COPYRIGHT:

We're using PORTED models/textures from Mass Effect and Republic Commando, so all rights for those said models and textures go to BioWare and LucasArts; we're not claiming copyright on those models, all we're saying is that, if you wish to use some of ours in your mod we'd like you to ask us first. Again, not because we're claiming the original models, but because bringing props/skins/else into MOW takes a lot of time. We're doing this for free and this mod will never be "for sale" also once the models are exported they CAN'T BE RE-EXPORTED that means that if somebody wants to re-take them to sell them or something like that he can't, because like I wrote the models can't be imported by 3d programs.

You can show your support to BioWare if you're new to Mass Effect by buying the full trilogy, I highly suggest doing so if you're a fan of TPs or RPGs, you'll get your money back in game hours guaranteed: buy the full trilogy here!

Continue to read this description to find links to authors of other assets from DeviantArt, Facepunch and Gmod.

CONTENT :

We hope to bring as many factions and objects from the Mass Effect Universe into AS 2, and use this great RTS game to give another perspective to the conflicts that happened in the Milky Way; we are accomplishing this task using our exporting and coding knowledge; since we'd like to port as many things as possible, we will get content from all the three major games of the saga (ME 1,2 and 3, no content from Andromeda will be present). It'll be a difficoult task, but so far everything proceeded with not many problems.

Here are the major things contained in the mod so far, keep in mind these are all under construcion and aren't finished, they will be expanded as time passes:

General overview:

  • Over 300 new skins, all of unique as well as common characters; they range from humans to vorchas, more are added each update.
  • 100+ new props that you met in the Mass Effect universe.
  • 19 vehicles that are both original or new, but in a lore friendly way.
  • Sounds from the games or that give a good sci fi vibe to the mod.

Factions :

  • Systems Alliance: Alliance Marine Corps.
  • Batarian Hegemony: Batarian light infantry.
  • Cerberus: Cerberus' army (as of right now composed by Centurions, Troopers, and Nemesis snipers).
  • Civilians: Human, Batarian, Salarian, Asari and Quarian civilians.
  • Mercenaries: Blue Suns, Eclipse, Shadow Broker's army and generic mercenaries.
  • Reapers: Collectors and the Reapers' infantry army (as of right now composed by Cannibals, Marauders and Husks).
  • Turian Empire: Turian Infantry Corps, Turian Special Forces.
  • Geth: Geth variations present in ME 3 Singleplayer.
  • Salarians: Special Task Force operatives, light infantry and mercenaries (Blue Suns, Eclipse and Shadow Broker's army); some heroes and known characters (Commander Rentola, Jaroth, Lieutenant Tolan and Major Kirrahe).
  • Heroes: Liara/Tali/Legion/Shepard (male).
  • Vorchas: variations of mostly independent Vorchas, but also mercenaries (Blood Pack, Blue Suns and Eclipse).
  • Asari Republics: Asari heavy infantry.

Vehicles :

  • M35 Mako (3 different types)
  • M44 Hammerhead
  • Light Turret (2 variations)
  • M080

They won't be listed, but we also added many props and weapons for you to create your maps with!

GAMEPLAYS:

Here are a few gameplay videos from Youtube, I will look for some more from time to time, and be sure to record your battles!

Gameplays by ykcir30:

Gameplays by King of Rome:

CREDIT :

With this being such a big and challenging project, we use many sources to get sounds, models and textures from, we take note each time that we discover and use a certain source.

  • The community from DeviantArt that brings many models into XNA, if you are a Deviant artist or have experience with XPS, go ahead and pay them a visit here with special credit to: nach77, Just-Jasper, Mellin and Padme4000, them being our main sources for many re-done textures and some difficoult to extract models.
  • The Gametoast Battlefront 2 community for many asstes check them out over at Gametoast, if the link is broken it's because I can't access the main site (apparently it's blocked in Europe), but Google can find who I'm talking about for you.
  • Corra_Ashu and other people from Facepunch (especially from this thread, but also from the Mass Effect thread) for making public sounds, models and textures from many games, in our case Star Wars Battlefront 3, by Free Radical and well games from the ME saga.
  • Garry's mod website for addons that contained textures, I don't rember exactly the authors (apart from cire992), but you can find part of the textures we used on the site.
  • The major MOW modders, that always helped me in my modding problems and gave me instructions in every part of modding: λpone and SullenMan. A special mention goes to Buzztr0n, for helping me on a daily basis, letting me use part of his files and in general never letting me fail at something, if you are new around go ahead and check out his awsome mod.
  • p3dm.ru for some models, Glitt666 for some heads from his released assets for MOW, I don't have any direct link to him, but you can check out his awsome game (originated as mod) here
  • The Vk community, the Digitalmindsoft forums and this site.
  • Sounds for particoular characters like Geth and Marauders from this youtuber
  • Zombie code used for the Husk from the U.N.I.T. mod (if I'm wrong correct me).
  • Various skins and a vehicle taken from the "Galaxy in Flames" project from theddd1.

TEAM MEMBERS:

Beta99: 1st main developer, exporter, coder

XxMrDestructionxX: 2nd main developer, exporter

Soldier[VANGUARD]: 3rd main developer, unit creator, general helper for assets

foreshad0w1: interface creator

F.A.Q :

Q: Why Mass Effect in particoular? There are plenty of games out there!

A: Because we love Mass Effect and its universe, each playthrough is a differnt experience, making this series unique.

Q: Will there be biotics?

A: We'll think about it in the future, not for now.

Q: What game is this for?

A: The mod is developed on AS 2, you can try and bring this in other MOW games, but you'll have to adjust many things, only the skins will work with no problem immediatly.

Q: Does this work with other mods?

A: Probably doesn't, but it always depends on what files the other mods change, so go ahead and test, at your own risk!!

Q: This sucks, doesn't look like ME at all/ X mod is better

A: Nobody is forcing you to be here, leave if this isn't for you, useless comments will be deleted, while instead constructive critics are well accepted.

Q: When will this mod be released?

A: TBD, but we'll do and open demo for sure.

Q: Will the work be discontinued?

A: Probably for some time, yes, but when it will be, I'll be sure to advise you.

Q: Will this include content from ME: Andromeda?

A: No, it's only focused on the original ME trilogy. No exceptions.

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Mass Effect

https://media.moddb.com/images/mods/1/31/30318/auto/artsfon.com-16642.jpg


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RSS Articles

Mod news

News 1 comment

Hello everyone,

I sadly have to announce that I won't be able to work on the mod anymore because of my busy life schedule and encourage you to continue my work (you yourself or others you know); if anyone wants to take over the mod I'll gladly give you access to the page.

With some frequency I find myself going back to Mow, the modding community and gaming in general, but I'm just too focused on over things to take the time off for the mod.

I thank all of you guys for the support and hope to be back one day to deliver more content to MOW from the Mass Effect universe.

All the best, Beta99.

Update 11/01/16

Update 11/01/16

News 7 comments

New update about the mod's status, written on the 1st of November 2016.

Add file RSS Files
Ml-77 rocket launcher fix

Ml-77 rocket launcher fix

Patch

A fix for the ml-77 rocket launcher bug and an updated info file.

Mass Effect - 0.1 Release

Mass Effect - 0.1 Release

Full Version 24 comments

Hello, I hope you're all having a nice Christmas and that you're doing fine, it's time to finally release the new version. I tried to fix some of the...

Post comment Comments  (0 - 10 of 247)
sedhoo
sedhoo - - 100 comments

the cta mass effect mod was around for a week or two and now its gone, so has the modb which was doing a couple other mods
sad it just disappeared

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sedhoo
sedhoo - - 100 comments

a mass effect mod for call to arms is being worked on

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Beta99 Creator
Beta99 - - 1,012 comments

As sedhoo said: anyone who plans on taking on this mod and implementing it in CtA or continue it on Mow:AS 2 is free to do so; shoot me a pm and I'll make you a member of the developer team.

I also give permission to use any of my assets in other mods, BUT CREDIT OTHER AUTHORS AND CREATORS WHERE IT'S NEEDED.

I've enjoyed my time modding, it's easier than it looks (you can read my tutorials and the ones posted in the MOW modding group), but still much time is needed to polish things up and I simply do not have that spare time in my life at the moment.

I thank anyone who supported this mod, who voted it and, most importantly, played it and had fun with it, because there's nothing more satisfying than seeing people enjoy themselves with my work.

Happy gaming and be safe during these difficult times we live in.

Much love, Beta99.

Reply Good karma+3 votes
MrBeefy193
MrBeefy193 - - 11 comments

is it possible to release what is already finished?

Reply Good karma Bad karma+4 votes
sedhoo
sedhoo - - 100 comments

I hope someone revives this mod

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cenzek
cenzek - - 16 comments

I'll see what I can do.

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JosefCZ
JosefCZ - - 1 comments

For what version of the game is this mod for?

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sedhoo
sedhoo - - 100 comments

Beta99 was (at the time of writing this) last online on the 25th of May, but I don't see much if any post/comment activity in late 2018-2019
I've just contacted Beta99 to ask what's been going on

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Oreoz/xkanobiwanobi
Oreoz/xkanobiwanobi - - 78 comments

rip may the 6th {REDAcTED}

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Guest
Guest - - 690,190 comments

Do you need DLC`s for this?

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