This mod is capable of satisfying everyone's Star Wars dreams.

It consists of a big update of the original OJP Enhanced originally developed by the OJP team and fixed by FJA clan. It includes changes to the engine (dll files) as well as many other changes to the rest of the game.

Fixed and New Force Powers (Absorb, Protect, Mind Trick, Heal, Stasis, Grip (single and dual handed), Lightning (single and dual handed), Rage, Drain (single and dual handed), Destruction (single and dual handed), Speed, Jump, Push (single and dual handed), Pull (single and dual handed), See, Saber Throw (single and staff)). Levels for each force power adjusted ranging from small radius and damage (JKA MP style) up to large radius (TFU style) and damage (Battlefront 2 style)).

Fixed and New weapons (Westar W-34 pistol (single and dual handed), Blastech DL-44 Blaster pistol (single and dual handed), Blastech E-11 Blaster Rifle, Blastech A280 Blaster Rifle, Tenloss DXR6 Disruptor Rifle, Wookie Bowcaster, Blastech DC-15A Repeater Rifle, Blastech T-21 Repeater Rifle, Stouker Concussion Rifle, Merr-Sonn PLX-2M Rocket Launcher, Baktoid Blaster/Rocket Gauntlet (single and dual handed), thermal detonator, trip mines and detpacks). Levels for each weapon adjusted with more realistic damage, unlimited ammo (Battlefront 2 style)...).

Fixed and New Items (Biotech Bacta Canister (small and large), NeuroSaav T2.3 Electrobinoculars, Force Field Projector, Czerka ZX Flamethrower (single and dual handed), Dioxis Gas Emitter (single and dual handed), Orbital Strike (single and dual handed), Cloak Generator, Shield Generator, Overload, Sentry Turret, Marksman-H Training Droid, Blastech E-web Blaster Cannon, Backpack Rocket, Grapple Hook, Jetpacks including the Mitrinomon z6 Jetpack (metal and blue), Merr-Sonn JT12 Jetpack (metal and white), Imperial Remnant RT Space Jetpack and Rocket Boots, Squad Team including Rebellion Squad, Empire Squad, Mercenaries Squad, Republic Squad, Confederacy Squad and Mandalorians Squad, Vehicle Mount including Speeder Bike, Tauntaun, AT-ST, Rancor, Tie Fighter, Tie Bomber, X-wing, Z95, Millenium Falcon and lambda shuttle).

New Abilities such as Extra Health, Extra Armor, Extra Agility and Extra Strength.

New Special Character including the Droideka.

New Bots arranged in a classes setup including (Assault, Support, Officer, Specialist, Enforcer, Aerial, Infiltrator, Jedi Knight, Jedi Master, Sith Assasin, Sith Lord and Warrior.

Fixed Gametypes including all JK2 and JK3 maps and SP missions (Cooperative/Single Player, Free for All, Team Free for All, Capture the Flag, Capture the Ysalamiri, Jedi Master, Holocron Free for All).

Many bugs fixed which I cant even remember.

2 versions included:

1) Standard, which includes only the OJP fundamental assets.

2) Expanded, which includes the OJP fundamental assets as well as the KOTF expansion with all the characters (from the old republic and sith empire up to the first order and resistance), bots (characters with different list colors according to the faction: old republic white, sith empire black, republic pink, confederacy blue, rebellion red, empire green, bounty hunters cyan, pirates yellow, civilians cyan, mandalorians yellow, the resistance red and the first order green), maps (all KOTF maps), sabers (all KOTF sabers) and vehicles (all KOTF vehicles).

The Open Jedi Project Enhanced Source Code has now also become available to the public as my gift to the JKA Community

Join the Discord channel!!

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THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY AND KOTF TEAM. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED EXPANDED WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF THIS VERSION OF OPEN JEDI PROJECT ENHANCED UNIVERSE.!!!!!!!!!!!!!

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Updates

News

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UPDATES

Update 1 12/08/2020

1)Replaced the DC-15S Blaster Carbine with the A280 Blaster Rifle since the former was too similar to the E-11 blaster rifle and the DC-15A Repeater Rifle and always felt a rebel rifle was always necessary.

2)Changed Secondary Fire of the former to become the alternative to the E-11

3)Repaired wookie bowcaster zoom to be available at all skill levels as previously done for all the pistols

4)Added new character models such as bx droid, embo, bib fortuna, jedi hunter droid, scuba trooper, starkiller, 9th sister, jedi temple guard

5)Balanced weapons a bit more (damage fire rate)

6)Changed starting weapons in Jedimaster to match those of a clone trooper during order 66


Update 2 15/08/2020

1) Force Drain repaired now it will affect all npcs, not just the force user ones or the bots and will not push enemies like lightning anymore

2)Balanced Coop missions by removing scripts since most missions perform better without them, they will be readded in the future

3) New characters (Bo Katan, Luminara, Tarkin, Krennic, Thrawn, black trooper, flame trooper...)


Update 3 22/08/2020

1) Force Protect improved can now deflect more blaster depending on the level

2)Force Absorb improved with level 2 better leveled

3)Bacta Canister Health increased to 50 and to 100 in the case of the large one. Created a third level which gives you both so that gunners can better counter the force heal of force users

4)Flamethrower now burns dead bodies in a similar way as lightning electrifies them and drain surrounds the body with red light

4)Added missing JK2 assets

5)Added missing textures of some maps


Update 4 11/09/2020

1)Added saberthrow for most saberstaffs like for Darth Maul in BF2

2)Changed both the Westar and Dl44 pistols secondary fire with both now stunning instead of damaging, the dl44 having more fire rate with charging ability and the westar less fire rate with no charging.

3)Repaired Baktoid Blaster/Rocket Gauntlet so that the glitch at the centre of the screen is not there anymore

4)Repaired weapons projectile velocities

5)Added very high playermodels, maps, npcs, shaders, vehicles and q3heads limits to improve the stability of the game with the game behaving well when playing against 32 players

6)Added many saber models


Update 5 02/10/2020

1)Repaired all health, shields, force, dodge, fuel and battery bars with several levels ranging from 100 to 500 hp and sp for the health and shields (upgraded through abilities) or 0 to 250fp and dp for the force and dodge (upgraded through force sight) or 0 to 250 for the fuel and battery (upgraded through jetpack, flamethrower or cloak)

2)Fixed saberthrow for the missing base saberstaffs

3)Fixed gun bots classes. These are as follows depending on the faction (mercenary faction classes are mixed between these)

Assault: E11 (Empire and Confederacy) or A280 (Rebellion and Republic)

Support: Dc15 (Rebellion and Republic) or T21 (Empire and Confederacy)

Officer: 1x dl 44 (Rebellion and Confederacy) or 1x Westar (Empire and Republic)

Specialist: Bowcaster (Rebellion and Confederacy) or Disruptor (Empire and Republic)

Enforcer: Wrist Gauntlet (Rebellion and Confederacy) or Concussion (Empire and Republic)

Aerial: E11 and jetpack (4 previous factions) or 2x dl44 and jetpack (some mercenaries such as Jango Fett, bo Katan or Jaster Mereeel)

Infiltrator: 2x dl 44 (All factions)

Demolition: Rocket Launcher (All factions)

4)Fixed some weapons damage and speed like for the concussion, rocket launcher or the grenades to be more competitive

5)Removed other games limits


Update 6 03/10/2020

1)Fixed the Concussion for the Enforcer class

2)Added 2x Westar pistols for the infiltrator (Republic and Empire)

3)Fixed the bots list


Update 7 18/10/2020

1)Fixed Force Drain and at all levels with proper animations, effects and sound (no more lightning effects at low levels)

2)Fixed Force Lightning with sound

3)Fixed Force Grip Level 1 which was previously bugged

4)Rescaled the damage and firerate of all weapons to achieve more balance

5)Rescaled the force powers to achieve more balance


Update 8 26/10/2020

1)Added Dual handed flamethrower at level 3 (Shae Vizla style from SWTOR) as well as damage levels to the flamethrower

2)Force drain can now be stopped by force absorb in a similar way to lightning with the hand and with the saber so that sith are not invincible

3)Made the game completely limitless (now 4096 player heads, 256 vehicles, 1024 maps, 256 sp maps, 2048 demos and movies)

4)Fixed many bugs in cooperative, now it will be rare for the game to crash


Update 9 06/11/2020

1)New Ability: Dioxis Gas Emitter with several damage, gas levels and dual handed at level 3 like the flamethrower. it uses the fuel bar (keep f pressed once the item has been chosen)

2) New Ability: Grapple hook to move around the maps (keep h pressed while using melee)

3) Mindtrick fully repaired, now it works on npcs as well as bots, it will fully convert npcs at level 3 and distract them at lower levels while it will distract bots at all levels

4)Added the possibility of including friendly bots in cooperative/singleplayer to help in completing the missions

5)Saber Animations Improved including the ones from OJP1.3


Update 10 23/01/2021

1)Improved the profile menus

2)Created 2 different versions

Version: Expanded, which includes the OJP fundamental assets previously mentioned as well as the KOTF expansion with all new the characters (from the old republic and sith empire up to the first order and resistance), new bots (characters with different list colors according to the faction: old republic white, sith empire black, republic pink, confederacy blue, rebellion red, empire green, bounty hunters cyan, pirates yellow, civilians cyan, mandalorians yellow, the resistance red and the first order green), new ffa, duel, ctf and siege maps (all KOTF maps), sabers (all KOTF sabers) and vehicles (all KOTF vehicles).

Version: Standard, which includes the OJP fundamental assets previously mentioned with no extra characters, bots, maps or vehicles.


Update 11 05/04/2021

1) Seeker Droid has been made unlimited and hence after destroying one the next one can be deployed.

2) Sentry has been made unlimited and multiple can be deployed at once.

3) Medpacks are unlimited and act like force heal but for gunners with 2 levels small bacta provides 25hp and large provides 50 hp like force heal 1 and 3.

4) Force field has been made unlimited and hence multiple shields can be deployed at once.

5) Improved Health and Shield abilities with 250 hp and sp given as standard to players and bots, level 1 giving 500 hp and sp, level 2 giving 750 hp and sp and level 3 giving 1000 hp and sp.

6) Improved effects of flamethrower and dioxis gas when firing them with 2 hands with a larger flame or cloud.

7) Removed bots selection from pre game menu since this bugged the bots and maps, these must be always added ingame from now on.

8) Improved menus


Remaster 02/05/2021

1)Completely rewritten the source code using razorace OJP Enhanced source code to which all the changes that appeared in OJP Enhanced Universe Source code have been applied allowing to correct many different bugs that both that appeared in the mod before and hence making it far more stable with no crashes apart from the previously mentioned freeze only when joining duel with autojoin off.

2)Added Orbital Strike as a new ability where lasers will be dropping from the sky killing everything in front of you which makes it an ideal ability for officers

3)Gametypes: all very stable as noticed after testing team ctf and cty with 20 bots, no weapons spawning in any types of game as all is determined by skills setup apart from jedimaster where you have all guns to fight the jedimaster or holocron where you only have a lightsaber and need to obtain skills through holocrons

4)Health, Shield, Force, Battery and Fuel bars: fully fixed for all the gametypes apart from Siege where classes need to be redefined

5)Dual sabers: once one of them is thrown and stuck in a wall the other wont turn off

6)Bots: far more clever than before through the improved versions in razoraces version

7)Improved Menus for bots spawning

8)Many other changes already forgotten


Update 12 03/05/2021 (Small but Important Fix)

1)Fixed force bar not showing properly when killed

2)Fixes saberstaff throw when using single blade styles

3)Removed electric effect of Orbital Strike


Update 13 05/05/2021 (Last small fix until next proper release)

1)Fixed the unlimited seeker droid skill as it was not properly ported from the non remastered version

2)Reduced the number of vehicles in the expanded version to the most important in Star wars


Update 14 09/05/2021 (Mini Fix)

1)Increased Max_game_chars and reorganised the pk3 files to avoid errors in the maps in the expanded version, many crashes resolves.


Update 15 02/06/2021 (Mini Fix)

1)Solved some issues with the code such as incorrect assignment of detpack at low levels as well as available bowcaster scope when no abilities selection are available for siege.


Update 16 10/10/2021 (Large Improvement)

1)New Gadget: Shield generator with 3 battery levels which makes the gunner such as a sniper immune to damage.

2)Fixed Gadget: Cloak now makes bots and npcs ignore the player when on.

3)Fixed Gadget: Orbital Strike made appear further away and now drops from the top of the sky with the character no longer turning yellow.

4)Fixed Gadget: Grapple Hook and weapons can now be fired at the same time with the grapple hook no longer reproducing the flying animation.

5)Duel autojoin: Duel automatically forces the player to join in the game.

6)Rebalanced Weapons: Secondary Westar fire changed to rapid mode, Reduced fire rate of Blaster Gauntlet, some other weapons damaged and fire rate changed.

7)Rebalanced Force Powers: Some powers like speed and jump have been improved. Force protect damage debounce increased

8)Fixed the team force balance: Now when on th game will not check for team disparities allowing to play in asymmetric teams.

9) Improved Effects: Flamethrower and Dioxis gas now produce larger clouds when in melee

10)Fixed menus: Now when playing hybrid weapons and gadgets are all now limited to level 1 due to the use of force

11)Fixed siege fp and dp bars: temporarilly using the old system

Many other changed I cant even remember


Update 17 14/10/2021 (Small Fix)

1)Fixed menus: When playing with force (Jedi/Sith) both the health and shields abilities will not be limited to level 1 as opposed to weapons and gadgets which are limited for hybrids


Update 18 15/10/2021 (Small Fix)

1)Fixed force power: Force lightning is now available while jumping in the air in a similar way as Force drain.


Update 19 22/12/2021 (Large Improvement)

1)Redefined all weapons levels:

-DL-44 Pistol: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x pistols.

-Westar-34 Pistol: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x pistols.

-E-11 Blaster Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x damage (primary and secondary fire).

-A-280 Blaster RIfle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x damage (primary and secondary fire).

-DX-6 Disruptor Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x damage (primary and secondary fire).

-Bowcaster Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x damage (primary fire).

-Dc-15A Repeater Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 3x shots (primary and secondary fire).

-T-21 Repeater Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 3x shots (primary and secondary fire). (FIXED PRIMARY FIRE SOUND)

-Concussion Rifle: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x shots (primary fire).

-Rocket Launcher: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x shots (primary fire).

-Blaster/Rocket Gauntlet: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x gauntlets.

-Thermal Detonator: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = 2x shots (primary and secondary fire).

-Trip Mine: Level 1= only primary fire available. Level 2 = primary and secondary fire available. Level 3 = (not used).

-Detpack: Level 1=primary and secondary fire available. Level 2 = (not used). Level 3 = (not used).

2) Redefined all gadgets levels.

-Jetpack: Level 1=standard. Level 2 = less gravity and more fuel. Level 3 = less gravity and more fuel.

-Grapple Hook: Level 1=standard. Level 2 = 2x faster fire. Level 3 = 3x faster fire.

-Flamethrower: Level 1=standard. Level 2 = more damage and more fuel. Level 3 = more damage and more fuel (2x handed in melee).

-Dioxis Gas: Level 1=standard. Level 2 = more damage and more fuel. Level 3 = more damage and more fuel (2x handed in melee).

-Orbital Strike: Level 1=standard. Level 2 = more damage and more battery. Level 3 = more damage and more battery (2x handed in melee).

-Cloak Generator: Level 1=standard. Level 2 = more battery. Level 3 =more battery, ignored by AI even when firing.

-Shield Generator: Level 1=25% damage absorption. Level 2 = 50% damage absorption and more battery. Level 3 = immune and more battery.

-EWEB Blaster Cannon: Level 1=standard. Level 2 = 2x damage. Level 3 = 3x damage (FIXED BOLT NOT APPEARING).

-Sentry Turret: Level 1=standard. Level 2 = 2x damage. Level 3 = 3x damage.

-Forcefield: Level 1=standard. Level 2 = 2x damage dodge. Level 3 = 3x damage dodge.

3) Fixed the random crashes in some of the cooperative maps and the other game modes.

4) Readjusted all NPCS (Cooperative and KOTF) health according to the new weapons configuration.

5)Other improvements that I cant remember.


Update 20 23/01/2022 (Large Fix and Improvement)

1)New Overload gadget with several levels allowing to increase the weapons fire rate ranging from mildly faster to super fast with new working sounds.

2)Expanded the bacta skill to 3 levels to perfectly counter the force heal used by jedi

3)New working sounds for the shield generator gadget

4)Fixed the crashes in the trip mine missions such as mercenary activity or artus top, now most mission work properly

5)Fixed the crashes caused by the forcefield gadget when spawning it

6)Mind trick does not force the user anymore to deactivate the saber

7)Fixed many characters that were not previously working


Update 21 02/02/2022 (Small Fix)

1)Fixed the crashes to desktop of most JKA missions with only some JK2 missions crashing


Update 22 14/03/2022 (Expansion and Improvements)

1)New Force Stasis with several duration as well as radius levels which paralyzes the oponents and now includes also the 360 degrees. Everytime this force is used the paralysis counter is reset.

2)New Force Destruction with several damage levels including 2 handed which fires a dark side projectile to the oponents.

3)Fixed Force Protect which now protects from all damage apart from force powers.

4) Foxed Force Absorb which now protects from all force powers with its corresponding button f5 now working.

5)Fixed Force Mind trick which now includes also the 360 degrees for bots and now only confuses npcs rather than convert them.

6)Improved Overload gadget effects and sounds.

7)Merged the enforcer and demolition classes into just the enforcer where some allegiances will be carrying concussion, some the rocket launcher and all robots will be carrying the gauntlets.

8)Reduced the number of pk3 files to improve the loading speed.

9)Removed all skins which were bugged or crashed the game.

10)Improved the weapon models of the Dc-15 and T-21 rifles.

11) Mildly reduced both the defence and force regeneration speed.

12) DL-44 and Westar-34 pistols blaster colour is now orange.

13)Fixed explosion effects for all explosives etc.

14)Fixed the Yavin 1 map which was previously not working with the right light.

15)Added a few extra story maps into coop.

16)Fixed all the menus now correcly displaying the correct terms in the controls and setup


Update 23 16/03/2022 (Fix)

1)Fixed Force Mind Trick which was bugged in the previous release


Update 24 22/03/2022 (Fixes)

1)Removed the annoying random bubbleshield appearing when holstering weapons.

2)Improved force stasis code by now also denying the use of any force power or gadget when frozen

3)Changed the games defaults of some cvars to improve the user friendliness of the mod prior to playing: colour sabers are now displayed on everyone by default, holstered weapons are now not shown by default, the default movie sabe style is shown by default, the 2 views of the guns are now shown by default, the grapple hook is enabled by default, the minimum experience level is 300 and the maximum experience level is 600.

4)Fixed the description of some buttons in the controls


Update 25 28/03/2022 (Fixes)

1)Fixed the first person view of both the dl44 and w34 now displaying correctly.

2)Fixed the items in in the siege gametype which can be used in any new maps. Since there are no levels for the items in siege, they all behave as level 1 items from the other gametypes

3) Weapons in the siege gametypes all behave as level 1 weapons from the other gametypes

4)Fixed the regeneration of the fuel and cloak bars in siege, with all bars maximised independent of the class

5)Gun bots no longer need to be spawned with initiate mastery level or Jedi with higher mastery level since they all now follow the configuration files. Hence regardless of gunner or jedi Normal bots with jedi master skill work best


Update 26 04/06/2022 (Improvements and Fixes)

1) New ability: Agility which makes you move a bit faster although not as fast as with force speed. Perfect to move around.

2) New ability: Strength which makes the melee attacks deal more damage. Perfect for beasts

3) Fixed Sphereshield. Now it will protect from all damage excluding force powers at low levels but at level 3 it will also protect from force powers.

4) Fixed force drain at low levels which will now decrease force points

5) Improved the menus both with new options like view, music, crosshair, optimize or suicide to adjust the different settings and improved arrangements.

6) Fixed all the Jedi and Sith classes with now 6 sith assasin classes, 6 sith lord classes, 6 jedi knight classes and 6 jedi master classes. All of them focusing on different force powers mainly 1 neutral and 1 dark or light in addition to the speed jump and saber skills. Hence Palpatine will focus on lightning, vader on grip, nihilus on drain, maul on rage while others like obi wan will focus on mind trick...

7) Improved the force lightning effects now being cleaner.


Update 27 25/06/2022 (Improvements and Fixes)

1) Improvement: Added variable health and armor to bots through the skill. Hence bots with initiate skill will have 100hp/sp while bots with jedimaster skill will have 999hp/sp with the skills in between ranging between the mentioned hp/sp values.

2) Fixed the bug that made the player super strong when acquiring health and armor abilities.

3) Fixed bug with wrist gauntlet altfire which made it less powerful.

4) Corrected extreme fatigue gunners after jumping just a few times.

5) Increased damage of force destruction splash.

6) Modified basic health and armor now being 100hp/sp, health and armor abilities level 1 will have 250hp/sp, health and armor abilities level 2 will have 500hp/sp, health and armor abilities level 3 will have 999hp/sp.

7) Corrected force,dodge,fuel and battery bars in all gametypes. Basic values will be 100 when not dictated by skills.

8) Matched the hp/sp of basic npcs with that of basic bots. Hence both bots and npcs are now typically killed with the same amount of shots.

9) Fixed displaced profile menu.

10) In the expanded version made all the ffa maps available in team ffa.


Update 28 12/08/2022 (Big Improvements and Fixes)

1)No colors restrictions forced in team gametypes either during selection or while playing

2)Added items for bots through the bot files enabling the creation of multi types of classes which have now being expanded with bots using them randomly

assault: level 2 e-11/a280 + level 1 thermal + level 2 bacta
support: level 2 dc-15/t-21/gauntlet + level 1 thermal + level 1 eweb/overload
officer: level 2 w-34/dl-44 + level 1 all explosives + level 1 sentry
specialist: level 2 dx6/bowcaster + level 1 trip mine + level 1 seeker
demolition: level 2 PLX-2-rocket/concussion + level 1 detpack
aerial: level 3 e11/a280 (some 2-34/dl-44 exceptions) + level 1 jetpack + level 1 flamethrower
enforcer: level 3 dc-15/t-21 + level 1 thermal + level 1 dioxisgas
infiltrator: level 3 w-34/dl-44 + level 1 trip mine + level 1 cloak
marksman: level 3 dx6/bowcaster + level 1 trip mine + level 1 sphereshield
heavy demolition: level 3 PLX-2-rocket/concussion + level 1 detpack + level 1 orbital strike

3) Improved the AI of both bots and npcs both now being more aggresive and clever with dual and staff users actively using their styles

4) Added strength and agility to bots as part of the skill like previously with the health and armor

5) Fully matched the health and armor between npcs and bots and are now killed with the same number of shots

6) Fixed bots list all now using the correct weapons

7) Fixed force stasis not freezing properly in certain circumstances

8) Corrected Korriban 2 saber parry crash bug

9) Fixed CTF and CTY not spawning flags or ysalamiri

10) Improved memory limits of the game greatly reducing lag and lack of effects in large maps with many bots

11) Improved the stability of the game with now less crashes

12) Increased the number of customized player slots for selection

13) Many bugs already forgotten have been fixed


Update 29 27/09/2022 (Big Improvements and Fixes)

1) New squad team gadget, which allows you to command a squad team of a chosen faction being either rebellion, empire, mercenaries, republic or confederacy (last 2 only in expanded) using the use button with the ability selected. Such a gadget can be used to to support the character in the maps. 3 levels available ranging from 1 to 3 troops being spawned.

2) New vehicle mount gadget (separate menu), which allows to spawn a vehicle chosen. Such vehicle can be used to move around the maps .

3) Improved Seeker droid now including 3 levels which dictate dire rate, the seeker droid has been made a full stunner not producing any damage but knocking out enemies to counter force stasis from force users.

4)Removed Jedi/Merc limitations and now combinations such as 2 westars, blacksaber and jetpack are possible to play vizla or Mandalore.

5) Fixed some bugs in the code that causes crashes in certain maps.

6) Fixed npc dual and staff users which were not properly fixed in a similar way as previously done with bots.


Update 30 29/09/2022 (Small Fix)

1) Fixed the seeker droid which was bugged in the previous release


Update 31 04/10/2022 (Small Fixes)

1) Fixed the use of items in bots with specialists not spamming the game with force fields and aerials now using their flamethrowers

2) Adjusted all the gunner bot files so that standard classes (assault, support, officer, specialist, demolition) have at least level 2 of their corresponding gadget while advanced classes (aerial, enforcer, infiltrator, marksman, heavy demolition) have in many cases level 3 of their corresponding gadget

3) Fixed the bots list so that all bots have properly assigned their corresponding class

4) Made the dual weapons muzzle points closer to increase the chance of hitting the target with both bolts


Update 32 16/10/2022 (Important Fixes)

1) Fixed the squadteam gadget which was crashing the game when facing bots, now the squads will always follow the player when pressing use on a non enemy and will attack an enemy when pressing use on them

2) Fixed the bots in FFA, DUEL, POWERDUEL, HOLOCRON and JEDIMASTER as these were not attacking each other in the previous release.

3) Fixed the A280 blaster rifle which was playing unexpected effects when using alt fire


Update 33 05/05/2023 (A few fixes)

May the 4th be with You

1) Fixed Force Grip which now produces higher damage at higher levels, 2 grips should be enough to kill a normal bot/npc.

2) Fixed Force absorb which now includes both a passive and an active version. It will block any force power in passive mode at the expense of the dodge bar. The blocking will not affect the dodge bar if the active mode is on. Force powers cost less to absorb now.

3) Reduced dodge points and force points cost for the saber.

4) Fixed CTF and CTY modes which were not respawning the flags and the ysalamiri.

6) No gadgets rather than health and shield boosters will spawn in any map as previously done with the weapons to prevent from breaking the skills setup.

7) Flamethrower can now be used together with the saber

8) Fixed orbital strike shader

9) Changed bots configuration. Enforcer now uses sphereshield instead of dioxis gas. Infiltrator now uses dioxis gas instead of cloak. Marksman now uses cloak instead of sphereshield.


Update 34 29/09/2023 (Big improvements)

1)New jetpack rocket gadget which fires a rocket at the target fired while pressing crouch + use (c + enter)

2)New 2 handed force push at force level 3 in melee including the corresponding effects

3)New 2 handed force pull at level 3 in melee including the corresponding effects

4)New 2 handed force grip at level 3 in melee including the corresponding effects

5)Force grip can now be combined properly both single and 2 handed with force push force pull force lightning force drain or force destruction

6)Force lightning can now be combined properly both single and 2 handed with force drain

7)Added the squadteam gadget to the assault class bots according to the faction

8)Fixed the squadteam gadget behavior including a shorter distance to leader

9)Fixed npc teams with respect to bots including for the seeker droid and squadteam

10)Fixed the seeker and squadteam causing losses in the score

11)Fixed NPCs so that they dont lose locked enemies

12)Increased damage of remote droid (training mission)

13)Fixed force usage of bots with now being able to use any force power according to the configuration

14)Fixed bots so that they dont lose locked enemies

15)Fixed spectator menu which can now advance both forward and backwards when bots are present

16)Fixed items bar which can now advance both forward and backwards without getting stuck

17)Fixed force regeneration not working under certain occasions

18)Fixed the g_damage error obtained in MP by excluding null targets


Update 35 19/11/2023 (Big improvements)

1)New Droideka special character which can roll and fire, selected through the character tab.

2)New Jetpacks including Mitrinomon Z6 (metal and blue), Merr-Sonn JT-12 (metal and white), Imperial Remnant RT Space an Rocket boots

3)New burning effect on targets when using the flamethrower

4)New choking effect on targets when using the dioxis gas

5)New knockdown effect on targets when using the orbital strike

6)Force protect fix protecting Jedi/Sith against the previous flamethrower, dioxis gas or orbital strike effects

7)Sphereshield gadget fix protecting Gunners against the previous flamethrower, dioxis gas or orbital strike effects

8)Added specific jetpacks to the corresponding bots


Update 36 26/11/2023 (Fixes)

1)Crashes resulting from the Vehicle Mount gadget fixed with it correctly spawning the vehicle.

2)Crashes resulting from the Remote Training Droid fixed with these correctly identifying the enemies


Future release

1)Now focus will be put on improving the siege gametype which is not currently complete

Please redownload the mod and PLEASE RATE IT!!!!!!!!!!!!!!!!!!!!!!


THANK YOU VERY MUCH TO THE CURRENT AND OLD MEMBERS OF THE JK COMMUNITY AND KOTF TEAM. WITHOUT YOU, OPEN JEDI PROJECT ENHANCED EXPANDED WOULD NOT BE A REALITY. ALL OF YOU CAN CONSIDER YOURSELVES TO BE COAUTHORS OF THIS VERSION OF OPEN JEDI PROJECT ENHANCED UNIVERSE.!!!!!!!!!!!!!

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Open Jedi Project Enhanced Source Code (Only Developers)

Open Jedi Project Enhanced Source Code (Only Developers)

Full Version

Please Compile the files included in the Zip file with Microsoft Visual Studio. UPDATED 26/11/2023

Open Jedi Project Enhanced Expanded

Open Jedi Project Enhanced Expanded

Full Version 18 comments

Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...

Open Jedi Project Enhanced Standard

Open Jedi Project Enhanced Standard

Full Version 86 comments

Please Copy the files included in the Zip file into your C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData folder and execute...

Post comment Comments  (0 - 10 of 267)
TheEternalTornado
TheEternalTornado - - 1 comments

so after launching the game it consistently crashes if I go to controls or when I reach the lightsaber customization section of character creation. I've tried both the expanded and standard versions of the mod and both have the same issue. Anyone had this problem or know how to fix it?

Note that I am playing through the steam version. And I installed it by placing the contents of the zip file into my GameData folder located at C:/Programfiles(x86)/steam/steamapps/common/JediAcademy/GameDate

Update: I tried launching multiplayer and going to setup/mods and selecting ojpenhanced. This actually worked... for multiplayer :/
I tried the same thing for single player and my previous issue persisted. heeeellllppppp meeeeeeeeeeee


(apologies if you see this post twice, I got on my account and reposted it as I accidentally did it as a guest before)

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Mandalore1st Creator
Mandalore1st - - 254 comments

By the way a huge update will be available soon with 50 new guns and many more vehicles that have become available, if i delay it a bit more i could make more force powers and gadgets available as well

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Mandalore1st Creator
Mandalore1st - - 254 comments

First of all, the direct launcher works without issue with the 2 CD versions of the game, I have heard of previous issues with STEAM, but of course you can always load the mod via the game. OJP only includes the MP engine, the reason it shows up as SP as well is because OJP includes the cooperative gametype which lets you play through JK2 and JKA SP maps but without all the specific effects from the SP engine. Cooperative means that a friend can join you in the SP maps

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Mandalore1st Creator
Mandalore1st - - 254 comments

Update 36 26/11/2023 (Fixes)

1)Crashes resulting from the Vehicle Mount gadget fixed with it correctly spawning the vehicle.

2)Crashes resulting from the Remote Training Droid fixed with these correctly identifying the enemies

Reply Good karma+1 vote
Mizopolak
Mizopolak - - 2 comments

The discord link unfortunately leads to a server text channel that is not detected

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Mandalore1st Creator
Mandalore1st - - 254 comments

it works for me

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Mandalore1st Creator
Mandalore1st - - 254 comments

PLEASE RATE THE MOD!!!

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Mandalore1st Creator
Mandalore1st - - 254 comments

New Discord Link

Discord.com

Reply Good karma+1 vote
Mandalore1st Creator
Mandalore1st - - 254 comments

Update 35 19/11/2023 (Big improvements)

1)New Droideka special character which can roll and fire, selected through the character tab.

2)New Jetpacks including Mitrinomon Z6 (metal and blue), Merr-Sonn JT-12 (metal and white), Imperial Remnant RT Space an Rocket boots

3)New burning effect on targets when using the flamethrower

4)New choking effect on targets when using the dioxis gas

5)New knockdown effect on targets when using the orbital strike

6)Force protect fix protecting Jedi/Sith against the previous flamethrower, dioxis gas or orbital strike effects

7)Sphereshield gadget fix protecting Gunners against the previous flamethrower, dioxis gas or orbital strike effects

8)Added specific jetpacks to the corresponding bots

9)Fixed Squad Team gadget in Free for All with the squads not attacking the activator anymore.

10)Added the Mandalorians Squad

11)Fixed Dioxis Gas bug of not emittint gas through one of the hands when using the 2 handed version

Reply Good karma+2 votes
Mizopolak
Mizopolak - - 2 comments

Hello, can you give a working link to the discord, otherwise the past ones don't work

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