New faction selection screen, buffed explosives, rebalanced shields and much, much more!
UI
- Reworked faction selection screen
Shield Regen
- Regen timer now has smaller tick increments: 0.5 sec > 0.25 sec
Note: actual regen per second has gone up from 2/s to 4/s
Balance changes
- Frag grenade damage buff: 350b > 450b
- Frag grenade damage radius buff: 350cm > 400cm
- Grenade launcher damage buff: 350b > 450b
- Grenade launcher damage radius buff: 350cm > 400cm
- Detonation pack damage buff: 350b > 450b
- Detonation pack damage radius buff: 300cm > 350cm
- Lightsabers can now penetrate shields
- Lightsabers get bonus against shields
- Shields block width increased: 40 > 55
- Shield block height added: 130
- Shield health increased: 600 > 1400
Equipment
- Fixed double bladed lighstaber showing up in wrong slot
- Added 2h Purple Lightsaber
- Added Purple Lightsaber variants to Dark Side factions
- Fixed Senate Guard shield showing up in 2nd slot
- Fixed ARC Desert Helmet spawning on Forest Camo
Troops
- Renamed Rebel Jedi class to Jedi Guardian
- Renamed Empire Sith class to Sith Assassin
- Renamed Empire Apprentice class to Sith Inquisitor
Admin tools
- Moved regular trooper classes out of the limiter
- Moved Jets to regular trooper section
- Troop limits are now determined by player amount as default server setting
the best thing me ever played. Also haven't followed this for quite some time, but now i have found that the mod is still supported and this is good news