Heroes of Might and Magic III is a turn-based strategic war game, set up in a classical role-playing game Environment. It involves capturing and developing towns, gathering resources, assembling armies and sending them into combat. Each town has a theme and can only raise the type of creatures appropriate to that theme. The resources (gold, wood, ore, gems, crystal, mercury, and sulfur) can be found mostly in mines and are gathered once a day. They are used to build new buildings in your towns, to improve existing buildings, to buy armies, etc. Each army is led by a hero and consists of up to seven stacks of creatures raised in towns or recruited in countryside. The armies are sent into tactical combat, which can occur either in countryside or in towns. If the attacker captures the town, the winner can recruit the creatures raised in that town afterwards.
Fifteen years later, rediscover the epic tale of Queen Catherine Ironfist, as she re-embarks on her critically acclaimed quest to unite her ravaged homeland and re-conquer the kingdom of Erathia. New features include:
Advanced Classes Mod
FanofHeroes was so kind to provide us with new graphics for secondary skill icons, representing also master and grandmaster level. This was the last step necessary to provide a good way of playing with 5 skill levels instead of 3. I think it really makes a different in immersion and now the mod feels complete.
The implementation required some advanced hacking which could only be done by Daemon Thank you very much for that!
If you like the mod and update please give a positive rating here on ModDB ;-)
How to install: How to Install ERA and ACM
Download on ModDB:
Advanced Classes Mod 1.08 Update
Changelog Version 1.08
+ added new M/GM secondary skill icons (big thanks to FanOfHeroes and Daemon)
+ secondary skill names are now displayed properly in hero screen
+ added Mobile Market of Time in towns, lets you forget secondary skills
+ added GEM town button to visits Enchanter, Blacksmith, Market of Time (work in progress)
+ now you can assemble Angelic Alliance again, new set bonus is lost when asssembled, so choose one
- increased Heal Capacity from 20 to 30 per level for Hierophant commander
- slightly increased bonus HP for Tent and Ballista from Hierophant and Ogre leader
- Reduced damage of Fire Mage commander class
- reduced value of Supporter commander mastery
- commanders get less free kill counts at level up
- spelling corrections in text files (thanks to Matrix Gneurshk)
- added multiplayer scouting event fix
- added warning to not assembly combination artifacts in backpack, because it can cause stat overflow
- fix passive for Hierophant commander was not working on Heal and Heal Capacity
- tried to improve MP support by removing VR:T and replacing with VR:R
- Fire Mage cannot exceed Max Kill Count
Dif Mod 1.035:
- Added new configuration window for Enhanced Henchman Mod (done by Archer)
- removed random hero and karmic battle script file from mod
Taste is different:
In the ACM folder you will find three types of "skill colors" available
All in white (classic style)
All in golden (WoG style)
All in golden, green and red (ACM style)
Personally I will stay with the coloured variant 😎 . But on a survey the majority said they would want white skill names :blindness: .... so you have the choice. Find and replace the file in the ACM folder and restart your game. Easy.
Better late than never! Our Christmas package for you have finally arrived :D A new character for HoMM3: Complete Rampage.
Finally, We've got an update for you! A new, shocking character for Homm3: Complete Rampage.
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