Works best with q2pro client(mainly best v_model bobbing). This is a Single/Multiplayer mod full of gameplay enhancements and tweaks. Basically this adds some mechanics from next gen shooters like Half-Life/Counter-strike and also some of my own. Imagine Quake II being released *after* Half-Life or even Counter-strike and being developed by a radically different team and NOT lame modernised like q4. There are also some single player changes including better AI. Not surpassing "Stroggs Gone Mad"(yet), but I try to make the enemies harder as best as I currently can. If you like the mod consider donating to: paypal.me/WOJU666 (or any other way) This will ensure future updates. Patreon: patreon.com/woju
Fixed(?) that you couldn't pickup items that ware displaced by explosions and which later respawned. This is newest. You only need this version. Older versions are kept for mod history purposes.
Whats new since first (lame) version?
Well everything is really polished now and pretty much done (for now at least).
All weapons have recoil and inaccuracy based on current speed. You can now climb over obstacles by holding jump key.
I've expanded and hardcoded head and weapon bobing. It kinda feels like q3, but that wasn't intentional.
Added locational damage by Paril: Moddb.com . Added Gladiator bot support. To use the bots copy all files from gladiator folder to redux folder except gamex86.dll.
It's time now for testing, tweaking and balancing.
Some bugfixes and tweaking. Added windows icon. :)
Included moded shotgun model cause I didn't like the silent cocking after switching to it, so now it ||just switches normally. I forgot to put the model in previous version.
Some bugfixes and fine tuning.
Fixed grenade model not precaching on some clients.
Fixed some monsters(hornet) shooting backwards.
Added dynamic death cam.
Further accuracy tweaks(when crouched).
Fixed(?) that you couldn't pickup items that ware displaced by explosions and which later respawned.