Announcing a brand new map for Duke Nukem 3D (requiring EDuke32) with a hi-tech theme. The map will mostly focus on solving puzzles, clever minigames, unlinear gameplay progression and lots of secrets to explore, thus requiring the player to think logically rather than just rely on their reflexes and combat skills. The map will not use any new assets (graphics, sounds or modified CON files) besides new music, as one of my goals is to push the original game and Build engine up to the limits of feasible effects. Weekly updates with new screenshots will follow!
Duke Nukem 3D has turned 27, so here's a tribute to the Duke's continuing legacy and five mods to expand your Duke Nukem offerings!
duke nukem 3d turns 27; 5 mods that kick ass in style
Presenting some of the little intricate effects in the map and the first review of the level.
msdn review and some videos
Announcing the official release of Submachine level for Duke Nukem 3D!
submachine is released!
Short preview of the map with current progress update and a few new screenshots.
progress update and screenshots - week 8
Short preview of the map with current progress update and a few new screenshots.
progress update and screenshots - week 6
Short preview of the map with current progress update and a few new screenshots.
progress update and screenshots - week 4
Short preview of the map with current progress update and a few new screenshots.
progress update and screenshots - week 3
Short preview of the map with current progress update and a few new screenshots.
progress update and screenshots - week 2
Short preview of the map with current progress update and a few new screenshots.
progress update and screenshots - week 1
Short preview of the map with current progress update and a few screenshots.
progress update and screenshots - week 0
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