The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

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"Do I need this junk?" - [Update 1.21: Changelog in comments] Items that can be used in crafting show which recipes they are a part of in their tooltips. Also shows info in recipe books.[1.5.1/1.5.2]

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Crafting Info in Tooltips
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Utjan Author
Utjan - - 303 comments

Changelog:

V1.21 (2023-11-02): Fixed icons overlapping with parts from "Parts in Tooltip" mod.
Items from drag+drop combinations are now displayed correctly.
V1.2 (2022-11-24): The info now also shows in the 'right-click + details' menu for items, where you can mouse over the items and see their tooltips
V1.1 (2022-11-14): Tooltips now show the icons of items instead of the names. This can be toggled in MCM. Big thanks to Demonized for sending code for this.

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Utjan Author
Utjan - - 303 comments

When updating make sure you disable previous installs of this mod

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Aonestr
Aonestr - - 131 comments

Woah, useful thing.

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Hyle
Hyle - - 96 comments

Idk if its possible, but it would be cool if theres another version of this addon or some kind of MCM option which makes this use icons instead of names, sometimes i can quickly recognize some items just watching the icons.

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Aonestr
Aonestr - - 131 comments

Yeah, i was thinking about it too. But i think there is no "place" for icons. If only in "details" as option.

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TheMrDemonized
TheMrDemonized - - 1,054 comments

icons are definitely possible

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Aonestr
Aonestr - - 131 comments

Thx 4 icons possibility

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morgannoor1991
morgannoor1991 - - 473 comments

Legend

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MateyaGhost
MateyaGhost - - 6 comments

Is this compatible with EFP V4? Nice idea.

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Utjan Author
Utjan - - 303 comments

Yeah I tried it in my EFP 4 install and it worked fine.

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ltsobachiy
ltsobachiy - - 163 comments

OOh yay more info for the TT!

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microRIZO
microRIZO - - 45 comments

VERY EPIC WORK, I think it can FURTHER be massively improved (might be possible since there's vanilla functionality like this already i think)

When hovering your mouse over a certain item you can press a key (ALT or any other etc) which would then allow you to make your mouse over that item's tooltip, you can then hover over the Icon of the craftable items being shown and show it as if that craftable icon item was in your inventory in a seperate tooltip, i hope it makes sense my enrish is ****.

Example. i hover over yadylin to find out what're the uses for it. i'm seeing first aid kid (i've never seen before don't know the name of it or what it does) so i press ALT which lets me then hover my mouse over that first aid kit and it shows me the name etc (what it does when you normally hover over it in inventory)

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Utjan Author
Utjan - - 303 comments

Not possible with the normal tooltip, but I may look into doing that for the "right click + details" menu

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microRIZO
microRIZO - - 45 comments

:D

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Reqky
Reqky - - 22 comments

damn thats nice man, i was thinking on something like that some weeks ago, cause for look what i need to store to craft i was using debug craft window to know what to use for craft something.

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Rambito0
Rambito0 - - 163 comments

I no longer have the info of what materials I will get by dissembling junk items by right clicking and choosing details after installing this mod.

Something similar happen to you guys?

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Utjan Author
Utjan - - 303 comments

I'll try to look into this for next update

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Inkredibehl
Inkredibehl - - 186 comments

Same for me, they dont appear anymore :S

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ALEXXXis88
ALEXXXis88 - - 7 comments

What is the IconPack is shown on the screenshots?

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Utjan Author
Utjan - - 303 comments

Maid's Vanilla HD Icons

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Senaattori89
Senaattori89 - - 207 comments

11/10. must have

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RayGreget
RayGreget - - 21 comments

There's a conflict with Parts in Tooltip addon. One the gas masks can be used to craft an upgrade kit and both the parts stats in tooltip and crafting info occupies the same space in the tooltip itself.

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real_leaper
real_leaper - - 240 comments

Not compatible with Banjaji's Crafting system improvements addon. BCSI has other places where crafting recipes are declared, and CIIT doesn't know that it might need to look there. And if someone starts using new BCSI recipe format in craft.ltx, which CIIT can still read, the result might be... interesting.

EDIT: Well, OK, the other crafting LTX files are #included, which means that CIIT CAN read their sections. But I am still not sure how well it's going to behave with the new recipe format.

EDIT2: My suggestion is to modify the recipe parser a bit to make it skip the first two components in the recipe. If it's in the old format, that would be toolkit ID and recipe source section (which CIIT doesn't need). If it's in the new format, that would be the crafted amount and catalyst (toolkit ID OR item section) - again, CIIT shouldn't need it (although collecting toolkit info might be a good feature; but CIIT has to know about toolkit IDs and the catalyst in the new recipe format). That would, at least, prevent CIIT from wrongly picking up catalysts as recipe components.

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Utjan Author
Utjan - - 303 comments

Ah. Thanks for letting me know. I'm away from modding currently but I'll look at making it compatible when I get back to it.

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real_leaper
real_leaper - - 240 comments

Feature request: Also add disassembly info to the tooltip. Right now it's only visible in item details sheet.

By the way, a few months ago (see comments above) some people reported that disassembly components go missing from the item details sheet. I have seen that as well, but I have no idea why it happened. The issue disappeared after I restarted the game.

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real_leaper
real_leaper - - 240 comments

Found the culprit. It's z_parts_inject.script by koreisha.
If you have that script in your mod loadout, do the following:
1) Open the script in any good text editor
2) Find this line:
if parts_custom[key] then
3) Change it to look this way:
if parts_custom[key] and parts_custom[key][val] then

This should fix the issue.

Other scripts that monkey-patch the parse_list() function might also break the component display in item details sheet.

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nuruddinshah52
nuruddinshah52 - - 469 comments

Hmm I wonder if this will work with EFP

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Utjan Author
Utjan - - 303 comments

Works just fine with EFP

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gastovskyjames
gastovskyjames - - 139 comments

can the same be done for item parts, which you get after disassemble?

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Utjan Author
Utjan - - 303 comments

"Parts in Tooltip" mod by demonized shows the parts. But I think adding all the items you get from dismantling will clutter item tooltips too much.

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gastovskyjames
gastovskyjames - - 139 comments

<But I think adding all the items you get from dismantling will clutter item tooltips too much.
or maybe not to much) can u pls do that)

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gastovskyjames
gastovskyjames - - 139 comments

hey again) I believe most of the items that can be dismantled are junk items with little item tooltips window, so it will not clutter.
can this atleast be optional?) This feature is very important, because there are a lot of items and a lot of clicking to know what companents you can get

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lonerzoner
lonerzoner - - 52 comments

Hi i found a strange bug.
(You can skip this part but describes the "why": I changed the crafting recipes and in none of them bandages are used as a component of crafting something. Yet when i hoover over a bandage it shows "used in crafing: (_blank_ )=nothing". In order to see if i had a typo i deleted gradually every entry in recipes but it percisted. So i finally deleted the only thing that could cause it at the bottom of the file which is item combinations)

[item_combination]

vodka:prt_o_fabrics_4 = bandage
prt_o_fabrics_4:vodka = bandage

And now the problem was solved. So for some reason when this is active bandage shows up as a component of crafting _nothing_. Vodka or fabrics would make sence to show "used in crafting" if item_combinations is included in the script.

I tried to keep the explanation as short as possible, yet descriptive.

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Utjan Author
Utjan - - 303 comments

Thanks for reporting this. I'll look into it for next update
edit: this is fixed now

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NewbieRus
NewbieRus - - 709 comments

в чем заключается обновление? где журнал изменений?

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Utjan Author
Utjan - - 303 comments

Changelog is in the first comment

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gastovskyjames
gastovskyjames - - 139 comments

damn, you changed the name of the script from "craft_use_in_tooltip_mcm.scropt"
to "zzz_craft_use_in_tooltip_mcm.script"and din't tell any one about it)
when I updated my gamma - I had two crafting infos in tooltips)

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Utjan Author
Utjan - - 303 comments

My bad. I'll add a warning about it

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