Greetings everyone, we hope you had a great Christmas and are looking forward to the New Year ahead of us, We certainly are, with the PBR rework coming to an end and all future textures and models using it, Wraith has been made available, still requiring some Balance and reworks to gameplay features.
Download
SGI is available as a GitHub repository. These files are public and can be downloaded or synced freely, even without a GitHub account. Our experience with GitHub has been very positive so far.
In general, please refrain from attempting to push changes to the server. Instead, contact us on Discord to let us know what you have in mind.
Link: GitHub Repository
Link: Instructions For Installing / Syncing The Mod Via GitHub
Current Faction Release Order & Roles
The order may change but we'll keep this section updated if it does.
Playable:
- Tau'ri (Enabled)
- Asuran (Enabled)
- Goa'uld (Enabled)
- Wraith (Enabled - Official release date to be determined)
- Asgard (Disabled -release date to be determined)
Not Playable:
- Travellers
- Multiple possible roles - Events, Neutral Planet Fleets, Outlaw Sectors Fleets
- Currently under development - 5 ship designs so far including original Traveller ship from the show as a high detail model.
- SG1 Replicators
- Pirate Faction
- Concurrent development with other factions starting sometime next year.
- Ori
- Event, still in need of finalisation
- Official Release date to be determined.
The Wraith are a tough Race, with high armour and hull but lack the shields
The Wraith Bring a lot of firepower to their battles and have a large compliment of Darts to back them up,
Full Showcase
Viking has once again brought you a full Showcase of the entire roster of vessels and structures that are currently in game.
Check it out here
Casting Voice Actors
This is the first time we have considered this, however we are casting for Voice actors for the Wraith voices, we are looking for Male and Female Voice actors, instruction on how to get involved are available in Vikings video or you can follow this link,
We appreciate all the support our fans provide us and we endeavour to make a mod that we can all love to play, until next time SGI mod team Signing off.
In the video it said about the number of darts dropping and for lag reasons i fully understand however given that in the show the wraith used darts more than any other ship to counter there reduced number of darts will you be making the darts you do deploy tougher to stay true to the way the wraith are portrayed in the show
So happy to see an update.
The wraith look amazing guys!!
I seriously wonder if anybody tested the Wraith, and were they high at the time?
No, seriously, the Wraith are so overpowered at this point that they stomp everyone except when outnumbered by ultra-advanced Tauri heroes/capital ships.
And when you give so many fighters to them, why give them bombers on the top of that.
And don't even get me started on the abilities and the Coldamer(or wtf is it called) superhive(cause it is) which is supposed to be powered by a ZPM!!! HOW IN THE HELL??? Who the f*ck thought this would make any sense in the context of SGA?!
And I ask again, were they high at the time?
PS.: I really hope you guys will fix this ******** in the release.
Did you watch the shows final ? The wraith did have this kind of ship and it was imba
Did you read the whole thing? My problem isn't with the titan - the Superhive from the SGA's finale, my problem lies with the wraith capital ship Coldamer I think it's called. In the description of this ship, is a line about it being powered by stolen ZPMs, this I think is profoundly stupid.
From what I can tell, the focus right now is content, not balance. Balance is a difficult and lengthy process, so it doesn't really make sense to do it before all the factions are in.
If you really want the game to be balanced, wait for a relatively stable release, and balance it yourself. The ship stats are all easy to edit text files. That's what I've been doing. Takes forever, but it's a good way to kill time.
I know I could balance the mod myself and I've already thought of a way to do it, but I currently have virtually no time for this. And as I said above, I hope they'll fix it in the release.
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Well done People. G R E A T work :-D.
I'm looking forward to try out The Wraith for my-self.
Still: I MY Opinoin You should go Your own ways with Your own engine, so You can free Your-self from the limitations of SoaSE - or free Your-self from limitations of The Iron-Engine.
Just wanted to point out that the Aurora model(Orion class battleship in the mod, why did you change the name?) does not have any weapon points, so weapons fire just comes from the center of the model. I know the mod is far from finished, it's just that most of the other Asuran ships have weapon points, and it struck me as odd that the poster-child starship of the Asuran and Ancient fleets didn't, so I thought maybe someone had missed it while going through and adding weapon points to the models.
Some of the Wraith hero ships have a Wraith plasma cannon that cannot be researched, nor can i research the deliverance Engine, is there a reason this stuff hasn't been fixed since the Wraith's Release?
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Is anyone else having difficulty downloading the version on GIT? mine happens to stop around 600MB or 400 and whenever i open it has a unexpected error
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