This modification, is a submod for Megas Alexandros by Roman_Man#3, this mod adds new features to the game such as:

- Persian Rebels, Persians now have a special rebel faction that appears during the game when a Persian city revolts

- Area-based peasants, peasant units change depending on the region your city is in

- Mercenary generals, you can recruit a mercenary general in different areas

- Macedon can recruit generals in Pella and Amphipolis



Thanks to comrade_general, Robbe Aerts, and xcmhx, because I used elements from their mods:
- Alexander III Total War
- Rome Total War Enhanced
- The Hellenic States

Also thanks to ahowl11 for all the support he gave me and for helping me publish this mod.

Installation Instructions:
Extract the "MATWII" folder into the alexander folder, so the path of the folder will be "Rome Total War/alexander/MATWII". Create a shortcut of Rome Total War Alexander, and add at the end of the target line " -show_err -mod:alexander\MATWII" without the quotations, then you're good to go!


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Global Addon for MAII

Global Addon for MAII

Singleplayer Map

This is an addon made by BagaturKhan that makes the campaign more interesting. Almost all factions are playable, rebels are more powerful.

Megas Alexandros: II - Persian Campaign

Megas Alexandros: II - Persian Campaign

Singleplayer Map 2 comments

This is the Persian campaign for Megas Alexandros: II

Patch for Megas Alexandros II v1.0 (UI+generals fix)

Patch for Megas Alexandros II v1.0 (UI+generals fix)

Patch

Download this patch only if you downloaded the mod before the last update! This patch allows you to recruit generals in Pella and Amphipolis, and fixes...

Megas Alexandros Enhanced, v 1.0

Megas Alexandros Enhanced, v 1.0

Full Version 10 comments

This is the first version of the Megas Alexandros enhancement submod, it does not require any other mods or submods to run, it is completely modfoldered...

Comments  (0 - 10 of 26)
BagaturKhan
BagaturKhan

How`s going with this mod, bro?

Reply Good karma Bad karma+1 vote
Ariaces Creator
Ariaces

I am really not sure if I will ever release a next version of that mod though I really hope to do so.

Reply Good karma+2 votes
Guest
Guest

Only first time on campaign save didn't worked, now it works, perfect mod, blessed be my friend.

Reply Good karma Bad karma+1 vote
Guest
Guest

Hello my friend, this is a wonderful mod, but sadly i can't save so i can't play.

Reply Good karma Bad karma+1 vote
Guest
Guest

You need more models changing

Reply Good karma Bad karma+1 vote
Ariaces Creator
Ariaces

You're right! I hope I'd be able to make a better version for this submod if I ever made one, I apologize for my very late response, thank you.

Reply Good karma+1 vote
Lord_Lemos
Lord_Lemos

(This message is not mine, do not write, I am just copying and pasting, a user who was blocked asked me to post)
I arrived in India excited to defeat them, I met the king of poros, I killed him and the Indian faction is no longer there, I wanted to ask for help, how can I edit the folders to put more family in India not to be eliminated easily.

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Ariaces Creator
Ariaces

Oh no! I'm late a g a i n :( I apologise for my late reply, this mod was probably originally planned to be this way, or this might have happened due to a glitch in the relatives in descr_strat.txt. Will fix when I release another version hopefully.

Reply Good karma+1 vote
White_Knight1000
White_Knight1000

Why can't I save?

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Ariaces Creator
Ariaces

First, I apologise for my late reply. I think this issue exists in the background script that was made in the original mod itself, saving and loading campaigns (for me at least) worked only when I first started a campaign, yet when I exit and start a new campaign without exiting the game itself, this error occurs. I am not sure why most scripts have such issues, I would release a fix in the next version hopefully. Again, I apologise for answering late, and I apologise for the inconvenience. Thanks for your comment <3

Reply Good karma+1 vote
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