MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

Report RSS MMH5.5: Release Notes (RC19b)

Our latest release with technical updates, UI improvements, bugfixes and balancing.

Posted by on

EDIT : RC19 was replaced with RC19b, a bug had disabled the windowed mode and caused crashes in campaign, also combat animation speed was reverted to vanilla (h55 is faster at max setting)

Today we release RC19, in this version a new level of tactical depth will be introduced by having the option to show the precise atb values of creatures in combat, the numbers can be switched on and off in the options menu. The combat camera also allows more pitch and zooming.

We are still planning to do our first H55 tournament. For this there will be 2 significant balance changes in this release to make competitive play less random and more skill-based. Hero initiative will be increased to 11 from 10 (notice that atb reset values and sorcery will therefore have lower numbers to keep them equal in strength). Luck and morale will increase dmg/atb by a little less, since they were still overpowered with all the additional items that increase/decrease them compared to vanilla. After the tournament we will evaluate if people prefer things to stay this way. Also heads-up: in this release artificer doesn't work on heroes that don't have the skill.

There will be a lot of balance improvements to the ARMG, additional army combinations, a bit less shooters, a bit more unguarded chests and for balancing reasons all wood and ore mines will always be generated with 2 piles next to them.

UI changes are also inbound that allow visualizing creature ATB values in combat, option to autosave before combat and borderless window mode configuration and making combat camera modifiable.

For us modders this is a a big technical update that allows new creatures to be added to the game by drag-and-drop in the usermods folder. this will however not have immediate in-game consequences, since new creatures are not included.

MMH5.5: Downloads

See our discord server to join growing online play community and access large database of compatible maps (most maps from maps4heroes.com have to be edited to work properly):

MMH5.5: Discord



k004

k004

Full Changes

UI enhancements

  • creatures atb value can be shown in combat UI (enabled in game options)
  • pre-combat autosave (enabled in game options)
  • borderless window mode (enabled in game options)
  • combat camera has extended pitch and zoom (customize with this guide)

New Creature Framework

Integrated seamlessly into the engine but no creatures are currently added. Submodders and content creators can now add new creatures by drag-drop in usermods folder. Please consider IDs from 180 to 249 reserved by MMH55 Team. Content creators please use IDs from 250 onwards!

Fixes

  • in Hotseat mode the red player could not access hero inventory on day 1
  • multiple bugs with heroes receiving mana on the adventure map
  • description errors for Vampirism, Blood Mistress, Gargoyles, Chosen of Sylanna, Coliseum, Power of Deflection and Haste, Kunyak specialization text
  • Sar Issus artifact set 2-piece mana bonus was 100% instead of 50% which is the correct value
  • Wheel of Fortune creature ability bug where visual effect was negative(red-) instead of positive(green+)
  • Retribution perk combat effect tooltip damage text calculation was not capped at 5 morale
  • Rage Of the Forest ability combat effect tooltip text showed -attack/+defense instead of +attack/-defense
  • Creature artifact guide was not updated to latest values (heath, attack, defense)
  • HoF campaign map "Negotiations": Game goes into a freeze when Freyda visits the Fortress castle to move the questline and any of the 3 Dragon guard stacks were already defeated
  • HoF campaign map "The Decoupling": End cutscene plays itself twice in a row
  • Scenario map "Thunder Cup": Initial Dialogue scene had Kunyak model swapped with Kujin
  • Scenario map "Temptations": game does end with victory after Markal is killed
  • 3x3 Chess mode: Garuna and Haggash wrongly represented by Quorog and Gorshak icons on the Jogwheel

Balance

  • heroes default initiative increased to 11 from 10. That change is followed by lowering the ATB resets below to adjust for the new hero initiative therefore they are not actually nerf:
    • for Sorcery decreased to 0.08/0.16/0.24 from 0.11/0.22/0.33
    • for skills and mass spells decreased to 0.24 from 0.33
    • for skills that were previously 0.15 are now 0.1
    • for Retaliation Strike perk decreased to 0.1 from 0.15
    • for Chain Attack perk decreased to 0.4 from 0.45
    • for Avenging Strike decreased to 0.2 from 0.3
    • for Spirit Link and Refresh rune are still 0.5

      k001
  • Luck bonus damage on positive trigger decreased from 66% to 50%.
  • Luck bonus damage on positive trigger with Critical Hit perk decreased from 83% to 66%.
  • Luck damage reduction on negative trigger decreased from 40% to 33%
  • Morale ATB reset on positive trigger decreased from 0.4 to 0.33
  • Morale ATB reset on negative trigger decreased to 0.75 from 0.7
  • Rune Of Battlerage reduces creature attack by 50%
  • Creature Artifacts no longer work if the leading hero does not have Artificer skill
  • Creature Artifacts now work also on Neutral units (so Arcane Phoenix can be equipped)
  • Arcane Ritual hero ability movement cost increased to 14/12/10 from 12/10/8
  • Consume Artifact hero ability now costs less atb (0.33) and heals twice more
  • Hypnotize spell duration scales less with Spellpower, but shattering is more effective
  • Summon Hive spell mana cost reduced from 20 to 12 and health scales better with Spellpower
  • Onslaught warcry mana cost reduced from 12 to 10 and attack scales better with hero level
  • Fear my Roar warcry mana cost increased from 15 to 18
  • Sacrifice Goblin(Sky/Earth daughters) creature ability attack/defense bonus increased from 1 to 2 but it no longer increases morale (was 1)
  • Channeling(High Druid) creature ability bonus Spellpower is cap based on hero Knowledge decreased to 66% from 100%
  • Stronghold Daughters Level 3 Rage SP bonus multiplier decreased to 2x from 2.5x
  • all Academy T6 have -10HP and all Academy T7 have +20HP
  • Rakshasa Ksatri: -6 maxdmg (still needs a strong nerf for PvP)
  • Rakshasa(unupgraded): +1 mindmg, -1 maxdmg (synced with Ksatri)
  • Treants animation speed increased by 80%
  • Venom(Foul Wyvern) creature ability damage per creature increased from 6 to 8
  • Wyverns(unupgraded): +5HP
  • Resurrect Allies(Angels) creature ability HP heal per creature reduced from 100 to 80.
  • Tazar hero starts with Vitality perk

k001

ARMG

  • More melee-only stacks and new combinations that didn't exist previously will be generated
  • unguarded chests density increased
  • Template 2p-ladder xl: Lowered difficulty of 3rd zone
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: