Greetings, dear fans of Resident Evil.

I would like to present you the outcome of our long and hard work that my team and I were doing for over a year and a half. It is about one of my favorite games - Resident Evil 3: Nemesis, which was the first one introducing me to the world of this brilliant franchise. As I tried different versions of the game, looking for advantages and disadvantages present in each of them, I was hooked up on a feeling that developers have created a sort of puzzle quest for their players, because practically every version of the game had its own unique features that were not present on other platforms. Thus, the PSX version has the best VO quality, Dreamcast game can make boast of its HQ background sound effects (shooting, zombie moans, step sounds etc.), while PC version is the worst in terms of its music, sounds, and video quality, but the SourceNext edition came out with video quality improved. Another advantage of PC version is its modding flexibility, which became the final argument in favor of using it as a platform for our project. Ok, first things first. In 2006 a modern edition of Biohazard 3 made by SourceNext came out in Japan, which, apart from minor upgrades, contained fullscreen videos in decent resolution. Those uncut fullscreen HQ videos were much more appealing than those of the original version because of extra top and bottom image parts present instead of black borders that you could see before. It's strange that CAPCOM didn't use them in their Playstation, PC, Gamecube and Dreamcast versions of the game, given that technically those platforms were capable enough for that. And of course, many of us wanted to see that eyeful in the US version of the game. Achieving this kind of result was not easy. To do so we had to solve two major problems:

1. Overcoming the frame width and height limit, which is 320X160 pixels in original vs. 720X480 that we needed.
2. Cleaning lots of frames from three videos by hand in order to remove Japanese subtitles from them.

Improvement No. 1.
Uncut Fullscreen HQ videos without Japan subs.

Our major achievement that we are proud of. In a year we have managed to solve both abovementioned tasks, so now everyone can enjoy fullscreen SourceNext videos in the US or any European version for PC and PSX. One note: now they play in their original speed - 15 frames per second vs. 30 FPS in the SourceNext edition. We had to go for this limit in order to reduce the number of frames for manual cleaning. Besides, to my taste, the 15 FPS version looks more spectacular in this version. The videos are in their original resolution of 720X480 and converted with lossless settings.

Improvement No. 2.
Lossless Voiceover and Music.

The English voiceover was ported from the PSX version.
Its quality is much higher than that of PC version. Consider this:

Original PC version voiceover:
Bitrate - 88 Kbit/s
Frequency - 22,05 kHz
Bit depth - 4 bit

High quality PSX voiceover:
Bitrate - 605 Kbit/s
Frequency - 37,8 kHz
Bit depth - 16 bit

The music was ported from an official OST:

Original PC version music:
Bitrate - 176 Kbit/s
Frequency - 22,05 kHz
Bit depth - 4 bit

Lossless OST score:
Bitrate - 1411 Kbit/s
Frequency - 44,10 kHz
Bit depth - 16 bit

Improvement No. 3.
Centered in-game text for comfortable reading.

In order to make reading more comfortable and to avoid people getting crossed eye, the in-game text was centered and moved to the right, just like it is in every console version of the game.

Improvement No. 4.
The original music playback was fully restored.

Some melodies that were muted before can be played again, besides an incorrect
playback of some melodies was fixed to loop smoothly. All credits to RhymeKidder and Lexas87.

Improvement No. 5.
Minor bugs were fixed.

  • The cutscene with Carlos and Jill by the restaurant was fixed. (Carlos stopped running away before the end of conversation)
  • Flying head bug was finally fixed (thanks to rhymekidder, myloch).
  • The pre-rendered backgrounds at the Clock Tower were replaced with HQ ones (they were left inside game files by developers). Also, a new unused background was unlocked.
  • Video lag at the beginning of every video was fixed (PC version).
    This problem is present in every PC version of the game regardless of PC configuration and OS.
    Every video was lagging for ~ 3-5 seconds with its sound going on normally.
    This problem was solved through using Huffyuv lossless codec.
    The patch is big in size mainly because of uncompressed videos, that can be played on PC without lagging due to the format.
  • The game now have full support of XBOX 360 controllers, you don't need to configure anything (thanks to Lexas87).

Future improvements.

You might soon have an opportunity to enjoy a fully restored graphics in the PC version of the game, so support our project, stay tuned and keep following the news.

Compatibility.

This patch based on standard USA release and can be installed on any game version including SourceNext, but keep in mind that it turns any game version in common USA edition.

Setup.

1. Install Resident Evil 3 from your game CD, using the "full installation" option.
(Note: if you're using UAC protection on your system, it's not recommended to install the game in Program Files folder, otherwise, make sure that game is installed in it's default path (...CAPCOM\ResidentEvil3).

2. Run the patch and follow the setup instructions.

3. Press the "Browse" button to locate the setup directory of the game.

4. Wait for the setup to finish and run your game.

Credits:

Kalash49, Lexas87, Viktor Volkov, Yevgeny Lychany (aka Johnny Doe), Anastasia Zhukova, RhymeKidder.

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Plans Changed

News 2 comments

The Project is Closed?


Some people think, if there is a silence, no any fresh news or big announces, it means that we stop working and our project is closed... The answer is: No, it can't be closed or stopped until we reach all our main goals at least. It's because we reached that much and we so close to our main goal already that it's impossible to stop, as it's impossible to stop dreaming, especially when your dream is almost became a reality.

plans1


However, It's hard to say, but unfortunately our campaign initiative was canceled, since our programmer, Peixoto, suddenly refused from it. His plans are changed, so now we trying to solve our technical problems in cooperation with another people. All plans regarding translation transferring still in force like everything else.

Current Project Condition


Here's a couple fresh videos from a closed WIP version.


If you want to help our project and speed up final version release, well, you can surely do it! Currently we looking for people who have some skills in programming and software debugging. The work front is not so big and not so hard, so you don't have to be software genius to deal with it.


Programming OOP Wallpaper by hex

You can apply and leave your an entry forms in comment below or send them to my e-mail or in a private message.




We Need Volunteers! (European Fans are Welcome!)

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Dear friends, I hasten to share with you the latest news on our project. As you might know, our programmer Peixoto has successfully found a way to replace...

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RE3RP: New version has arrived!

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New version of Resident Evil 3: Restoration Project brings lossless music quality for the entire game, which means new level of sound, new quality of...

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RE3RP: We moving forward!

News

Since version 0.7 was released we've got a big help from one interested user named RhymeKidder. Thanks to him, as you may notice, the PSX version has...

RSS Files
(PC) RE3 Restoration Patch V 0.8

(PC) RE3 Restoration Patch V 0.8

Full Version 50 comments

A patch that brings in every PC version of RE3 uncut high quality fullscreen videos, lossless music, sounds, voiceover, bug fixes and many other improvements...

(PSX addon) RE3 Uncut FMV Patch + Flying head fix

(PSX addon) RE3 Uncut FMV Patch + Flying head fix

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This PPF patch brings fullscreen SourceNext movies + Flying head fix in PSX RE3 USA version. It can be installed only on clean game image, it's incompatible...

Comments  (0 - 10 of 130)
KakushiSenshi
KakushiSenshi

I'm having trouble using an Xbox 360 controller. It hasn't yet worked. Am I required to be in fullscreen or is there otherwise something I have to do to enable it before launching the game, or should it be good to go? What can I do to make the controller work?

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Alkimical
Alkimical

Why this mod is tacking so long, what is there left to do?

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yuppy
yuppy

It is amazing but in mercenaries when I tried to go in the Bar Jack it kicked me out, Is there any way to fix it?

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whodatninja117
whodatninja117

I hope the project can be restarted with the invention of Topaz’s A.I. Gigapixel, like was used for RE1 HD: Residentevilmodding.boards.net

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builderkid107
builderkid107

Hi, I installed the mod and while it works perfectly fine, I can't get my 360 controller to work. I tried rebinding the keys in the F3/F5 menu and I can't change anything (Yes I tried right clicking, which works for the keyboard). I also tried renaming one of the bindings in the re3.ini file to what my 360 receiver is called and nothing works. I verified that my controller works with RE2, and it still doesn't work with RE3. Would love some insight on this.

I know I could probably just use something like xpadder or joy2key but I'd rather not have to because that's just a bit of a pain to have to start up before I want to play a game. Thanks.

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saeedalshaikhpygas
saeedalshaikhpygas

Here are some pics of RE1 using "Topaz A.I. Gigapixel" which is similar to ESRGAN ,if only we can get it in game

Imgur.com

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Alkimical
Alkimical

Great! Im trying to restore RE1 too, here are some pictures of the interface and some backgrounds in HD.

Imgur.com

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Tetamusha
Tetamusha

Hi guys. Recently, there have been a few projects that are using deep learning to "remaster" the low resolution textures of older games. The most prominent ones are using a neural network called ESRGAN, which is available here Github.com. It doesn't seem very hard to be done, provided one has the game textures as image files.

Examples of projects that have used it include Max Payne and Return to Castle Wolfenstein.
Dsogaming.com
Moddb.com

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johntoreno07
johntoreno07

Texture packs for 3d games are pretty common, RE1-3's pre-rendered backgrounds cannot be upscaled in resolution because they're not like 3d textures.

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saeedalshaikhpygas
saeedalshaikhpygas

Here are some pics of RE1 using "Topaz A.I. Gigapixel" which is similar to ESRGAN ,if only we can get it in game

Imgur.com

Reply Good karma Bad karma+1 vote
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