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OVERVIEW
So what is Speahead..? People die faster than Relic can break our mod :D
- Achronos, Project Leader

Specifics
Deadlier Weapons: Greatly increased weapon damage and range across the board. Anything and everything has a potential chance to kill if used correctly. Automatic weapons can tear through multiple targets, artillery can pulverize multiple squads if left unchecked.

New Units: More units available such as the 3.7cm Pak 36, or the Bazooka-wielding Anti-Tank Squad for Americans. No faction will be left out entirely in a certain playstyle, such as defense, or tank combat, but neither do they all function the same.

Redesigned Combat: Infantry is a game of tactics, you stand a fair chance of countering any other squad under the right circumstances. Not just because one squad is "elite" and yours aren't. Armor combat is a much more dangerous game. The tank with the better gun or thicker armor will quickly splatter the smaller tank, using coordinated attacks and flanking is crucial, especially for Allied tanks. Accuracy may be effected by movement, crew experience, while reload times may depend on the placement of the ammunition storage within the tank.

Doctrines: These are available as a means to provide more flexibility and options over the vanilla commanders in the form of abilties that complement playstyle, new units, and more. Choosing a doctrine (Company, Regiments, Tactics, Division, Corps, resepectively.) from the HQ is recommended.

Even more Specifics:
- Abilities: Sprint and Hold Position is available for all infantry, and a lot more for each squad to give them more utility.
- Aircraft: Airstrikes and strafing runs are far more lethal, but at the same time able to be countered with enough AA.
- Ambush: Infantry in cover or buildings will be able to hide and wait for targets to arrive closer. Urban combat will be significantly more dangerous, armor is advised to have supporting infantry.
- Armor: Size matters. A Tiger can easily take on multiple medium tanks, while an ISU-152 can pick it off from range.
- Artillery: Howitzers, and mortars no longer hit dead-on with every single shot. While they do far more damage, they cost munitions to fire and scatter far more. Expect heavy ordnance such as a 240mm gun to potentially change the course of an entire battle.
- Buildings: All factions have received defensive build options, such as machine gun nests and sandbags.
- Criticals: Many unused or removed criticals have been re-added and applied to much more weapons. For example, Tanks can have engine fires, get shellshocked by artillery, or have their turret jammed. Flak can shatter weapon optics, pierce through armor and damage the crew.
- Infantry: Firefights are a more equalized playing ground. German units wont be able to just sponge up damage from the Allied armies, their soldiers are just as lethal if used correctly. Tactics and weapons matter.
- Officers: No longer commander-specific, they provide an assortment of abilities and aura to aid your troops in the field, call a smoke barrage to cover an advance, or light flares to mark artillery.
- Upgrades: Units can be extensively customized due to many new upgrades, most units have up to six available upgrades, ranging from weapons, explosives, and other abilities.
- Tactical Retreat: Troops no longer receive increased survivability when retreating. Use it when viable!
- Veterancy: Squads will no longer morph into super soldiers at Rank 3. Bonuses will be added incrementally and up to rank 5. Veterancy-based abilities, and weapon upgrades also encourage you to keep your troops alive.

Founder/Designer/Modder: Achronos
Balance/History/PR: Charles Vane
Bug Reporter: M0131U5
Assistant Modder: Papa Schlumpf
Testers: AllstarJester, Fieldy 1994, GANDALFtheSWAG, Mishimix, VoteVeto and all those I have forgotten.

Special thanks to:
Janne252 - Nearly wouldnt have gotten this far without his CheatCommands game mode!
MonolithicBacon - For creating amazing Spearhead-specific maps and gamemodes.
UKVAULTMAN - Also for creating some awesome Spearhead maps!
LeePriest - For help as a former partner in the project.
Relic - For keeping us busy with bugs every new patch :D
Nithralder - Help with some coding.

Want to join the team? Feel free to message Charles Vane or Achronos.

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Comments  (0 - 10 of 31)
Spicebomb
Spicebomb

Wheres the download?

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elJorobado
elJorobado

Guía de unidades y comandantes actualizada y en español desde mi página web (todoaestribor.eu/descargas.php). Espero que os sea útil.

Guide of units and commanders updated and in Spanish from my website (todoaestribor.eu/descargas.php). I hope you find it useful.

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şehmuz
şehmuz

İ want to edit this mod for my own desires but i can't seem to find a proper mod tool for this game Corsix is not woking for COH2 and the offical tool sucks you can't do anything

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darkone1997
darkone1997

Waffen SS Panzer Divisions have no King Tiger? Why?

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Eliteinfantrie
Eliteinfantrie

(buried)

Historically no retreat Policy in Soviet Union was applied to nearly all squads, and those who retreat without F. permittion will attach crime of treason to his family menbers and his close friends. While Hiter's no retreat command had lead to heated debate in OKW and was not proclaim to any Kampfcompany on the battlefield. But F. sovites kill civilians, rape women and rob industrial equipment under the motherF. slogan of "liberty".
Can you please consider this historical fact for next update?

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Tallestdavid
Tallestdavid

retreat was bad for all nations. there was many times they retreated
wait til you hear what murica did to the japs and Germans they were the worse.

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pmmetreenudes
pmmetreenudes

Anyway, the Soviets were indeed not so clean, and raped, and killed, and etc., but keep in mind that the Germans did it first, and on a much larger scale, while even being ENCOURAGED by the state. The Soviets didn't really encourage warcrimes, they just turned a blind eye to it. Anyway, as the old saying goes, don't do unto others what you wouldn't want done unto you

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Guest
Guest

Reality is the contrary, germans saw mixing with foreigners as something disgusting, having sex with an ''untermensch'' was to be punished with death for both (as is seen by a decree issued by Himmler on 7 of December of 1942) and while the germans did apply the scorched earth policy so did the soviets, the soviets not only raped and destroyed in Germany but also in their own land, the soviets encouraged war crimes the germans did not as is seen by the quite peaceful occupation of France, what they did encourage was total exploitation of resources and they would take anything they needed but so would do the soviets, I will concede people like Koch had pure hatred for slavs and couldn't care less if they died of famine or whatever but most soviet commissars also thought the same and let thousands of their own die on the other hand there were people like Rosenberg who did consider slavs aryans and tried to stop the most brutal acts of the occupation that were happening in places like Ukraine, not to forget that millions of german civilians died after the war (the german government estimates that about two to two and a half million died but probably a lot more died I would consider that about six or eight millions of german or germanised people died in the east and about two or four millions in the west controlled by the americans, frenchs and british being the total of germans killed in both the west and the east of about eight to twelve millions) and those who were lucky had to endure the expulsion and requisition of almost everything they had but at least they were alive.

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