Single/Multiplayer mod. Aim for this mod is to make the game more dynamic, alive, a bit more realistic and fresh. There are definitely Half-Life and Counter-Strike influences. Original game is really stiff and I want to change that. This includes Major and many minor changes, like AI behavior - enemy will react when they hear your footsteps, so this kinda makes sense to walk by default and run when the run key(+speed) is pressed. Damage, damage radius revamp, weapon recoil(even reloading of BFG xd), damage knockback. Enemies deal realistic damage etc. This is work in progress. Feel free to send me any tips what would you like to change/add. I'm a beginner in C, but have major Pawn experience.
So, I got caught with bugs, features hard to add and life struggles...
In the meantime Nick wanted someone to do a mod with his ideas, I added some mine, and a new mod came to be: RAMPAGE. There are quite a few features already added, as this is version 1.0a now. Many more to come, especially for AI and singleplayer. This mod is mainly singleplayer oriented which is Nick's cup of tea, but we also took care about multiplayer mode and it will be extended quite thoroughly. Modes like gungame or double gungame, capture the nuke etc. are planned.
LINK TO RAMPAGE MOD:
I don't think I'm abandoning this project and actually many features were added from REdux to RAMPAGE.
Up to date feature list of REdux mod. Current version is v0.25.
I realise that there's at least a few of you that await the new version, so I think I'll give you some heads up.
I would like to add some features, but I'm no modeller.
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Fixed grenade model not precaching on some clients.
Some bugfixes and tweaking. Added windows icon. :)
Included missing shotgun model, as I moded it to change the "silent cock switching" to normal switching.
MEGA UPDATE!!! READ README FILE! GLADIATOR BOT SUPPORT
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