The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This addon adds 4 (+3 optional) new skills, and traits, to Anomaly Skill System (Update 2.1: New Trait "Thick Skull". Bartering skill affects tasks. Improved Tinkering skill integration with WPO. Check the Changelog for more)

Preview
Skills Expansion 2.1
Post comment Comments  (0 - 50 of 235)
LoneWolfLazarus
LoneWolfLazarus

This looks majorly interesting and incredible, downloading this right now, might be the first but definitely won't be the last. Thanks for this, can't wait to see the effects in-game! :)

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MerakiInstall
MerakiInstall

One of the quintessential mods, on par with Photo of a Loved One and Quieter Helicopters.

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Sddalkeru
Sddalkeru

i can't stop trying it

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-Ghost-
-Ghost-

Cool idea, I always wanted more skills in there as well! Might work better to call Insanity "resilience," "mental fortitude," or "willpower," though. Thematically gaining insanity would probably make you weaker to psy stuff, not stronger lol.

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MarkColt
MarkColt

This, motion seconded :)

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Grizlof
Grizlof

Is it possible to add the skill "stealth" - when moving in a crouch, increasing the speed of such movement, for example? it seems that something like this is missing, maybe something else related to artifacts/anomalies)

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Utjan Author
Utjan

Stealth skill could be cool. Messing with artifacts doesn't seem like a good idea since a lot of other addons change those. Not sure about anomalies. Insanity should work with psy anomalies.

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ChilloutDreams
ChilloutDreams

Thanks for addon , nice work !

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Srinc
Srinc

Glad to hear the blurriness is fixed very good work!

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yukikazenico
yukikazenico

you need the Base Haruka Skill?

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ltsobachiy
ltsobachiy

Yes

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alisen88
alisen88

Question: when installing this extension, will the old skills be reset?
I am referring to a started game, the original skills are at level 15.
Is a new game necessary?
THANK YOU for the help and great work with the add-on.

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Utjan Author
Utjan

You don't need a new game. It keeps your old levels.

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mkultimos47
mkultimos47

A personal suggestion would be changing how medical skill works, passive regen can have a powerful effect in this game from my experience. If there's a way to instead increase the regeneration from consumables then it'd be great to have that as an alternative config option too. It could be the duration or it could be the healed amount per tick.

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Utjan Author
Utjan

That's a good suggestion. I want to make Medicine more interesting. I'll try to figure out if that's possible

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Senaattori89
Senaattori89

Seems like a good new update. maybe I'll give this addon a try soon

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***MuZilla***
***MuZilla***

Thanks so much Utjan... i really want to thank you, for making things like this.
Cheers!! =)

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Garrum
Garrum

Not getting any errors or anything, but lockpicking seems like it doesn't level. I spawned in a dozen or so boxes and a bunch of picks, and jacked the leveling speed slider all the way up, but the level never budged.

EDIT: Disregard, I thought I had the up to date lootbox mod and I didn't.

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Senaattori89
Senaattori89

Would you happen to know if its safe to remove the original skill system from a save? or would this mods purge also purge that mod safely? Asking because when I try to open MCM of the original skill system addon my game will 100% always CTD. Im not saying its expansions fault or anything, just wondering & pondering options

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Utjan Author
Utjan

No, this addon only purges it's own skills. I don't know if you can safely remove the main addon.

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ChilloutDreams
ChilloutDreams

Thanks for updates , everything works great !

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Guest
Guest

Hey, does instanity have any sideeffects? also it doesn't show that it increases protection from psy in the inventory as it increases, any idea how to add that for your script like the game does for the "boost_telepat_protection" one?

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Utjan Author
Utjan

No sideeffects. The psy damage reduction isn't the same as psy resistance in the code. Not sure how I would increase the bar in the inventory.

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MerakiInstall
MerakiInstall

Ayo... Perks when??

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Utjan Author
Utjan

Dealing with irl things atm so update is on pause. Hope to get back to it soon tho

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Deathscreton
Deathscreton

Is it possible to add a skill for dynamically increasing the speed of the reload animation for weapons? Some weapons would greatly benefit, such as the armsel protecta.

Thank you for the addon as well! it's been a great addition to my playthrough!

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Utjan Author
Utjan

Sadly not. I wish though. Maybe in a future version of Anomaly.
Edit: So turns out this is possible in 1.5.2. New skill with this is coming in the next update

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Senaattori89
Senaattori89

I suppose there aint anyway to get this to work with 1.5.1? The perks seem real cool!

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Utjan Author
Utjan

A lot of things in 2.0 rely on new features in 1.5.2, so sadly not.

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AslansLottery
AslansLottery

can you add a patch for 1.5.1 users im on gamma and lord knows when thats updating to 1.5.2

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Utjan Author
Utjan

No. I just explained it above. The old version for 1.5.1 is in the zip file if you want to use that.

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Apathy_Knight
Apathy_Knight

Certified sexo moment.

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BarryBogs
BarryBogs

A Certified Cordon Classic

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Guest
Guest

weapons handling doesn't seem to be leveling ?

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Utjan Author
Utjan

Are you on update 1.5.2?

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StalkerAnomalyPlayer
StalkerAnomalyPlayer

So this cannot be used with 1.5.1 whatsoever?. I only ask to clarify because many who play on GAMMA or EFP 3.0 modpacks will be continuing to use 1.5.1 for the foreseeable future ( probably months and months ) due to the fact it will take quiet some time for all of the included addons to be updated to work with the new Anomaly version.

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Lauta_ro
Lauta_ro

nope

you can use it on gamma tho

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nuruddinshah52
nuruddinshah52

Really?
PLZ TELL IT REAL

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Utjan Author
Utjan

The old 1.2.3 version works with 1.5.1. It is included in the zip file if you unzip it manually.

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StalkerAnomalyPlayer
StalkerAnomalyPlayer

Cool, thanks!. I'm assuming some Skills will be missing from the previous version that are only included in the newer one?.

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Utjan Author
Utjan

Yes, the "Weapon Handling" skill and the whole trait system.

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Kuez
Kuez

Wonderful addon. I was skeptical of the whole skill system in Anomaly, but both have already become must haves. :)

I wonder, are you planning or is it even a possible to make the sounds slow down/ speed up alongside the reload animations so that they match (for the weapon handling skill)?

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Utjan Author
Utjan

Thanks!

There sadly currently isn't a way to slow/speed the sounds for guns. I suggested it in the Anomaly discord. I'm hoping it gets added in a patch before 1.6.

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Kuez
Kuez

Small question.
Just updated to the new version and when opening Trait Menu game crashed, so I proceeded to load back in, tick the "Uninstall Skills Expansion", ticked it off again right away, loaded the "purged_skills_expansion" save.
Now the game doesn't crash, new traits are available and the trait level is at -1 because I learned one already (I still have it learned, I will just need to progress one and a half of a level now).

I presume that is the correct process of updating?

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Utjan Author
Utjan

No. "Uninstall Skills Expansion" is not for updating it. There should be no problems just updating the addon on a save. If you can, please send the crash log.

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Kuez
Kuez

Unfortunately I closed the log thinking "let's try again and if it happens again, then ask about it/ report an issue", but instead of opening the Trait Menu I instantly went on to do what I have written about above. 😅

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Kuez
Kuez

Hey Utjan,
I put this icon for Weapon Handling together real quickly: Imgur.com
Use it if you want: Dropbox.com

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Utjan Author
Utjan

That looks great! I'll probably put it in the next update, thanks!

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Guest
Guest

I love the new trait system so far! Would it be possible to add an option via mcm to change how often you get a trait?

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Utjan Author
Utjan

Glad you like it
Yes, I can look at adding an mcm option for that next update

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