Announcing a brand new map for Duke Nukem 3D (requiring EDuke32) with a hi-tech theme. The map will mostly focus on solving puzzles, clever minigames, unlinear gameplay progression and lots of secrets to explore, thus requiring the player to think logically rather than just rely on their reflexes and combat skills. The map will not use any new assets (graphics, sounds or modified CON files) besides new music, as one of my goals is to push the original game and Build engine up to the limits of feasible effects. Weekly updates with new screenshots will follow!

Post feature Report RSS Submachine is released!

Announcing the official release of Submachine level for Duke Nukem 3D!

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After months (well, actually years) of hard work, it's finally done. Thank you for your interest, the map can be downloaded from the file section. Some features I kept secret until now:

  • The map comes in 2 versions - regular one (as intended to play) and with extra voxel support. Instructions can be found within the manual, SUBMACHINE.PDF;
  • Lee Jackson, author of Grabbag, Duke Nukem theme music and one of the main composers of the music in the level, kindly agreed to provide one of his tracks from his most recent album, "Duke Nukem Tank Tracks", as the soundtrack for this map! If you like it, make sure to get the whole album at Lee's bandcamp: Leejackson1.bandcamp.com
  • I would like to thank my beta-testers for taking their time to thorougly test the whole map!

Here's some more teasing screenshots:

Transport hub

Section A entrance

Caves with green crystals

Water tank that can be operated

Corridor in section B

Final statistics of resources used:

  • 2 294/4 096 sectors,
  • 16 384/16 384 walls,
  • 15 920/16 384 sprites.

...well, not much was left!

Now have fun and enjoy the level! I'd appreciate your feedback once you play it!

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