Are you a fan of Dawn of War's single player, but find yourself bored by the repetitive grind of most of the Soulstorm campaign? Are you looking for a more narrative experience than endless skirmish missions when playing as one of the many race mods available? If the answer to either of the above questions is yes, then this mod will be of interest to you. The Soulstorm: Strongholds mod unlocks all sixteen Dark Crusade and Soulstorm stronghold maps, allowing you to play them directly from the skirmish menu - cutscenes, objectives and all. More than that, though, it allows you to play using one of the many race mods currently available, in addition to the nine included with Soulstorm. Download and enjoy. :)

Add file Report [OBSOLETE] Dawn of War: Strongholds [v1.7.2 patch]

This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.

Filename
stronghold_missions_ss_v1_7_2.7z
Category
Patch
Uploader
Kasrkin84
Added
Size
895.35kb (916,842 bytes)
Downloads
62 (1 today)
MD5 Hash
5e2cc5e3d6d659877bf7bb22cb2e4201
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Description

Patch 1.7.2 brings some more vital fixes for various stronghold missions. Ensure that you have v1.7.0 installed first (the v1.7.1 patch is not required), then extract the contents of the zip folder to your Soulstorm installation folder, overwriting files when prompted. Check the readme file for more information, and as always report any issues here.

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[OBSOLETE] Dawn of War: Strongholds [v1.7.2 patch]
Comments
Guest
Guest

Hi Kasrkin84 you will make more upgrades putting other races or just are patch to fix issues of the Stronghold?

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Kasrkin84 Author
Kasrkin84

As new race mods are released, this mod will be updated to include them. I've also got plans for more missions.

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Doomfrost
Doomfrost

1.7.2 has borked Hyperion Peaks. The starting army doesn't spawn regardless of faction. Instead HQ's and a builder unit is the only thing that spawns. I went back to 1.7.0 where everything functions normally. Just thought I'd let you know.

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Kasrkin84 Author
Kasrkin84

Ah, crap. Thanks for the heads-up. I'll upload a fix today.

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forealdo
forealdo

Not only that, but I didn't get any intro narration, and my base was right next to an enemy one.

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Guest
Guest

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Alesiosakasipe
Alesiosakasipe

Hi Kasrkin84!
In the Rokclaw Mountains, i take Chaos as a race i don't know if do the same thing to the other races, well i have fatal scar Error-Execution Pause
and create enemy by the Apocalypse mod Kustom Stompa and Stompa, i see them bacause the spawn one group of mine orks and then kills them for fun and last orks are not the evil sunz in the game just like the older mods of strong hold.
Here the code
SCAR--Cannot PLace building ork__mine_field(impass map blocking)
SCAR--Cannot PLace building ork__mine_field(impass map blocking)
SCAR--Cannot PLace building ork__mine_field(impass map blocking)
SCAR--Cannot PLace building ork__mine_field(impass map blocking)
SCAR--Cannot PLace building ork__mine_field(impass map blocking)
SCAR--Cannot PLace building ork__mine_field(impass map blocking)
SCAR--Cannot PLace building ork__mine_field(impass map blocking)
SCAR--Cannot PLace building ork__mine_field(impass map blocking)
SCAR--Cannot PLace building ork__mine_field(impass map blocking)
SCAR--Cannot PLace building ork__mine_field(impass map blocking)
SCAR--Cannot PLace building ork__mine_field(impass map blocking)
SCAR--init Massive Battles Mod...
GAME--Starting Mission...
GAME--using placeholder intel event time (4.00secs)for textID '7021060'
SCAR--Player's Commander has wargear available-starting scripts
SCAR-- *ALERT:[string"stronghold_ss_ork_race.scar"]:6332:attempt to index local'k:(a number value)
SCAR--Could not execute rule:Rule_Squad_Tactics_Manager
SCAR-- fatal scar Error While running rules-Execution has been Paused.
GAME--SimulationController::Pause 0

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