This mod adds a new faction (DkR/Dark Reavers, the name of my gaming clan) to Sins of a Solar Empire: Rebellion and also enhances all weapon effects and sounds of the existing factions. The DkR faction was originally mechanically identical to the Advent Rebel faction, but has gradually become completely different.

The DkR faction still uses Advent structure models, announcement voices, and their diplomacy tree, but has its own unique main research trees, ships, abilities, strengths, and weaknesses.

The ships are mostly re-skinned Romulan ships with tweaked weapon hardpoints. Why Romulan ships? Well firstly I'm not a modeller so I had to use models from somewhere else (with permission, credits below). Beyond that it's down to personal taste; I love the shape of Romulan ships, and thought they might look cool if they were black instead of green.

Aside from the addition of DkR, the mod changes the weapon effects (particles and sounds) for all the other factions (almost all weapon effects are custom) to make them more impressive and cohesive (TEC green/yellow, Advent blue/teal, Vasari red/orange/pink). Some ability effects have also been changed, along with some other minor modifications.

General Features

  • Addition of a new playable faction (DkR)
  • Enhanced weapon/ability effects and sounds for all factions
  • Optional strikecraft component which reduces the number of craft per squad (for performance reasons) whilst maintaining overall balance
  • Team coloured Eradica titan
  • Enlarged Ankylon titan
  • Fixed several minor bugs present in Rebellion

DkR Faction Features

  • Completely new ship models and textures (other than their construction ships and trade ships)
  • Completely new weapon effects and sounds
  • Custom research trees (apart from the borrowed the Advent diplomacy tree)
  • Custom capital ship, titan, starbase, superweapon and frigate abilities with custom sounds and particle effects

Future Development

I've not worked on the mod for a long time at this point, so it's unlikely there'll be any further additions, but if I did have the time/inclination I'd just finish off the DkR faction with custom structure models, a custom UI and a custom announcer voice, but I've never really considered these things to be particularly important for the core gameplay so never got around to them.

The mod was built for Rebellion v1.96.

Model Credits:
Talon - Scorpion
Bright One, Winged Defender, Z1 Nova & Heavy BOP - P81
Ahllu'anofv-sen, Ael Ra'kholh, Enarrain, Ra'tar, Mogai'Hvei'Khenn & Black Wind - Atolm
Pveer & Pvash Type D - RavenNight
Firehawk & Senator - Thu11s
D'Deridex, Falcon & Raptor Refit - Maxloef1990
Valdore - Redragon/Trekmods
Titan - Maelstrom Mod

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Sins Dark Reavers Mod v1.5.3 (for Rebellion 1.96)

Sins Dark Reavers Mod v1.5.3 (for Rebellion 1.96)

Full Version 2 comments

No new features/content, purely an update for full compatibility with Rebellion v1.96.

Sins Dark Reavers Mod v1.5.2 (for Rebellion 1.95)

Sins Dark Reavers Mod v1.5.2 (for Rebellion 1.95)

Full Version

No new features/content, purely an update for full compatibility with Rebellion v1.95.

Sins Dark Reavers Mod v1.5.1 (for Rebellion 1.93)

Sins Dark Reavers Mod v1.5.1 (for Rebellion 1.93)

Full Version 2 comments

Update for compatibility with Rebellion v1.93 (Minor Factions) plus some bug fixes for 1.5.0.

Sins Dark Reavers Mod v1.5.0 (for Rebellion 1.93)

Sins Dark Reavers Mod v1.5.0 (for Rebellion 1.93)

Full Version 2 comments

Update for compatibility with Rebellion v1.93 (Minor Factions).

Sins Dark Reavers Mod v1.4.11 (for Rebellion 1.90)

Sins Dark Reavers Mod v1.4.11 (for Rebellion 1.90)

Full Version 1 comment

Update which adds custom titan model for DkR faction, and custom voices for all DkR ships.

Sins Dark Reavers Mod v1.4.9 (for Rebellion v1.90)

Sins Dark Reavers Mod v1.4.9 (for Rebellion v1.90)

Full Version 1 comment

1.4.x is the latest version of the mod which completes the transition from DkR being a reskinned Advent to being a completely distinct faction. All DkR...

Post comment Comments  (0 - 10 of 115)
Neferata13
Neferata13 - - 99 comments

Can anyone tell me which mods works fine with this? I know 4X works (according to comment)
Anything else????

(Thanks in advance - yes I know I could always just try out mods but it takes a lot of time)

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malurok97
malurok97 - - 86 comments

Hi, I found a small bug with the DKR Weapon effects submod. When this mod is enabled, there is no option for TEC Loyalist, TEC Rebel, Vasari Loyalist, and Vasari Rebel players to research minor factions tech in the Diplomacy research tree.

I checked the respective player entity files in that mod and the files are missing the two research subjects needed to accomplish this.

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Guest
Guest - - 689,060 comments

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walkerphd11
walkerphd11 - - 40 comments

Are you going to update to 1.94 (unnecessary its still working) and or use any Minor Factions content???

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xdxsadd
xdxsadd - - 638 comments

hey are you ever gonna replace the advent structures you could use the ones from the armada mod and change the colors etc

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mod_user2000
mod_user2000 - - 212 comments

will you add a rebel faction that will have the Scimitar that be cool :)

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zelotnath
zelotnath - - 24 comments

how do i install the latest update im struggling badly

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Guest
Guest - - 689,060 comments

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walkerphd11
walkerphd11 - - 40 comments

Would you be so kind as to fix the galaxy def file so the menu works again. Version 1.92 at its best?????

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walkerphd11
walkerphd11 - - 40 comments

Is it possible to use EX4 and or any of its minimods with this module??

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gedblair1
gedblair1 - - 2 comments

yes double fleet and no super weapons works for me

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