MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.
old version, includes ALL campaigns from original game and expansions. Uninstall any earlier version with the mod's uninstaller.
There are files missing when trying to launch the game.
You need to point the game directory manually Moddb.com
I installed it and it has none of the campaigns visible, only the TOE ones, but h i try to start one, for instance "Rage of the Tribes", it crashes, without any message. Same thing happens in previous versions that are supposed to include the campaigns. DO you knwo how to solve it?
Which exe do you use to play the mod? You should be using MMH55_64.exe
Hey, if we have a steam version of the game, how do we open it without opening steam ?
Go to game folder/bin, change the H5_game.exe to H5_game_original.exe
Copy MMH55_64.exe and paste it with the name H5_game.exe. Launch the game from steam.
You can also do nothing and just make a shortcut of MMH55_64.exe to your desktop and launch it from there.
Thank you guys for your hard work
Always a pleasure!
u guys are amazing! ur keeping the game alive
In multiplayer, creature banks dont seem to work properly. For instance, the orc tunnels are guarded by collosi and give to reward, and the blood temple has the proper night elf guard but also gives no reward(neither resources, artis or troops). Am i doing something wrong in the settings?
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this means map scripts are not activated -> Moddb.com
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Where i can find the uninstaller?
Heroes of Might and Magic V\Tribes of the East - uninstal.exe
got message "missing zlib1.dll" hen trying to tun it. what should i do?
during installation point the mod to the heroes 5 game folder
Hello. In the company of Frida, in the 4th mission, after talking with the gnomes and updating the tasks, the game freezes. I completed all the tasks and examined everything.
The console says "Script" ERROR: object "d1" is not exists"
what do you mean by freezes. Game is working fine but win condition is not triggered or something else?
After the cutscene with the dwarves, Laszlo runs up to the outpost during the quest update. Then the mouse pointer changes to a clock and after that nothing can be done in this state and it freezes. Well, you can click on an outpost or Laszlo and see the troops, but not move the map or go into the menu.
the D1 error means some of the original scripts are failing and probably go into a loop (hence the freeze). We will investigate. Thank you!
There are stacks of dwarfs that scripted to move and open path way. if killed before lazlo the game waites for them to move and so it freezes
thanks will pass that to the team!
Hello.
I have a weird issue regarding campaigns. I played through the entirety of the Queen campaign. Wanted to start the Cultist today, and the game acts as if I didn't play any campaign yet. When I load the save file from the final mission and end the scenario, the game just spits me back into the main menu and when I try to switch campaigns (Like from base game to Hammers or Tribes), the text glitches over itself and it cannot be interacted with. Any help would be greatly appreciated.
I had a similar problem, but after finishing the base game.
Reboot helped.
Just rebooting the game didn't work for me. And, it happened to me again, this time on Necromancer, mission 3. It reset me all the way to the beginning, but if I load the save file and finish the scenario, I can start on Necromancer 1. Really strange.
Never heard of this issue. I suppose you may have issues with permissions of your OS. Try running the game as administrator.
Hi, I looking for formula to black knight increse in necropolis, ( in guild write only mummy ) and where i see how many i have dragonblood crystal and what if i have in another heroes perk +10 dbc.
thx.
Black Knights can only be summoned by certain heroes, such as Xerxson (Necropolis). Dragon blood crystal. You won’t be able to see them, but there are not so many of them, you can remember them. And the formula is written down in the guild of magicians.
You are correct it is not provided. The formula is like the one for the mummies but the divisor is 30 instead of 18.
i have a problem downloading patch 18e it turns out as crdownload. dont remember this ocuring wile dl 18d. someone save me )
usually it is a temporary issue.
so ive played for awhile this mod and there are issues with skillwheel. some skills are just useless like active mass spells like power of speed and p. of deflection which are supposed to be strong. make them them like pre cast auto buff in the beginning of combat that will make up for it. and the speed and slow cast is greatly reduced but its fine, its just that there are problems with fast arena traverse even if you aquire boots and aura of swiftness, i think end game orc is slightly better with shouts. so i think speed and slow should add/reduce speed distance to creatures and maybe encourage skill. also skills like rally and banshee howl should also go into pre auto buff as it mean to be. than there is this corrupted soil its fairly strong now but quite the opposite of what is meant to be. there is no need for damage, well in terms of lore its more like hexxing effect
Mission 4 of the necromancers, can only be completed with a cheat, crashes in the final battle. The camera often gets bugged when positioned .
Chapter 2 for the dark elves, the enemy's turn freezes and the game cannot be continued..
Mission 4 crash is found and fixed, will come shortly in the next release.
Played as cave elves. after I gave the mentor 4 books and received all the spells, the game began to crash when I tried to enter any battle. And so the game will be super fast for developers!
We found the bug it happens when a hero has Ingite perk and try to cast Firewall spell. It is fixed and the next release will come shortly.
Any plans for making bigger maps, like double or 4 x bigger, or making it possible via Armg? Either way, if not for you guys, I would probably not have been playing it.
Thank you for the good words! So far it is not planned to make bigger maps because the 3D visuals put a lot of pressure on the limited memory and bigger maps may make the game unstable.
i dont like how necromancy is made. tier 5+ is too expensive so its generaly will be skelies and vamps or liches as usual though more shifted to tier 1. and its fairly useless on evil races to go for necromancy. so it will be 1-2 maximum stacks of some **** with dark magic if possible. and if u choose dark then u would normaly go for mark of sorcery, that mean that u would be low on morale and compincate it with dark emissary since leadership is closed for casters. and in dark school u would probably need pariah with vampirism wich again comes with -1 morale penalty. why are all choises for necromancy are so controversial? and such low yeild, even amulet dont do ****. i mean if its useless than add something like +1 dmg to make it worth the price. i dont like how leadership work for undead ether. with a necro set on its preaty meaningless with all the penalties. it would be ok if it revesed the morale on the living u fight with, lets say like -4 morale in the begining and add up like up to -20 and get insta heartattack or something
Can anyone tells me what may be the reason for crashing in campaign every time the Infernal Hero Alastor gets a turn in combat? It happens both in Raelag's Offer (I think is C4M5 and now Stronghold Campaign's Mother Earth's Wisdom. Both these missions have Alastors as opponents. The first one I just decided to Instant Travel through him, but the Orc one seems to be scripted, and he always crash the game on his turn. What gives?
Its on us. Will be fixed on the next release. Crash happens when hero has ignite perk and gets turn in combat.
Me and my friends try to play with simultaneous turns. First round it's fine but when is second turn it's getting really laggy also in fights. We also try with out simultaneous turns and is's still getting laggy when it's second turn. Do you know why
Check tutorial section on moddb there is a multiplayer setup guide with all the good practices to reduce the lag/slowness. The bigest one is to remove all save games single/multilplayer/hotseat. for some reason the more you have the slower the game.
Besides that the issue can occur due to network problems. You can try to solve it by using different VPN software to connect with your friend. What the user base is most happy with is Radmin VPN.
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I have an issue with the ToE campaign "The Will of Asha" on mission 2 (last man standing i think its called) after the cutscene as soon as the orange colour AI army moves in to attack the game crashes, every single time, tried every fix online, even launched it through the MMH5_64 and MMH_Utility_64 versions and same crash still.
In RC18e i made a mistake and added a bug where the game crashes if hero has Ignite perk and try to cast fireball/firewall. The latest version RC18f fixes that.
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