"Do I need this junk?" - [Update 1.21: Changelog in comments] Items that can be used in crafting show which recipes they are a part of in their tooltips. Also shows info in recipe books.[1.5.1/1.5.2]
Crafting Info in Tooltips
Tired of looking up and memorizing recipes to know what items to keep? Now the tooltip will tell you if the junk is useful junk.
When looking at the tooltip of items it will show the icons of items that it can be used to craft or cook.
The tooltip of a recipe book will show what items it unlocks for crafting.
The info also shows in the "right click > details" menu, where you can mouse over the craftable items to see their tooltips.
This mod's script automatically finds the information in the game, meaning recipes added or removed by other mods will show correctly.
There is an MCM menu where you can toggle between showing item icons and the item names.
Installation
Works for both Anomaly 1.5.1 and 1.5.2.
I recommend using Mod Organizer 2.
Is safe to install and uninstall on a save.
When updating make sure to disable any previous installs of this mod.
Credits
TheMrDemonized - Big thanks to him for the code to show icons!
My Other Mods
- The Anomalous Stash - Adds a universal stash accessed from custom placeable backpacks
- PDA Hacking - Adds a hacking minigame that lets you unlock encrypted PDAs
- Item UI Improvements - A set of Quality of Life UI additions to inventory items
- The Collector - Lets you build and manage a collection of items throughout the game
- QoL Bundle - A bundle of small but significant quality of life mods
- Dynamic Emission Cover - Dynamically check for cover around you during emissions
- Tagged Patches - Adds info about a stalker's death to the patch they drop
- Skills Expansion - Expands on Anomaly Skill System by adding 4+ new skills and a 'traits' system
Screenshots
Changelog:
V1.21 (2023-11-02): Fixed icons overlapping with parts from "Parts in Tooltip" mod.
Items from drag+drop combinations are now displayed correctly.
V1.2 (2022-11-24): The info now also shows in the 'right-click + details' menu for items, where you can mouse over the items and see their tooltips
V1.1 (2022-11-14): Tooltips now show the icons of items instead of the names. This can be toggled in MCM. Big thanks to Demonized for sending code for this.
When updating make sure you disable previous installs of this mod
Woah, useful thing.
Idk if its possible, but it would be cool if theres another version of this addon or some kind of MCM option which makes this use icons instead of names, sometimes i can quickly recognize some items just watching the icons.
Yeah, i was thinking about it too. But i think there is no "place" for icons. If only in "details" as option.
icons are definitely possible
Thx 4 icons possibility
Legend
Is this compatible with EFP V4? Nice idea.
Yeah I tried it in my EFP 4 install and it worked fine.
OOh yay more info for the TT!
VERY EPIC WORK, I think it can FURTHER be massively improved (might be possible since there's vanilla functionality like this already i think)
When hovering your mouse over a certain item you can press a key (ALT or any other etc) which would then allow you to make your mouse over that item's tooltip, you can then hover over the Icon of the craftable items being shown and show it as if that craftable icon item was in your inventory in a seperate tooltip, i hope it makes sense my enrish is ****.
Example. i hover over yadylin to find out what're the uses for it. i'm seeing first aid kid (i've never seen before don't know the name of it or what it does) so i press ALT which lets me then hover my mouse over that first aid kit and it shows me the name etc (what it does when you normally hover over it in inventory)
Not possible with the normal tooltip, but I may look into doing that for the "right click + details" menu
:D
damn thats nice man, i was thinking on something like that some weeks ago, cause for look what i need to store to craft i was using debug craft window to know what to use for craft something.
I no longer have the info of what materials I will get by dissembling junk items by right clicking and choosing details after installing this mod.
Something similar happen to you guys?
I'll try to look into this for next update
Same for me, they dont appear anymore :S
What is the IconPack is shown on the screenshots?
Maid's Vanilla HD Icons
11/10. must have
There's a conflict with Parts in Tooltip addon. One the gas masks can be used to craft an upgrade kit and both the parts stats in tooltip and crafting info occupies the same space in the tooltip itself.
Not compatible with Banjaji's Crafting system improvements addon. BCSI has other places where crafting recipes are declared, and CIIT doesn't know that it might need to look there. And if someone starts using new BCSI recipe format in craft.ltx, which CIIT can still read, the result might be... interesting.
EDIT: Well, OK, the other crafting LTX files are #included, which means that CIIT CAN read their sections. But I am still not sure how well it's going to behave with the new recipe format.
EDIT2: My suggestion is to modify the recipe parser a bit to make it skip the first two components in the recipe. If it's in the old format, that would be toolkit ID and recipe source section (which CIIT doesn't need). If it's in the new format, that would be the crafted amount and catalyst (toolkit ID OR item section) - again, CIIT shouldn't need it (although collecting toolkit info might be a good feature; but CIIT has to know about toolkit IDs and the catalyst in the new recipe format). That would, at least, prevent CIIT from wrongly picking up catalysts as recipe components.
Ah. Thanks for letting me know. I'm away from modding currently but I'll look at making it compatible when I get back to it.
Feature request: Also add disassembly info to the tooltip. Right now it's only visible in item details sheet.
By the way, a few months ago (see comments above) some people reported that disassembly components go missing from the item details sheet. I have seen that as well, but I have no idea why it happened. The issue disappeared after I restarted the game.
Found the culprit. It's z_parts_inject.script by koreisha.
If you have that script in your mod loadout, do the following:
1) Open the script in any good text editor
2) Find this line:
if parts_custom[key] then
3) Change it to look this way:
if parts_custom[key] and parts_custom[key][val] then
This should fix the issue.
Other scripts that monkey-patch the parse_list() function might also break the component display in item details sheet.
Hmm I wonder if this will work with EFP
Works just fine with EFP
can the same be done for item parts, which you get after disassemble?
"Parts in Tooltip" mod by demonized shows the parts. But I think adding all the items you get from dismantling will clutter item tooltips too much.
<But I think adding all the items you get from dismantling will clutter item tooltips too much.
or maybe not to much) can u pls do that)
hey again) I believe most of the items that can be dismantled are junk items with little item tooltips window, so it will not clutter.
can this atleast be optional?) This feature is very important, because there are a lot of items and a lot of clicking to know what companents you can get
Hi i found a strange bug.
(You can skip this part but describes the "why": I changed the crafting recipes and in none of them bandages are used as a component of crafting something. Yet when i hoover over a bandage it shows "used in crafing: (_blank_ )=nothing". In order to see if i had a typo i deleted gradually every entry in recipes but it percisted. So i finally deleted the only thing that could cause it at the bottom of the file which is item combinations)
[item_combination]
vodka:prt_o_fabrics_4 = bandage
prt_o_fabrics_4:vodka = bandage
And now the problem was solved. So for some reason when this is active bandage shows up as a component of crafting _nothing_. Vodka or fabrics would make sence to show "used in crafting" if item_combinations is included in the script.
I tried to keep the explanation as short as possible, yet descriptive.
Thanks for reporting this. I'll look into it for next update
edit: this is fixed now
в чем заключается обновление? где журнал изменений?
Changelog is in the first comment
damn, you changed the name of the script from "craft_use_in_tooltip_mcm.scropt"
to "zzz_craft_use_in_tooltip_mcm.script"and din't tell any one about it)
when I updated my gamma - I had two crafting infos in tooltips)
My bad. I'll add a warning about it