PLAY THIS WITH THE ORIGINAL QUAKE 2 SOUNDTRACK!!!

A Quake 2 singleplayer unit by Quakeulf
For Quake 2's 20th anniversary

DISCLAIMER

This unit was made only with myself in mind because at the time I made it I was the only one
I knew who played Quake 2-custom content for singleplayer that I knew of. Since I have played
the game on and off since its release, it is based around how familiar I am with the enemies
and game mechanics. Therefore it is not suited for someone new to this game.

I have had a lot of complaints about people becoming lost playing this unit.
I have done a few things to address this issue and I hope it will be worth it.

THE STORY

It was a dark and stormful evening. Colonel Jo Seung had called you in for a special mission:
"Operation Alien Overlord is currently underway, but so far we have only one active operator..."
You twiddle your thumbs as Jo Seung goes on about Stroggos and kimchi, but then he slaps you.
"Owwww! What was that for?" you yell and clench your ear.
"Silence, fool! We need you to gather intel, and we need it now!" he shrieks.
"Ok, ok, I'm going..." you whimper as you-
"SIR!" he interrupts. "Ah! Yes! I-I'm going, SAH!"
And then you swam through the sewer systems of Stroggos until the end of the tunnel.

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Greetings. :3

A big new update to this unit is finally here, and you can load it down from the files section right here.

strawgg1

This update includes a whole new secret map, that you can find if you want. It also has tweaks and fixes to the existing maps, and a bit of rebalancing overall. This post will also hopefully lure you into trying it, if it is your first time doing so.

strawgg5

The new secret level is an "extension" of an existing level, so hopefully it shouldn't be too hard to find.

strawgg2

In the spirit of Quake, this unit tries to connect the first and the second, by letting you go to the Quake dimension! Just remember it is a one-way trip with no turning back should you leave too early!

strawgg3

Yes, there is now a total of 8 maps, up from 7! That's a lot, isn't it? At least enough to hopefully keep the balance between the short sweetness and long dullness.

strawgg4

The enemy count has gone up significantly since the last iteration, but at least you will get the items and such to keep you going. I hope.

strawgg6

Not only are they more numerous, they are also big, and angry, and not that pleased with your presence!

So what are you waiting for?

GET IT HERE RIGHT NOW. (About 15mb of space)

Tweaks and updates

Tweaks and updates

News 2 comments

Rebalancing of railgun ammo availability and restriction of area access until further into the game.

Finally on ModDB!

Finally on ModDB!

News

I made it last year, updated this year, and now at last it is on ModDB. :3

This Week In Mods: February 24 2019

This Week In Mods: February 24 2019

Feature 4 comments

The biggest mod stories for the week of February 24 2019.

This Week In Mods: February 3 2019

This Week In Mods: February 3 2019

Feature 2 comments

The biggest mod stories for the week of February 3 2019.

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SonicMayhemQ2

SonicMayhemQ2

Full Version 3 comments

This is the core source, with all the maps and associated .MAP-files along with custom textures and .BSPs!

Comments  (0 - 10 of 27)
qazzaq1
qazzaq1

What a beautiful maps!

Reply Good karma Bad karma+1 vote
Quakeulf Creator
Quakeulf

Aw, thank you. x3c

Reply Good karma+1 vote
RoosTerDusted
RoosTerDusted

awesome work!

Reply Good karma Bad karma+1 vote
Quakeulf Creator
Quakeulf

Aw, thank you. :3c

Reply Good karma+1 vote
jindrziszek
jindrziszek

It crashes on tech3 map in Yamagi Quake II (linux).
Always approximately beyond this corner: I.imgur.com
I sent crash report to yamagi's developers too.

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Quakeulf Creator
Quakeulf

I am aware that tech3 has an issue because it is so complex, but I am able to run it on version 3.24 and Quake 2 Pro. Version 3.24 was used for all the screenshots and playtesting.

Reply Good karma+2 votes
jindrziszek
jindrziszek

Just started playing, amazing brush-work!
Still looking for exit from first level =)

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Quakeulf Creator
Quakeulf

UPDATE:

I have fixed some minor issues with the secret map. Please load it down again if you have any problems with it. ;w;

Reply Good karma+2 votes
StalkeR0857
StalkeR0857

Hello, I have played this and completed it and wanted to thank you for creating it. The mapping was high quality and I liked the nod to the other dimension in there. The only gripe I would have is that there were a couple of cheap moments where death is unavoidable on a first run because you just can't see it coming. It is definitely worth a play though if you're looking for some custom Quake 2 and there could certainly be more.

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Quakeulf Creator
Quakeulf

I am fully aware that it has cheap things, but it comes 20 years after the game's release, and as stated in the disclaimer, I made it with myself in mind with the kind of things that would keep me interested in playing this game. ;w;

Reply Good karma+2 votes
StalkeR0857
StalkeR0857

It was on Nightmare that I played it as well, I don't know whether you tuned it for other skill levels? Thank you anyway I enjoyed the experience.

Reply Good karma Bad karma+1 vote
Quakeulf Creator
Quakeulf

Well, it if is Nightmare then of course a lot of cheap things will happen, isn't that what the difficulty is for? It's not supposed to be fair. ;w;

I played through it on Hard once, but not Nightmare (except for earlier versions without the secret map). I usually tested on easy because I had very little time.

Reply Good karma+2 votes
StalkeR0857
StalkeR0857

Haha it said in the readme to put it on skill 3 so I figured that was recommended. :)

Reply Good karma Bad karma+1 vote
Quakeulf Creator
Quakeulf

It says "(from 0 to 3)" so not 3 specifically.

Reply Good karma+2 votes
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