The mod aims to incorporate fluff from the novels and otcreditsher media to Dawn of War while keeping balance in mind. At the moment here are the current changes I can think of throughout the 5 or more years of modding:
* New maps.
* Reworked mass for units, that way you won't see a huge unit like a Terminator flying due to a grenade.
* Reworked FX for some units (Blood Colour, etc.)
* Implemented Wargear System.
* Implemented New Army Painter System showing almost all units.
* Tons of graphical fixes (textures, fx, etc.)
* New units of course.
* New races: Tyranids and Daemons
* Merged races: Races from other mods merged with existing races. (Example: Black Templars and Grey Knights merged with Space Marines, Sisters of Battle merged with Witch Hunters)
NOTE: Some units from the DOWCommunity will not be added due to some reasons (unfinished model, an existing model is better, a certain unit will be overshadowed anyway, etc.)
Major Race Advantages aside from tons of new units:
*Defensive Fortifications - The HQ and Infantry Command gain significant bonuses when fully garrisoned.
*Hold the Line - Infantry near buildings gain a defensive bonus to ranged and morale damage.
*Artillery Superiority - Basilisks now use the Earthshaker round as its main weapon after Full Scale War. Two new artillery abilities added.
*Doctrines - You can now choose between three regiments. One is focused on Mechanized combat while the other is on Infantry combat. The last one is a different flavor - Betrayal, Treason, Chaos, these trademarks define the Renegade Guard regiment. Different Infantry models are utilized for choosing a certain regiment.
*Dexterity - Infantry units near enemy troops lower their accuracy. Accuracy lowered depends on three factors: Basic Accuracy Loss, Elite Accuracy Loss, Commander Accuracy Loss. (Example: Guardians (Basic) engaged in close quarters will lower enemy accuracy but Banshees (Elite) will further lower their accuracy. Commander units will greatly lower the accuracy.
*Stealth - Eldar now have researches that allow infantry and vehicle units to infiltrate while not attacking enemies while near a Webway Gate.
*Enhanced Webway - Vehicle units can now use the Webway Gate to be transported across the map.
*From the Craftworld - Eldar squads come out fully reinforced but Eldar buildings are limited and reinforcing squads are more expensive.
*Marks of Chaos - You can choose between the 5 Marks of Chaos as well as 4 Traitor Legions. Each Mark has a different specialization so choose wisely.
*Doctrines - You can choose between 6 different Doctrines: Codex Astartes, Legiones Astartes, Daemonhunters, Crusaders, Angelic Fury and Unforgiven.
*Dexterity - (Same as Eldar)
*Mass Resurrection - Necron units can be revived across the entire map when the Necron Lord uses his ability. Necrons no longer revive by themselves (unknown bug that manifested over the years causes it to crash if enabled)
*Necrodermis - Necrons are now properly represented by their ability to repair themselves at an alarming rate.
*Teleportas - When a research is complete almost the entire ork infantry army can teleport across short distances.
*Bred for War - Orks heal at an alarming rate. Orks regain more health in combat.
Sisters of Battle:
(To be discussed)
(To be discussed)
*Doctrines - Choose between Empire or Exiles to further enhance your armies melee or ranged capabilities. Choose Empire and gain access to the mainstream and known Tau units, or choose Exiles to gain access to units created by the labs and factories of those who broke from the leash of the Greater Good. Choosing Kauyon or Mont'ka also enhance your melee and ranged capabilities to an even greater extent.
(To be discussed)
Credits (in no particular order. Let me know if I missed someone):
* Closer to Codex Mod Team
* Cylarne (Lord_Doofus)
* DOW Community Map Makers
* Ultimate Apocalypse Mod Team
* Steel Legion Mod Team
* Renegade Guard Mod Team
* Tyranid Mod Team
* FoK/PoK Mod Team
* Witch Hunters Mod Team
* Inquisition Daemonhunt Mod Team
* Thousand Sons Mod Team
* Dark Prophecy Mod Team
* KWE Mod Team
* Salamanders Mod Team
* TTRU Mod Team
* Universum Mod Team
* Titanium Wars Mod Team
* DOWPro Mod Team
* DOW Kingdom Mod Team
* ZMS Mod Team
* Dawn of Coalescence Mod Team
* Dogs of War Mod Team
* Dark Angels Mod Team
* Eternal Confrontation Mod Team
* Lastly, the entire DOW Modding Community that made this great undertaking possible. I salute you.
For other updates and networking with other members of the community, feel free to join us in the following groups. Although the name is The Imperium of Man, we are open to all players of xenos or heretic armies alike.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
As promised a minimod of the Horus Heresy Mod. Getting busier nowadays. Uploading it in case I mysteriously disappear so that the files will be in the...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.