Announcing a brand new map (still WIP) for Duke Nukem 3D (requiring EDuke32) with a hi-tech theme. The map will mostly focus on solving puzzles, clever minigames, unlinear gameplay progression and lots of secrets to explore, thus requiring the player to think logically rather than just rely on their reflexes and combat skills. The map will not use any new assets (graphics, sounds or modified CON files) besides new music, as one of my goals is to push the original game and Build engine up to the limits of feasible effects. Weekly updates with new screenshots will follow!

Post feature RSS Progress update and screenshots - week 1

Short preview of the map with current progress update and a few new screenshots.

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Most of my mapping sessions last week were focused on quite complex and elaborate (and perhaps even innovative - if you can say that about anything concerning a 25 year old game?) sequence - meaning not much resources were used, also it required some really tedious fine-tuning, but I'm quite satisfied with how it turned out.

Status of the map as of 2021-01-26 (resources used): 1 868/4 096 sectors, 14 005/16 384 walls, 10 697/16 384 sprites. Didn't use up much walls, which is one thing I'm glad about, as I was mostly working with sequencing and fine-tuning a complex spritework last week.

Screenshots:

Forklift waiting to be operated

Small forklift at the beginning of the level that can be operated to rise or lower the box.

Transport hall entrance

Leaving the caves and entering the actual facility.

Play with contrast shadows

One of the rooms created last week - with some contrast shadows and a "3D" door.

Shrinker charging device

One of the key rooms in the facility, where you will be able to charge your shrinker with green crystal energy!

In the meantime while this map is being created, I encourage you to try out my episode "Back in Business" for Duke Nukem 3D, which was released in December 2020:

Back in Business


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