displays whenever it happens: I.imgur.com
Welp, despite doing nothing differently I was able to play through the whole of mission 3 without a single error. I guess 10th times the charm as they say
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Hello,
Will this work with Unification mod somehow? It would be awesome