The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

READ-ME - Completely remade 4K textures for nearly all vehicles, taking the vanilla ones as inspiration. The diffuse maps were all re-made in native 2K-4K as a new texture, no gigapixel / rust.png upscaling.

Preview
Vehicles Redux V1.3 2024 | NEW TEXTURES (No upscale)
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heymexa1
heymexa1 - - 31 comments

Wonderful! Thank you!

Can you share your plans for the future?
How many cars% are ready?
Other cars?
8k?

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FlashBangZ Author
FlashBangZ - - 72 comments

Technically all cars are done. Just didn't want to make 40 screenshots. The the stuff I didn't touch was because I'm 99% the textures aren't actually being used. If I'm wrong and you find some in game, do report it though.

Trains & wagons are also done. Pretty much everything that was in the vehicle texture folder.

As for 8K... Just not that useful sadly. Would have to remove all detail textures for that car and also defo remake bump maps. Which I'm too lazy for, since that takes like 15 min per diffuse map. (Unless there is a faster way I don't know off) - And let's not talk about performance.

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@mati_matex
@mati_matex - - 1 comments

How much does it affect performence?

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FlashBangZ Author
FlashBangZ - - 72 comments

Highly doubt it'll affect it at all. Don't install it when you run toaster set-up though.

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heymexa1
heymexa1 - - 31 comments

Imgur.com

№118 looks very new :) Can it be made more rusty?

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FlashBangZ Author
FlashBangZ - - 72 comments

Damn, they really do look hella bright without reshade. Yeah might do that later today.

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FlashBangZ Author
FlashBangZ - - 72 comments

I just noticed I did a switcheroo in the BRT Textures. New one and rusty one got switched

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heymexa1
heymexa1 - - 31 comments

Excellent (1.2).

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Hunlight
Hunlight - - 36 comments

Hello, Can I ask in what way were they made, they are so similar to the original so I wonder if you had the will to see and redraw them in high resolution in some software copy pasting original rust and paint patterns or was some new AI used of some kind for that?

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FlashBangZ Author
FlashBangZ - - 72 comments

Majority was done using AI-assisted tools and some time, one Texture took about 15-20min to get exported, some required several, some were nearly perfect on first try.

Final touches / conversion were done in Photoshop.

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Hunlight
Hunlight - - 36 comments

thats amazing. I was also working on cars but was doing it by hand in Substance painter, but having bunch of problems with UV maps inside blender. What AI assisted tools you used I really want to try it out too.

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FlashBangZ Author
FlashBangZ - - 72 comments

Stable diffusion setup with Controlnet / Juggernaut V8. You can can feed it the base texture (upscaled ones works better though).

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Hunlight
Hunlight - - 36 comments

wow thats sounds interesting. Maybe you have any usage/ setup info to share, maybe some tutorial somewhere?

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FlashBangZ Author
FlashBangZ - - 72 comments

I suggest getting to know either Automatic1111 or ComfyUi for Stable Diffusion first overall, after playing around with it for a bit, you can use some tutorial on how to upscale and enhance images.

With that knowledge it should be easy to do similar to this here 😁

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Hunlight
Hunlight - - 36 comments

okay will try to mess around first. I for sure want to do it manually but cannot find solutions to models UV maps problems.

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FlashBangZ Author
FlashBangZ - - 72 comments

Did you ask in the anomaly / efp discord? Sounds like an issue many have.

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Hunlight
Hunlight - - 36 comments

yeah asked lots of times but barely anyone knew how to fix it and whoever knew was giving solution to like 15% of the whole problem and when I was saying it does not work they either disappear or change those 15% for new 12% :D - Anomaly discord
havent tried EFP, might do that when Im again in the mood for doing it all as it takes hours on hours to do textures manually my way, results are great, but need lots of time.

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Timo2024
Timo2024 - - 65 comments

I know the documentation regarding textures is sorely lacking I've have to basically figure it out on my own to mod ui,icons,models,and textures. I ended up writing and modifying a couple of scripts for some textures I use personally just to get them to fit etc I'm definitely not all knowing, but if more contributions in general were pushed to the anomaly modding book that certainly wouldn't hurt.

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Guest
Guest - - 689,966 comments

Thank u so much!

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FlashBangZ Author
FlashBangZ - - 72 comments

Glad to hear you like it!

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Chimo69
Chimo69 - - 187 comments

Thanks!

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FlashBangZ Author
FlashBangZ - - 72 comments

You're welcome 😁

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okrugli
okrugli - - 36 comments

Pozdrav dal je možda u sukobu sa drugim modovima jer več imam jedan sličan mod instaliran hvala

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FlashBangZ Author
FlashBangZ - - 72 comments

Textures can't conflict, whatever is lower in the MO2 load order will be loaded.

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CaptainBacchus
CaptainBacchus - - 63 comments

:D

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Simbrave
Simbrave - - 216 comments

Thank you looks nice

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Paul8558
Paul8558 - - 32 comments

Beautiful texture mod. Great work dude! 10/10 rated.

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okrugli
okrugli - - 36 comments

Odlično obavljen posao

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oozish
oozish - - 318 comments

HUGE Improvement in game, outstanding and mandatory download!

Thank you!

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FlashBangZ Author
FlashBangZ - - 72 comments

1.2 Fixed the BTR Texture mix-up and enhanced two others.

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Guest
Guest - - 689,966 comments

Does this work with Gamma?

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Anarkis Gaming
Anarkis Gaming - - 46 comments

Damn fine textures. They keep in line with the game's aesthetics too.

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Guyrza
Guyrza - - 180 comments

Спасибо ! Все отлично!

Imgur.com

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zorgl
zorgl - - 246 comments

Thx 4 the pix

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Timo2024
Timo2024 - - 65 comments

Great job dude thank you!!

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Chriotmao
Chriotmao - - 70 comments

It's very bad in places
A large number of neural network errors are visible

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FlashBangZ Author
FlashBangZ - - 72 comments

Absolutely true, but barely visible in-game. Fixed the ones that are badly visible in PS afterwards.

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NewbieRus
NewbieRus - - 714 comments

Skr.sh слишком яркий и чистый БТР. Ему не хватает грязи и убавить яркость !

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panzerkotehans
panzerkotehans - - 137 comments

с криво налепленного флага и чудесным образом нетронутой краской ступеньки ещё проорался, ога

здесь зона, братан

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Guyrza
Guyrza - - 180 comments

ЕКХ )) не помню так было?

Imgur.com

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MarkColt
MarkColt - - 430 comments

Not sure why, but MO2 is not liking the directory and file naming / char encoding you're using or what. Something's fishy here.

EDIT: Fixed in release v1.3.1. Thanks!

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Colombo2022
Colombo2022 - - 305 comments

the problem is in the name of the folder "gamedata". create it yourself, manually - and put the "textures" folder from the archive there.

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Kahvana
Kahvana - - 201 comments

Thank you very much for your work!

Two questions:
- Would you be willing to release a 2048x2048 resolution version? My iGPU expectedly doesn't like 4k textures.
- Do you know by any chance what texture mod is used for the vegetation/ground in the last scrreenshot (with the trains)?

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FlashBangZ Author
FlashBangZ - - 72 comments

You can use Cathedral tool to scale them down.

As for the grass, ask biggs on EFP Discord.

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Hades@DK
Hades@DK - - 112 comments

Well made mate :)

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FlashBangZ Author
FlashBangZ - - 72 comments

Thanks <3

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Guest
Guest - - 689,966 comments

Why are so many out-of-shape gamers obsessed with Black people?

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FlashBangZ Author
FlashBangZ - - 72 comments

😎💀 Ⓕ𝓾ⓝⓝ𝐘 ⓜ𝓔𝓂є ħαĤ𝔸 ♟🎅

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davoker
davoker - - 56 comments

Great job, just one detail, helicopters need more attention. For example, the file "veh_mi24_fire.dds" is practically identical in your mod and the original from CoP, just a slight variation in tone and definition.

That's just a detail. What I see that nobody does is to give helicopters, specifically the "crystals" of the helicopters, a more glass-like appearance, one that really looks like glass. There's no mod that gives them a true glass appearance; they look like aged metal textures, but not like glass. I don't know if I'm explaining myself well.

Other than that, very good textures, the best I've seen for vehicles so far. Good job and thank you.

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SektorStar1886
SektorStar1886 - - 28 comments

Does this do anything to the Interior of the vehicles?

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FlashBangZ Author
FlashBangZ - - 72 comments

If the interior was on the texture yes, in most cases, no though.

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