The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Are you a hoarder and loot goblin? Find and keep track of your collection of objects. Earn passive income based on the size of your collection and it's quality.

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The Collector
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Utjan Author
Utjan - - 303 comments

Reserved

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Wiz3rd
Wiz3rd - - 32 comments

Utjan, my beloved.

I woke up thinking about this idea today, and a few hours later I witness this addon.

It is a literal dream come true. Thank you.

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D_IV
D_IV - - 93 comments

Нифига не понял, но очень интересно. Это казуальнее или хардкорнее? Это больше игровая условность или "реализм"?

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M4ttlock2077
M4ttlock2077 - - 96 comments

How often does the Passive income i guess "deposit" to the player. How much is earned?

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Utjan Author
Utjan - - 303 comments

50 rubles per 100% quality of item, every 30 minutes. It's all in the MCM menu

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M4ttlock2077
M4ttlock2077 - - 96 comments

Sounds awesome thank you

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Stalkerlover12094
Stalkerlover12094 - - 68 comments

do this work with mag redux? i see some conflict with the rax_icon_layer.script

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Utjan Author
Utjan - - 303 comments

Yes. Read the Installation section of the description.

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Guest
Guest - - 689,834 comments

Could you make it half based on quality and also price of the object?

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Utjan Author
Utjan - - 303 comments

I looked at doing that but couldn't decide on how to balance it. Maybe in a future update

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Rage4556
Rage4556 - - 67 comments

Fantastic add-on, but is it possible to add integration/compatibility with Hideout Furniture stashes? I know that items marked as collectibles don't register when placed in Hideout Furniture stashes, unfortunately.

EDIT: Disregard, seems that some stashes touched by HF actually don't work as stashes for items but some do.

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Utjan Author
Utjan - - 303 comments

The main storage boxes in HF should work for this

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K1R1
K1R1 - - 34 comments

There is a bug, already disabled income but it still sent me money anyway, other than that this mod is a godsend for ppl who likes to keep and collect everything they loot (me).

Thank you keep up the good work.

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Utjan Author
Utjan - - 303 comments

Thanks for the report! I'll check it out when I'm doing an update

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genpike
genpike - - 2 comments

Great mod, I'm definitely a chronic hoarder in games so this scratches that itch. I'm looking to add more items (mostly armor, food, and all custom attachments) to the ltx file. Can you tell me the kinds/classes of these items or direct me on how to find out? Thanks!

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Utjan Author
Utjan - - 303 comments

Sorry for the late response. You'll have to unpack the game's config files and check in them. Probably best to ask on the Anomaly discord modding channel.

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Guest
Guest - - 689,834 comments

I manage to add armors.
You need to add to Collector config file - the_collector_settings this under [valid_kind] ;adds collectables based on their config "kind"
o_outfits
o_light
o_medium
o_heavy
o_exo
o_helmet
o_sci

and mod will track your outfits too.
Now I'm working on food and other items.

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ZrytyADHD
ZrytyADHD - - 9 comments

I forgot to log in before add my reply.
Modification works on anomaly 1.5.2 and latest gamma update.

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Saladofstones
Saladofstones - - 263 comments

Any further updates? I notice none of the BAS scopes are recognized by the mod

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ZrytyADHD
ZrytyADHD - - 9 comments

I added armor attachments you need to add to file:

i_attach

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ZrytyADHD
ZrytyADHD - - 9 comments

If anyone want, you can add in section [valid_stash]
workshop_stash

thanks to this it also include items in placeble workshop stash

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PassiveAggressive
PassiveAggressive - - 454 comments

You know what would be cool? If we could rent a gun, and depending on risk we could ask different price. And if an npc that paid you to use the gun and then return it, wont return it you either hunt him or find his dead body to take the gun.

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Guest
Guest - - 689,834 comments

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JMerc75
JMerc75 - - 265 comments

Hi, i'm trying to blacklist some of the vanilla weapons that don't spawn so I can complete my gun collector run, as well as some duplicate BaS guns, but even when I put them in the settings file, they're still marked with the little magnifying glass icon. Any clues what might be causing this?

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ZrytyADHD
ZrytyADHD - - 9 comments

" as well as some duplicate BaS guns"

If your weapon have any upgrade game mark it as a different item.

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JMerc75
JMerc75 - - 265 comments

Yeah but some are just old duplicates they didn't delete from the files, like the swamp and shakal being duplicated in debug

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ZrytyADHD
ZrytyADHD - - 9 comments

No,about upgraded weapon I mean when you get stock weapon like akms and upgrade it on workbench or find already with any upgrade which is indicated by up arrow on item in

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SebTheSamMarten
SebTheSamMarten - - 28 comments

I've found that the way the mod handles entire categories vs individual items is a tad backwards. If the category (say, pistols) is an accepted category, everything in that category will ALWAYS be tagged, even if you try to blacklist it. Instead, you need to remove the category from the accepted pool and then instead *whitelist* every gun you DO want to appear in the collection.

A few comments below, I have posted a link to my personal the_collector_settings.ltx which has already done just that for the entirety of the artifacts, melee, pistols, shotguns, snipers, and misc. (attachments), so that I could ensure any broken/missing/quest items are NOT tagged for the collection. Feel free to grab it and edit it to your own whim by removing any of the 'duplicate' guns you would rather not show up in the collection in your game. c:
(It also helps if you edit your Trader/NPC/Stash loadouts to also not include any vanilla/duplicate guns.)

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batwotm
batwotm - - 26 comments

Really cool mod. I was wondering how item quality was determined? There were a couple weapons I had fully repaired by a technician and condition was at 100% but item quality was stuck around 97 or 99%

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ZrytyADHD
ZrytyADHD - - 9 comments

It's normal because some parts even if they're 100% after mounting/ replacing get 99% of quality.
You can check this in item description under parts section.

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batwotm
batwotm - - 26 comments

that makes sense to me, but it happens even to my gauss rifle that doesn't have individual parts: I.imgur.com

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Rambito0
Rambito0 - - 163 comments

It seems like is no really posible to disable the income from the collected items, had it disable and still get income from it.

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Guest
Guest - - 689,834 comments

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SebTheSamMarten
SebTheSamMarten - - 28 comments

Okay so after a few days of tinkering with this mod, I have found that adding an entire section and then blacklisting specific items does NOT work. You have to remove the *entire* section from the 'accepted' section at the top, then go to where you whitelist specific items, and add *every individual item* from that section that you want to be marked for collection.

This was not difficult, it was just tedious.

I was still unable to get the game to accept the Anomalous Stash as a proper stash for housing your collection, and have given up on that. However, I have made a pretty tidy list that encapsulates a few mods, as well as manages to exclude *all* quest items (including quest artifacts) even the quest gauss rifle, which the mod attempts to do out of the box but fails to since mentioned above, you can't blacklist an item if its category is already accepted.

I will post a link to a Google Drive download of my the_collector_settings.ltx for anyone who is interested to grab for themselves, and I will happily allow the author to incorporate it into their mod if they so wish! c:
It goes into the mod's folder in MO2 following these steps;
- Install the base mod.
- Right click the mod in MO2.
- Click 'Open in Explorer'
- Navigate to gamedata\config\plugins\the_collector
- Make a backup of the default the_collector_settings.ltx, in case you want to revert the change at any time.
- Paste the_collector_settings.ltx which you downloaded from my Google Drive link.
- Overwrite.

Drive.google.com

The .ltx at this link will continue to be updated by me as I fiddle about with honing off any of the sharp edges that remain (like missing items) as well as if I manage to get the Anomalous Stash to work as an accepted player stash! I have a feeling it might be that the stash itself is located in the same place as the backpacks, while being coded like a static stash? Dunno, we'll see!

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ilrathcxv
ilrathcxv - - 28 comments

Inside of the "the_collector_settings.ltx", you need to add these under the [valid_stash] section:
anom_inv_stash
hidden_anom_stash

That will allow The Collector to work with Anomalous Stashes.

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