"Imagination is a limit far more formidable than technology.Technology is a key far less potent than imagination. Imagination AND technology working in tandem - are free from all limits, except one: imagination." ~HexenStar

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My plan at the current pace is to have 2 weekly Doombuilder sessions with Legend-9, which i have been keeping steady, despite other concurrent works. Approaching the end of the ex-refectory map remake, and thus getting that much closer to the Chapels, where the amount of work is infinitely smaller. Still, battle design and testing remain. And now there is re-scripting too, cause i don't want to have this issue of events not being executed due to Doomsday nonsense disagreements with Doombuilder logic. Basically, the map is being remade from scratch, and even though i am at the lower end of ideas, i would never compromise and create bland corridors. As one great character once said: "lot on your knife", LOL.

In the Quake department, the plot most certainly thickens. While addressing the critical sounds of the original was not a huge deal, even despite significant problems and the ways that Quake1 mangles all sound effects; doing so for Quake Combat and Quake 1.5 is a totally different story. Quake Combat in particular. Its soundscape is crude and messy. More so, the creator clearly thought "more is better", while quality and even coherence - can just go to Hell. As another great character said: "Not a great plan" :-) So basically, i have to polish/remake the entire soundscape of Quake Combat, cause having half of it in high quality and the other half of it sound like dirt - is no way to do things. So i am working on that now. It's going well though, the testing is already in the 4th episode and with the exception of a couple of particularly obnoxious ambient FX, which took me a while to trace inside the QC mess - i've been able to tackle all the problems without a hitch. Though i will say, luck was on my side too. Luck, in no lesser way than ingenuity - was definitely at the helm of this journey. The exceptional compatibility of a project like D13, across all of the top-tier Quake adventures (AD, QC, original +expansions) - is something that does not appear to exist in the Quake mod scene. Until now.

I also should be starting the final tests on Unwrath V2.1 asap. Yeah, there is more good stuff coming. More fx that sounded like cockroaches-eating-people-eating-pringles (or is it the other way around, lol?) have been eliminated from the game. And atmospheric polishes in particular. Water effects. Massive fixes on this one. Music remakes for Episode 3. Andrew Hulshult definitely was on to a great trick in Aeon of Ruin with his plan on how to deal with its 2-3 hour levels, but in Episode 3 - he abandoned that idea and started to slack on an intergalactic scale. Also, even his original great idea - he didn't bother too much on maximizing it. Too bad.

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Hexen Mage Tower

Hexen Mage Tower

1 member Developer

A developer of classic first person shooter mods including Wrath of Magic :Farewell Edition, Legend: Farewell Edition, Hexen:Marine Mod and others.

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Ront1980
Ront1980 - - 204 comments

Very very cool. Was checking if there were any news, I have followed you (in additions to following the mods from you I'm looking for).

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hexenstar Creator
hexenstar - - 233 comments

Hey,
as you probably know, i just completed a mod for Doom-3, so i was on a little break from Hexen. Speaking of which - i have absolutely reached the hardest point in the redesign part of the mod's development. Two and a half levels remaining, before i can move to art section and testing.

I was sure that after releasing Bravo 3.7 - i would simply go back to Hexen...and i did, just not at the expected intensity. I got in touch with a Doom-3 expert, and he's helping me to take the Bravo mod to completely new heights, - and that's exciting! The work on D3 itself is much more straightforward, so i will be developing mods for both games at the same time. And D3 will take a higher priority. I guess the answer is very simple: yes Legend-9 will be my Hexen masterpiece, but modded Doom-3 for me, - rates as the number 2 FPS of all time (sharing that place with Hexen 2), while Legend-9 - is somewhere in the back end of the top 10. So my decisions are kinda swayed by that, lol.

But don't worry, i am working on the Guardian of Steel in the meantime as well. Should post an update about that. Perhaps i also should post more songs of our ex-band - to keep people entertained :D

P.S. i don't know if you have seen the latest Hexen updates on my youtube channel, but in case you haven't - here is the last one:
Youtu.be
These levels take insane amount of time to re-envision and remake.

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