Title: Submachine
Author: Alex Pistol
Release date: 2021-05-02
Announcing a brand new map for Duke Nukem 3D (requiring EDuke32) with a hi-tech theme. The map will mostly focus on solving puzzles, clever minigames, unlinear gameplay progression and lots of secrets to explore, thus requiring the player to think logically rather than just rely on their reflexes and combat skills. The map will not use any new assets (graphics, sounds or modified CON files) besides new music, as one of my goals is to push the original game and Build engine up to the limits of feasible effects. Weekly updates with new screenshots will follow!
Story: Duke is visiting a brand new Earth Defence Forces facility that is still partly under construction. The main focus of this massive structure is harvesting, processing and research of green crystals used in shrinker (which are called Terratin crystals) and their unique capabilities. Being the world's most reknowned expert on shrinker usage, Duke is to inspect the laboratories and mines... However, as he is about to descent, a strange explosion happens - indicating that he will have some more serious job to do here!
The map is divided into different section labelled A, B and C as well as underground tunnels, caves and hubs. Your goal will be to clear the facility of any hostile presence and make your way back to the surface, after a strongly non-linear gameplay with different choices to make, shortcuts and interconnections, puzzles and minigames.
The name of the map is a tribute to Submachine series by Mateusz Skutnik, an awesome point and click games with immersive world and elaborate story, requiring logical thinking from its players. The map's concept was partially inspired by Submachine games, even if Duke and Build engine are made for totally different purposes and mechanics.
The Legend of Devon, an ambitious and dilligent mapper and Youtuber, played Submachine during his Saturday live session a couple weeks ago.
His gameplay is something between a regular playthrough and exploration video, while the ongoing live chat between me and a few other high-esteemed mappers gives even more insight to the map. The video also includes some level editing of his own and playthroughs of other levels by different authors. Definitely recommended to check it out and follow his streams!
About a year ago, during the first anniversary of Submachine's release, I've shown some screenshots of my city map that was in the design phase. Now I can announce the level is almost finished and should be ready for Christmas! Below is a teasing screenshot of the map:
You can follow it here:
Some extra content to celebrate the first anniversary of Submachine release.
Introducing The Conundrum, my new episode for Duke Nukem 3D consisting of 6 levels strongly based around puzzles.
Linking another video of Submachine and announcing a small new episode.
Some more or less recent news regarding Submachine.
Exclusive Secret Bonus Content for Submachine, now finally declassified and published!
Official release of Submachine level version 1.0 for Duke Nukem 3D!
Official release of Submachine level version 1.0 for Duke Nukem 3D - this version comes with intended snapshot of EDuke32 required to play it. Mostly...
Duke Nukem and a submachine, a crossover I didn't know I wanted until now
I am happy there are still fans out there
It was really fun, are you planning to add more maps?
how deep will Duke go into the submachine?
Thanks, glad you enjoyed it! I'm planning more maps, not necessarily direct sequels to Submachine, but I like implementing puzzle elements. You can check out my other recently release mod, "Back in Business" (it's on ModDB). For puzzle based maps by other authors, I'd recommend stuff like "Naked Dash", "Duketroid", "Nitroglycerin" or "Preparing for Christmas" ;)
having just finished the submachine series again this looks rad as hell i'm really hyped to play this when it's done
Thanks, and here I was thinking I'm the only one who enjoys both Duke and Submachine :D Beta-testing and polishing the map will probably take quite a bit now, as I want to make sure the experience is fun and not frustrating/too obscure.
This looks very interesting. Can't wait to play it! Love puzzle based Duke maps!
Thanks, you'll definitely have a lot of fun in this one then ;)