Quiet Rehabilitation brings a different story of Gordon Freeman being taken prisoner directly to Nova Prospekt. In this alternate route, without meeting Barney, he must find a way to escape from this old facility heavily guarded by Combine forces and surrounded by unusual creatures.
It's been a while since I posted here (1 year heh), but the mod is still heavily in dev! Trying to setup a Steam page very soon so until then, have this little video of a cellblock only destroyed above to make the player feel the combine power/destruction consuming old blocks of this sealed part of prison + outside lighting and zombie script test.
The reference I used was d2_prison_05 but instead of Combine walls on player level, I wanted them to be a little above player's view, to impulse players to look up by curiosity. I've posted this a while ago on my LambdaGen profile, you can folllow me there too! Community.lambdageneration.com
Great to see another update! And the decrepit ruins of Nova Prospket is my favorite under-utilized aesthetic of Half-Life 2 in terms of level design so I can't wait to see more!
Молодец, хорошо получилось.
The atmosphere here is so, so excellent.