Half-Life 2: Amalgam Zenith hopes to be many things. The main goal is the complete replacement of the entire HL2 asset library with newer, higher quality overhauls or alternatives. To ensure we are making the best experience one can reasonably obtain, we've been rounding up some of the best HL2 mod makers from around the world and utilizing parts of their popular pre-existing standalone mods where we can. In doing so, we are removing the need for players to manually install tens and even sometimes hundreds of mods themselves to get a more modern HD look. This has the added bonus of removing the headache of troubleshooting personal mod packs and going more in depth than any one player ever could.

Post news Report RSS Well, it's been a while

We're still alive! We have a new media update for Amalgam Zenith (and our first article ever) showcasing few changes & additions.

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Hello everyone!

We haven't shown any substantial updates to Amalgam Zenith in a while (almost 2 years now). Rest assured the project is very alive and well. We've been hard at work over the past years and made major strides. We plan on having more frequent public showcases but for now we'll give you a look at some of our more visual enhancements.

- Hybrid HEV Hands v2



Half-Life 2's default arms served us well for years with a fresh coat of paint known as HHH V1. With some recent additions to the team, we thought it was about time we got just as ambitious in the model department as we did our textures. Combining Fewes' arms and HL:A's Gordon Gloves has been done before, but with our revisions we bring fully uncompressed textures, more accurate HL:A to HL2 color correction, and all the features of HHH V1 like episodic dirt and damage and brightness reactive arm lights seen here:


Episodic Damage

EP2 Dirt (FOV Increased)



- New Texture enhancements for Pistol, SMG, and .357:

We're working on texture enhancements for all Juniez's weapons but have three we are ready to show. They incorporate changes from Shadow_RUN, Lambdafox, and Jerson Gaming along with AZ's regular set of AI assisted and manual tuning. Here's a look at the updated weapons:

























- Citizen & Rebel Remake

With this newly revived contribution from Lambdafox, AZ will be attempting to have HLA/HL2 consistent citizen models that won't seem out of place compared to the HLA ports we already have. They're still far from finished but it's definitely something worth getting excited about. We plan on experimenting with texture based pseudo model RNG for the various armor sets so that each rebel's appearance can tell a story of their prior battles more in depth than a few blood stains and a different shirt ever could.

Image

Leg Pads




- True Night Vision (Animated Immersive Helmet v6 update)

As we continue to improve our Animated Immersive Helmet script, we've decided to get creative with some alternate behaviors that can be brought about by holding shift and performing certain actions. We started by turning shift-crouch-jumps into true long jumps and now we've made shift-flashlight into a true night vision mode, not using fullbright and with a superior effect than that of the Entropy : Zero series.





This improved Night Vision effect will be applied as standard behavior in mods that use night vision like Entropy : Zero.


- The Big Beautiful Bastard Breen ( + Enhanced HL:A G-Man)

Breen is looking stylish like never before! Breen and G-Man now use similar advanced skin detail and lighting effects.





















- Enhanced Gluon Gun

We've reworked our existing Beta Physgun Gluon model to use MMod animations and HHH V2 as well as a second hand for high FOV support. The texture has received some slight reworks and will receive updated normals in the future.












- New Gravity Gun Effects:

Have you ever noticed how some sprites have a near invisible halo of compression artifacts or end sharply when they should have a gradual fade out? Is it a little too obvious that a light is sometimes no more than a static image? Did it ever seem a bit strange that a beam is just a wiggly tape of a repeating texture? We noticed, and we fixed it.

We've been experimenting with some of the more exotic features available for source's sprites, and decided to start with the gravity gun. Watch as the core glow dances with exotic energy, no longer just a static image, but the result of the interference between multiple chaotically generated effects. Watch the lighting twist and morph, traveling towards your target with purpose and weight unlike the simple arc of orange tape that came before. Watch as your punt distorts the air with as much force as your projectile. Zero point energy has never looked so good. No custom particle programming here. Its all in the texture, and we plan on doing a lot more textures.

Effect3




> Enhanced JersonGaming mods:

- Fixed & Improved HEV Suit Remake

JersonGaming's/T-braze's HEV Remake is a phenomenal model, but unfortunately it came with some pretty bad normals, making the suit look like it was dipped in oil. We fixed the normals and continued with the textures, decompressing, upscaling, and color correcting to resemble the official art as much as possible, the same exact colors we referenced on our new arms. We plan on eventually putting the new viewmodel arms on the suit model, along with a helmet if we can find a good model.

HEV Closeup




- RNG Animated Items for Health & Charger Pick-ups:

Jerson Gaming's famous Health and Ammo models now use some of the most complex texture effects ever seen on a single model, with RNG blinking lights, RNG glow effects, RNG scrolling and pulsing gel, and many more that are hard to describe and even harder to notice! No two will ever behave the same with up to 9 random behavior numbers generated per item.









Here's a video demonstration: Youtu.be - Youtu.be






- Pressure Rifle Crossbow (W.I.P):

With the recent addition of LIL-PIF, we started work on some brand new animations for the pressure rifle for use in EP2. The original animation was fairly simple and got the job done, but we wanted to go a bit further to maintain consistency with MMod's style of animations.

Walk

Sprint

Shoot



And here are some extras!

- New Menu Graphics!



- New HL:A and RA model ports:

> New Combine Tower



> Generator Recolor and Animated Lights







> Enhanced HL:A Prisoner Pods







> Enhanced HL:A Striders with Animated Glow:







Video Demonstration: Youtu.be




And that's all for now! We have many more less polished reworks we could show off, but we'll wrap it up here. A new showcase video for smaller details is in the works. As always, you can join our Community Discord to get updates as they happen and contribute your ideas to the effort. Discord.gg

In the meantime... this is where I get off.

Post comment Comments
danskartb
danskartb - - 93 comments

Incredible

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Ayypollow Author
Ayypollow - - 9 comments

💖

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neophus
neophus - - 575 comments

Nice work here !

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Ayypollow Author
Ayypollow - - 9 comments

Thank you!

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wmf776759
wmf776759 - - 472 comments

I am impressed.

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Ayypollow Author
Ayypollow - - 9 comments

Now that puts a smile on my face

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Taras_F97
Taras_F97 - - 50 comments

Way to go guys, it's gonna be epic mod at the release, best of luck with it ;)

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Ayypollow Author
Ayypollow - - 9 comments

Taras the GOAT!!! Thanks for the positive support :D

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Maestra_Fenix
Maestra_Fenix - - 51 comments

Hey, just a heads-up: you should remove this texture
( Pic from the strider showcase ): Cdn.discordapp.com

It was literally the banner of a fascist political party of Latvia: En.wikipedia.org!

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Ayypollow Author
Ayypollow - - 9 comments

Woah. Nice catch.

Blame Cinematic Mod for this one. Rest assured we'll eventually be using a remastered version of CM that removes all these unneeded and out of place posters. Thanks for the heads up!

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biggiechee1683289508
biggiechee1683289508 - - 1 comments

damn amazing i thought hl redux was discontinued i love what ur doing i think imo it would compete with mmod, do u guys have a window of release because it looks like it only needs the finishing touches

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Ayypollow Author
Ayypollow - - 9 comments

It is far from finished, unfortunately. But progress has never been faster! If you want, you could join our Discord server if you haven't already for more frequent updates!

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Guest
Guest - - 690,722 comments

Will there be a version of this mod that uses the retail maps instead?

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Ayypollow Author
Ayypollow - - 9 comments

Yes. You'll be able to pick from HL2, HL2:Update, HL2:CM. All with their own unique fixes and additions.

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VHsigil
VHsigil - - 5 comments

Will there be an option to use the Fewes Hands and Arms or the HL:A Hands and Arms on their own instead of the hybrid? Just personally feels weird having the really detailed hands and the more close-to-retail arms together.

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Guest
Guest - - 690,722 comments

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