Announcing a brand new map (still WIP) for Duke Nukem 3D (requiring EDuke32) with a hi-tech theme. The map will mostly focus on solving puzzles, clever minigames, unlinear gameplay progression and lots of secrets to explore, thus requiring the player to think logically rather than just rely on their reflexes and combat skills. The map will not use any new assets (graphics, sounds or modified CON files) besides new music, as one of my goals is to push the original game and Build engine up to the limits of feasible effects. Weekly updates with new screenshots will follow!

Post feature RSS Progress update and screenshots - week 3

Short preview of the map with current progress update and a few new screenshots.

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Hit a milestones of 2 000 sectors and 15 000 walls last week, in fact there's only one area planned which I haven't really tackled at all yet, but some other areas still need some polishing and fine tuning.

Status of the map as of 2021-02-09 (resources used): 2 015/4 096 sectors, 15 064/16 384 walls, 11 807/16 384 sprites.

Sneak-peak at some of the key locations of the map:

One of the goals

This little room will be one of the last the player visits during their playthrough - it contains something mandatory for the completion of the map.

Another key room!

Another of the key locations, this small room is here to make sure you don't get slashed into little pieces...

Just a computer room

This room should help your escape - it also includes some valuable information which you will find useful later on in your journey.

Enjoy for now and stay tuned - I'd appreciate any feedback and comments!

Comments
SweetJuleka
SweetJuleka

Looks good so far! :3

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Ledsbourne Author
Ledsbourne

Thanks, glad you like it!

Reply Good karma+1 vote
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