Announcing a brand new map for Duke Nukem 3D (requiring EDuke32) with a hi-tech theme. The map will mostly focus on solving puzzles, clever minigames, unlinear gameplay progression and lots of secrets to explore, thus requiring the player to think logically rather than just rely on their reflexes and combat skills. The map will not use any new assets (graphics, sounds or modified CON files) besides new music, as one of my goals is to push the original game and Build engine up to the limits of feasible effects. Weekly updates with new screenshots will follow!

Post feature Report RSS MSDN review and some videos

Presenting some of the little intricate effects in the map and the first review of the level.

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Mikko Sandt has reviewed "Submachine" for his site, MSDN, which gathers Duke reviews for about 20 years. The map has scored 95/100 and you can read the review under this link: Msdn.duke4.net

Also posting some short videos presenting a bunch of effects and tricks done basing on the same "slide door" effect from the original game.

A large tentacle in one of the caves that keeps waving around and making slimy noises:


"Klingon" door with a teeth in the middle, based on a design seen on Klingon vessels from "Star Trek: The Next Generation":


A split-door that cast light upon opening that is properly synchronised with the door movement - and also this is compatible with regular lightswitch in the room:


A pushable cupboard with some play on inertia of the objects located on the cupboard (a cup and a magazine/DVD), also notice how the shadow is changing depending on the position of the cupboard:


Play the map if you still haven't!

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