Heroes of Might and Magic III is a turn-based strategic war game, set up in a classical role-playing game Environment. It involves capturing and developing towns, gathering resources, assembling armies and sending them into combat. Each town has a theme and can only raise the type of creatures appropriate to that theme. The resources (gold, wood, ore, gems, crystal, mercury, and sulfur) can be found mostly in mines and are gathered once a day. They are used to build new buildings in your towns, to improve existing buildings, to buy armies, etc. Each army is led by a hero and consists of up to seven stacks of creatures raised in towns or recruited in countryside. The armies are sent into tactical combat, which can occur either in countryside or in towns. If the attacker captures the town, the winner can recruit the creatures raised in that town afterwards.

This game has been remastered in HD!

Fifteen years later, rediscover the epic tale of Queen Catherine Ironfist, as she re-embarks on her critically acclaimed quest to unite her ravaged homeland and re-conquer the kingdom of Erathia. New features include:

  • Old mods and expansions: will not work with the new HD edition
  • A new HD experience: re-live the Heroes III in HD, a true craftsmanship which offers players updated graphics, with wide screen compatibility.
  • Enjoy the critically acclaimed Heroes III gameplay, with 7 exciting campaign scenarios, around 50 skirmish maps, a local multiplayer mode and a map editor.
  • A new online multiplayer lobby: Now Steamworks compatible, Heroes III offers an online multiplayer lobby, where you can share your experience with the Heroes III community.
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Tent Enchantment

Advanced Classes Mod 1.06

The new version is ready. I have not much to say, initially I wanted to stop the development of the mod after the 1.05 version but I still receive so much positive feedback that keeps me motivated:

Frozenstein said:


Haven't played WOG since 2010 and even though i felt a bit conservative at first (i thought these changes would be too "abrupt" and would destroy the game for what it is) - i actually love it in whole!

Thanks to everyone who helps in keeping the HOMM spirit alive!

__________________________________________
EDIT (update after +50 hours of gameplay):
__________________________________________

LOVING IT MORE AND MORE!

The new leveling up system both for the skills and the spells is awesome and makes the grind feel very rewarding.
I have to admit, the old-style gameplay got pretty boring especially on XL maps, but with this mod, you can still grind 8 hours on the same map and still feel like you want more. AWESOMELY done!

The AI is A-M-A-Z-I-N-G because of the numerous difficulty options. It always felt either too easy or too hard for me with the "default" options, but now there is sooooo much versatility that it finally satisfies me in full!


Download here on DB

You can leave suggestions and questions in the comments.

Changelog
**********************************************************************
Version 1.06 (18.März 2021)

When updating from 1.056 please delete the old version before installing 1.06

New:
+ Reworked Wizards Fortune Set, it is now called The Adventurer's Fidelity
(Full Set Bonus: Increases the chance to perform {Luck-strikes} in combat by removing the Luck cap at 15% (endless scaling). Allows finding all Class Sets, regardless of your current class)
+ Reworked Champions Honor Set
(Full Set: 50% chance to get a random Warmachine upgrade for free at level up, no secondary skill requirements)
+ Reworked the three EE artifacts and set "Vision of the Eagle"
(Full Set: Learn spells from your opponent in combat without the skill Eagle Eye)
+ New window for Goblin Support WM-upgrade
+ Emblem of Cognissance now grants immunity vs Artillery and Eagle Eye damage prior to fights
+ Learning spells with Eagle Eye now also gives +1 Spell Power
+ Watchmen grants +10% MR
+ Replaced three (useless) Wog artifacts: Magic Wand +20 Magic Strength, Summoning Scroll +1000HP for summons, Ballista Arrow +1 additional shot for ballista
+ Crest of Valor: Increased Henchman and Commander Power +15%
+ Game options are now saved when starting a new game
+ made a little window that shows your resources income/comparison to the previous day, when clicking on Kingdom Overview
+ Expansion heroes have a new and better specialty description
+ Added new advanced classes hero portraits and replaced some old ones
+ when right-clicking on war machines in hero window you now see bought/available upgrades for your WMs

Balance:
- changed Magic Pierce I/II from 20/30% to 15/25%
- increased effectiveness of Magic Resistance artifacts all by +5% to compensate for the Magic Pierce from Mage-Class
- All Mana Artifacts increased by +2 reg (4,6,8)
- Mysticism now regenerates (6,10,15,20,30) spell points per day
- changed value for M/GM Resistance from 23/25 to 25/30, to compensate for Magic Pierce
- Luck skill now gives only +30%damage at GM instead of +50%
- the amount of creatures the Grandmaster Adventurer gets is now limited/capped
- slightly increased the chance for Spell Power instead of Knowledge at level up from mage class
- Ballistics increased max damage of shooters now by +1/1/2/2/3 instead of +1/1/1/1/2

Fixes:
- fixed slightly wrong calculation for M/GM Armorer and Resistance in battle between two heroes
- fixed Battle-mage can now learn M Artillery
- fixed wacky calculation of negative morale
- fix Added Darzogs Set name to Dead Mans Boots
- fix in class points screen mixed Artillery/Ballistic icon

Misc:
- removed the annoying "Yoo" message each turn, sorry for that :P
- Newscript for Necromancy that limits the number of skeletons you can raise after combat (put in disabled folder)
- banned WoG option for 2 secret skills
- Scouting event to get spells now considers Wisdom level
- Scouting event that gives creatures made more effective
- Changed name of Elemental set to Elemental Unity
- Changed name of Magic set to The Wizard's Knowledge
- Removed the tag "Set Piece" from the description of all artifacts which are part of a set (looks cleaner, don't know why I did it in the first place...)

Difficulty Mod:
- enabled the Dif option to add extra abilities to enemies stacks (experimental)
- improved the AI artifact equipment mod, now AI will not equip double items
- improved reward chance for Battle reward, if the chance is bigger 55% you have a small chance to learn a spell if the chance is bigger 65% you have a small chance to find an artifact
- Monster now will not be set to aggressive automatically, instead, the aggression of all monsters on the map start will be increased by 2 or 3 points, making it less likely to get joiners
- added a check to prevent AI heroes' primary stats overflow. Now AI heroes will never have more than 99 of any skill point
- lowered the chance for the Battle Commander to appear by 4%
- the Battle Commander will no longer spawn in creature banks
- lowered the creature growth in creature banks for Hard/Extreme/Insane setting
- changed triggers for Battle Replay to !?FU(OnBattleReplay) (requires newest Battle Replay Plugin)
- some more small corrections in Dif Mod

**********************************************************************

Tutorial Videos



Impressions from the new version:

GM pair
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Advanced Classes Mod Starting a mod

If you have trouble running this mod read this guide.

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Update H3SW v0.8.1 beta. Requires clean Heroes 3 SoD or Heroes Complete to play. Partially compatible with Heroes 3 HD Mod by baratorch. See download...

Comments  (0 - 10 of 30)
misha_pav
misha_pav

good, game. Still have fun play it.

Reply Good karma Bad karma+2 votes
.Attar
.Attar

Cool!

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Guest
Guest

A new HoMM 3 expansion Horn of the Abyss has been released! A new pirate town, campaign, a lot of bugfixes, and more. Everything looks totally professional.

Official forum thread: heroescommunity.com/viewthread.php3?TID=39830&pagenumber=1

Reply Good karma Bad karma+3 votes
Orzie
Orzie

Да создайте же вы страничку :)

Reply Good karma Bad karma+6 votes
Guest
Guest

elo

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Aarack
Aarack

I own all Homm titles except the last installment ( 6 ). My all time favorites are Homm 2, 3 and 5. I have the greatest memmories with Homm 2 and the 4 maps Beltway, Broken Alliance, Seven Lakes and Full House. I liked the camapaigns a lot in Homm 3 and 5 well 5 i like because it is 5. Anyway i do not care for graphix cause all of them are greate 2D and 3D.

Nice that i found this remake of the map beltway. Now to find Broken allaince (Seven Lakes i have it) - Full House working on a remake :D

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Orzie
Orzie

Any success with the maps? They could come in handy very much in terms of The Succession Wars Mod for HMMIII, which is currently featured on ModDB.

Reply Good karma Bad karma+2 votes
FIN7
FIN7

this game is classic my childhood favourite game

Reply Good karma Bad karma+2 votes
Mckiller2
Mckiller2

This game was released when there were no kids to scream for fancy graphics and arcade shooters. This game was all we needed back then. Oh, the memories <3

Reply Good karma Bad karma+9 votes
SoniMax
SoniMax

This is not YouTube but, thumbs up if you think that "Heroes III" is the best of the "Heroes" series !

Reply Good karma Bad karma+19 votes
chaz625
chaz625

Sorry man, I have to give it to Heroes 5. Great graphics meets great gameplay. The only flaw in that game is the waiting time between turns.

Heroes III is amazing, don't get me wrong. But it gets boring after a while since the graphics and gameplay are repetitive.

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Heroes of Might and Magic III
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Highest Rated (8 agree) 10/10

Because it's 2010 and I still love it and play it, simple!

Dec 1 2010 by kaem79

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