MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

Report RSS MMH5.5: Release Notes (RC18g)

A maintenance release introducing dynamic UI texts, bugfixes and balancing.

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We have released patch RC18g, another maintenance release with UI features, bugfixes and (mostly minor) balance adjustments.

MMH5.5: Downloads

See our discord server to join growing online play community and access large database of compatible maps (most maps from maps4heroes.com have to be edited to work properly):

MMH5.5: Discord

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Ability spell effects v2
The combat abilities' improved effects introduced with RC18f were very heavy on development side as every text had to be edited single-handedly. Quite some mistakes where made on that release, some effects had wrong texts and others were not shown by the game at all. We had to either revert the system or approach it in a different way.

For RC18g the system got revamped from the ground up. All effects' texts are now dynamic so they represent the value/stat/chance of the ability in real time. Some examples of abilities with description that will help the player to easier understand creature strengths and weaknesses:

  • retribution, offensive/defensive formations show the real time bonuses as they change between unit turns
  • chance based abilities show chance-to-trigger value
  • hero level based specializations are calculated every battle
  • and more...

sk18g03

release pic


Some minor balance changes and bugs were fixed.

Changes:

  • Hydra Regeneration HP pool set to 15%*stack_hp from 10%*stack_hp + creature_growth_hp
  • Power of Speed perk grants Mass Haste spell at Expert mastery (was advanced)
  • Power of Stone perk grants Mass Deflect Missiles spell at Expert mastery (was advanced)
  • Treants get -2 defense and -10 health (were strong compared to other unupgraded tier 6 units)

showoff 1


ToE fixes:

  • Agility creature ability will now not give maximum defense bonus at start of combat when creature has not yet moved.

RC18f fixes:

  • Battle Elation spell effect icon was bugged
  • Blindness spell effect was using the original Dark School icon
  • Sar Issus artifact set bonus creature Spellpower was not working
  • Rally ability duration formula was missing the flat 2 turns value
  • Gold income UI from skills shown in the UI multiplied (visual issue did not affect real income) every time when hero interacts with another hero or swap artifacts in inventory
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Guest
Guest - - 689,490 comments

Power of dragon set immunity to armageddon does not work

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dredknight Author
dredknight - - 667 comments

Check if your (or enemy?) hero has Occultism. It penetrates the immunity.

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Sdwer666
Sdwer666 - - 2 comments

thats just gay

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Guest
Guest - - 689,490 comments

Spellbook on widescreen looks bad. On original HOMM5ToE launched with steam it looks ok.

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dredknight Author
dredknight - - 667 comments

Thank you for reporting. Known unfixable issue for now.

Reply Good karma+1 vote
Guest
Guest - - 689,490 comments

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