White Night is a total conversion mod for Amnesia: The Dark Descent; and focuses on mostly storytelling.
This is an old-school type thriller. Although it's not mainly a horror game, it'll have its scares; and will offer beautifully designed levels in an old-fashioned asylum with various puzzles to solve. You will discover what happened to David, what he did, and why the mod is called "White Night". But, how are you going to be sure what's been told you, or what you see is the truth?
Are you ready for our session today? Don't worry, I'm here to heal your mind.
- If you have difficulties installing White Night, check this tutorial.
- If you got stuck, having difficulties understanding story or first time player, check this.
If you want to follow me and what I'm doing nowadays:
My Website is Tanshaydar.com
And here's my twitter
I know it feels weird, believe me.
After 12 years, getting back to White Night, posting an update, and among other things, finding it being still relevant. I also know I should've got back to it and update it for:
Well, before further ado, it is updated and it's available at Steam Workshop.
However, I thought White Night to be a closed chapter for me, until Frictional Games announced Custom Story support for Steam Workshop. This inspired me to get White Night into an isolated full conversion first, and then upload it. However I quickly realized that it was only for "custom stories" and not for total conversions.
Then Luis from Frictional Games e-mailed me about "Total Conversion" support; and thanks to him, I was able to do some updates to White Night and made it comply with the new Steam Workshop Total Conversion Support.
While I was at it, I made the relevant adjustments to make White Night to work with v1.3 update for Amnesia: The Dark Descent, and finally the v1.5 update which brought the total conversion support from Steam Workshop.
So, if you have Amnesia: The Dark Descent on Steam, head over the Steam Workshop page of White Night and give it a try, if you haven't already in these past 12 years.
If you don't want to use Steam, or don't have Amnesia: The Dark Descent on Steam, fret not!
I've updated the package here.
Just download it and open the zip file, then put the White Night folder next to Amnesia.exe and open the White Night.bat file inside the folder.
And oh, I've pushed White Night's latest version to GitHub, too. I don't know if it is any use to any of you at all, but still, it's also there.
I really miss the journey throughout the development of White Night here with you all, and I sincerely thank you for being here with me until the end. I've never experienced such a thing since that time, so when I say thank you, I mean it. Getting back to White Night has been refreshing for me.
I know White Night barely holds up at today's standards and how much the modding and gaming community had progressed, but it has a sentimental value for me and for those who played it at its release.
In the future, I'll get back and address this issue. White Night requires a whole restructuring and a standalone approach to its storytelling and mechanics.
Personally, I'd like to do some shameless self promotion and tell you that if you're interested what I've been doing during these 12 years, or now, please follow me at Twitter, YouTube, or anywhere you can find me; so you can get some updates about my other projects, like my concept of Amnesia: The Dark Descent Remake, which is about to get a whole new update to its visuals and performance improvements, and hopefully second level of the game.
Until next time!
Award winning 'White Night' is now a published book with a better storyline, and a new game 'Paralycid' is on the way with everything better!
Yet another note to you. Here comes first translation pack for White Night, and Nordrassil Radio interview is finally up!
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