This project has gone non-public. I'm really tired of the braindead comments about optional HD
models.
Shall all the whiners create something better. CM has become a just-for-fun project again.



Imagine, a Hollywood producer got his hands on the game. The result would be similar to what the Cinematic Mod is: a graphics blockbuster, redesigned to the typical game to movie adaption with an orchestral soundtrack and beautiful people everywhere.

A graphical / music total conversion of the Half-Life 2 storyline. You need Half-Life 2 + EP1 + EP2 and a 64Bit windows system to play this modification. (Mac OSX supported soon)

PURPOSE (Version 10.42)

- Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / new shadow effects
- Enhance the old HL2 maps with HDR, blooming, color-correction, new props, dynamic shadows
- Eliminate the visible world-skybox transitions in the maps. Cinematic Mod maps are looking much bigger than they are.
- Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays
- Give the HL2 trilogy a more stressed, darker and uncomfortable look
- Enhance the soundtrack with a semi-dynamic new hollywood-style music
- Add optional HD characters (mostly based on the ultra-detailed Poser Pro mechs)
- Add ironsight
- Add dynamic shadow simulation with the help of env_projected_textures
- Add more replay-value and a fresh new style
- ALL features are optional and selectable with an comfortable configuration-tool.

Gun and some spite effects from TheVMan's Ultra Effects Pack

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Here is the changelog :

1. LAA Patch (Large Address Aware)
2. Dynamic background
3. Launcher bugfix
4. Volumetric Fire

Patch 1.25 by demon667_schwarz. Patch for 1.24!

Download: Moddb.com

__________________________________

Known bugs (1.0 - 1.25):
- After changing the ingame-language: Steam is asking you to restart hl2. Doing so will restart to the original unmodded hl2.
Therefore you should exit and start CM2013 manually.
- Poor performance on outdoor maps with HBAO enabled: HBAO is a fps killer and needs a really fast gpu.
- Sunrays are flickering: The sunrays shader is not fully compatible with multicore rendering. Either disable multicore
rendering in the advanced video options or disable the sunrays with the configurator.
- High VRAM mode gives me trouble (crashes or fps drops): The high vram mode is experimental. Disable it.
- My FOV is weird: CM2013 has enhanced FOV range (50-90 - Original hl2 has 75-90). Please check the fov setting in the video config panel.
- "Procedure entry point Direct3DCreate9Ex could not be located in DLL - nvspcap.dll" error with SweetFX enabled. Some nvidia drivers broke SweetFX.
Only workaround is to deinstall Geforce Experience or disable SweetFX. This bug may be corrected with an updated nvidia driver.

Latest update : CM 2013 Final 1.24

Latest update : CM 2013 Final 1.24

News 13 comments

Cinematic mod has much evolved from last update. Many bug fixes and various graphics have been enhenced.

Cinematic Mod 2013 Final

Cinematic Mod 2013 Final

News 13 comments

After almost 10 years of source1 modding i have to say, all things come to an end. Source-1 modding is actual dead, the limit of this old engine is reached...

FakeFactory's Cinematic mod 12

FakeFactory's Cinematic mod 12

News 10 comments

Fakefactory’s legendary Half-Life 2 graphical upgrade mod has been updated tothe 12nd version this winter. If you guys haven’t heard of it, it’s...

CM is now non-public

CM is now non-public

News 48 comments

This project has gone non-public. I'm really tired of the braindead comments about optional HD models. Shall all the whiners create something better...

RSS Files
CinematicMod2013 1.2 Full TORRENT

CinematicMod2013 1.2 Full TORRENT

Full Version 24 comments

FakeFactory Cinematic Mod 2013 1.2 FULL TORRENT FILE

FF CMF \ CMA Beta - Source maps (canceled mod)

FF CMF \ CMA Beta - Source maps (canceled mod)

Source Code

Sources of all maps for canceled modifications. Compilation will require a modified editor file (vrad.exe + Large Address Aware).

CM2013 - Update 1.24

CM2013 - Update 1.24

Patch 6 comments

Update 1.24 for CM2013 1.2. Includes changes from patches 1.21, 1.22 and 1.23.

CM2013 v1.2 Full Part09

CM2013 v1.2 Full Part09

Full Version

FakeFactory Cinematic Mod 2013 FINAL v1.2 FULL. Use this version as a base for further updates to 1.24, 1.25 and 1.26. Part 09 of 09.

CM2013 v1.2 Full Part08

CM2013 v1.2 Full Part08

Full Version 1 comment

FakeFactory Cinematic Mod 2013 FINAL v1.2 FULL. Use this version as a base for further updates to 1.24, 1.25 and 1.26. Part 08 of 09.

CM2013 v1.2 Full Part07

CM2013 v1.2 Full Part07

Full Version

FakeFactory Cinematic Mod 2013 FINAL v1.2 FULL. Use this version as a base for further updates to 1.24, 1.25 and 1.26. Part 07 of 09.

Comments  (0 - 10 of 658)
LordAinzalot
LordAinzalot

Is there any way to use this with HD Combine Mod by johnyonghwang1?
Every time I put those in there it crashes the game. pretty annoying since the look gorgeous! Wrote to Gunship Mark and he said theyre probaply to much for the game with his mod to handle. Any advice?
@mbramblet: I got it to work with CM 2013, Sleepless had problems. But maybe you know how I can solve those crashes ;)

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jvashko
jvashko

high as **** rn just wanna say i really appreciate when you Gravity Gun Grab the city scanner thingies carrying the hoppers at the end of ep 1 they shrink their eyes into their body and look around all scared kinda like the frankenturrets from portal 2 . good attention to detail great mod 10/10 not really more like 7/10but i appreciate ur attention to detail good job mate

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collinpackbier2005
collinpackbier2005

put the models of Half-Life alyx in!!!!!

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Sleepless_Head
Sleepless_Head

So. I`m using Cinematic Mod with MMod everything done correctly but the new models of Alyx, Combines, etc. isn`t working at all. I changed everything in Character Pimper and nothing.

I`m not talking about the extras models and textures, I`m talking about the standart models, which came after installation

Is can be solved? And thanks

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mbramblet
mbramblet

Just remove this line from the Gameinfo.txt in your CM-MMod (HL2MMod_Cinematic_HL2, HL2MMod_Cinematic_EP1, HL2MMod_Cinematic_EP2) folders:

// HL2 MMod : CM2013 HL2 SPECIFIC OVERRIDES ( REMOVE THIS TO ALLOW CHARACTER PIMPER TO DO ITS JOB )
game "|gameinfo_path|VPKs/CMModelOverrides_HL2_dir.vpk"

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LordAinzalot
LordAinzalot

if theres the need, i can explain more detailed

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Sleepless_Head
Sleepless_Head

Yes, can you please? Maybe I`m just stupid

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LordAinzalot
LordAinzalot

no problem at all
hoepfully you have HL2 and CM 2013 installed an the same harddrive, thats important!

go into steam\steamapps\sourcemods\HL2MMod_Cinematic_HL2\custom
there you simply create the folder named "1_CM_looseFiles"

then you go into steamapps\common\CM2013\hl2\custom\1_CM_looseFiles

in there you find a directory called "models"

that one you copy into the 1_CM_looseFiles folder you created in that MMod folder. here you go.
I don`t know if you have to run CM 2013 Character Pimper once so it uses for example the Alyx Model you want it to.

Reply if there are anymore questions.
Otherwise have fun :)

BTW: if you dont want to use some models in MMod anymore, simply delete them from the "models" folder in MMod, dont delete them in CM 2013 so they ARE GONE FOREVER! :D

BTW2: YOU HAVE TO DO THIS FOR EVERY EPISODE OF hl2 YOU WANT TO PLAY :)

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mbramblet
mbramblet

Uh, there are easier ways, and you forgot to port the textures.

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LordAinzalot
LordAinzalot

sadly it didn`t work otherwise. the textures are used by MMod anyway if you choose MMod_Cinematic Mod 2013 anyway

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mbramblet
mbramblet

True, but so are the models.
There's a line in the MMod-CMs Gameinfo.txts that loads a model override.

Removing that line will messing with the Configurator.

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LordAinzalot
LordAinzalot

Nope, it won`t lots of people in here tried it and commented. you have to put the models in there yourself.

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mbramblet
mbramblet

The models are already mounted by MMod, but they're also being overwritten.
Replace everything in [HL2MMod_Cinematic_HL2\gameinfo] with the following and see if that works:

"GameInfo"
{
game "Half-Life 2: MMod ( CM2013: HL2 )"
title ""
title2 ""
icon "resource/icon"
developer "Gunship Mark II, Fooltaurus, KrIsCrEeP, sgor00"
developer_url "http://gunshipstuff.x10.mx/"

type singleplayer_only
gamelogo "1"

FileSystem
{
SteamAppId 220 // Mount HL2

SearchPaths
{
// HL2 MMod : Custom folder support
game+mod "|gameinfo_path|custom/*"

mod+mod_write+default_write_path "|gameinfo_path|."

// HL2 MMod : Load binaries from base folder.
gamebin "|gameinfo_path|../HL2MMod/bin"

// HL2 MMod : Load game-specific VPK's
game+mod "|gameinfo_path|VPKs/Art_dir.vpk"
game+mod "|gameinfo_path|VPKs/Misc_dir.vpk"

// HL2 MMod : CM2013 SHARED RESOURCES
game "|gameinfo_path|../HL2MMod/VPKs/CM/CMLooseStuff_dir.vpk"
game "|gameinfo_path|../HL2MMod/VPKs/CM/NastyGrafittiBGone_dir.vpk"
game "|gameinfo_path|../HL2MMod/VPKs/CM/CMAudioReplacements_dir.vpk"
game "|gameinfo_path|../HL2MMod/VPKs/CM/CMModelOverrides_dir.vpk"

// HL2 MMod : Shared VPKs from base HL2MMod folder
game+mod "|gameinfo_path|../HL2MMod/VPKs/Art_dir.vpk"
game+mod "|gameinfo_path|../HL2MMod/VPKs/Audio_dir.vpk"
game+mod "|gameinfo_path|../HL2MMod/VPKs/Misc_dir.vpk"

// HL2 MMod : Load loose content
game+mod "|gameinfo_path|../HL2MMod/"

// HL2 MMod : CM2013 MAPS
game+mod "|all_source_engine_paths|../CM2013/hl2/custom/1_CM_looseFiles/"

// HL2 MMod : CM2013 MAIN RESOURCES
game+mod "|all_source_engine_paths|../CM2013/hl2/custom/2_CM_base_dir.vpk"

// HALF-LIFE 2
game+mod "|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk"
game+mod "|all_source_engine_paths|hl2/hl2_pak.vpk"

game "|all_source_engine_paths|ep2/ep2_sound_vo_english.vpk"
game "|all_source_engine_paths|ep2/ep2_pak.vpk"

game+mod "|all_source_engine_paths|hl2/hl2_textures.vpk"
game+mod "|all_source_engine_paths|hl2/hl2_sound_misc.vpk"
game+mod "|all_source_engine_paths|hl2/hl2_misc.vpk"
game "|all_source_engine_paths|episodic/ep1_sound_vo_english.vpk"
game "|all_source_engine_paths|episodic/ep1_pak.vpk"
platform "|all_source_engine_paths|platform/platform_misc.vpk"

game+game_write "|gameinfo_path|."

// HL2 MMod : HL2 Compatibility
game |all_source_engine_paths|hl2
game |all_source_engine_paths|episodic
platform |all_source_engine_paths|platform
}
}
}

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Sleepless_Head
Sleepless_Head

OMG, thanks a lot. I had 2 sleepless night because this situation.

Thanks again

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LordAinzalot
LordAinzalot

no problem, like I said had to search for advice as well :)
tell me if it works

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Sleepless_Head
Sleepless_Head

Well... It worked. But now I have black-purple textures and ERROR things. It`s probably was before, I don`t know

Sun9-5.userapi.com

Here what I see

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LordAinzalot
LordAinzalot

and you JUST copied the models folder?

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LordAinzalot
LordAinzalot

you do play with cinematic mod AND MMod right?

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Sleepless_Head
Sleepless_Head

Yes, I do. Did I do something wrong?

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LordAinzalot
LordAinzalot

please make of foto of the models directory
and you play through steam?

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Sleepless_Head
Sleepless_Head

I playing through the Steam

Sun9-22.userapi.com
(I`m feeling so stupid right now, if to be honest)

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LordAinzalot
LordAinzalot

please show me whats in the "models" folder in CM_looseFiles

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LordAinzalot
LordAinzalot

and do this

" believe you can simply remove this line and the line just below it from : Steam\steamapps\sourcemods\HL2MMod_Cinematic_HL2\gameinfo

\/REMOVE THIS LINE AND THE LINE BELOW IT FROM GAMEINFO\/
// HL2 MMod : CM2013 HL2 SPECIFIC OVERRIDES ( REMOVE THIS TO ALLOW CHARACTER PIMPER TO DO ITS JOB )"

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LordAinzalot
LordAinzalot

did you run character pimper before?

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Sleepless_Head
Sleepless_Head

Yes

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LordAinzalot
LordAinzalot

did it work?

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Sleepless_Head
Sleepless_Head

No. Even though I see that MMod gun issn`t working

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LordAinzalot
LordAinzalot

I rewatched your newly created "models" folder. of course you have to delete the subfolder "weapons" in there. otherwise it tries to use CM 2013 weapon models in MMod :)
we should discuss which models you want to keep since I have way less in there and if the picture you send was all the files, then there are no combine in there. the combine models are not in a subfolder in CM 2013

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LordAinzalot
LordAinzalot

so you still have those weird textures?

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Sleepless_Head
Sleepless_Head

Well yes. But I`ve deleted the "weapons" folder and with weapons everything is fine now. But still the black-purple textures and ERROR signs still there

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LordAinzalot
LordAinzalot

since I deleted alot of stuff i dont like about CM 2013 in models folder I only have "cranes", "props" and "props_desert" subfolders in there andf then all those, .vtx, .vvd etc. files. I have none of those artifacts

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LordAinzalot
LordAinzalot

please send a picture of those files below "aly5.phy"

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LordAinzalot
LordAinzalot

but let me get this right, you playing via steam the version MMod_cinematic mod 2013?
and you put all those files in the right directoty

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Sleepless_Head
Sleepless_Head

Yes. I have now only thats textures and signs. Probably it`s mising textures or models, I think

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LordAinzalot
LordAinzalot

or, the signs are the problem

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LordAinzalot
LordAinzalot

change that line in gameinfo and restart steam

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LordAinzalot
LordAinzalot

Hey man, since I suffered the problem myself, here`s how to do it. go into sourcemods\custom amd create that CM_LooseFiles folder you can find in original CM 2013. then, put the "models" subfolder from CM 2013 in there. done

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Highest Rated (36 agree) 10/10

Mod stands for Modification, either it is a Single Player Story modification a Multiplayer Modification or an improvement what so ever to the original game that fills more than one category (level design, texture, sound and models). Other wise it would be call a texture pack, map pack, model pack ect... But to actually re-imagine, re-make and re-mix elements to give a new fresh look and feel to an already existing game is no easy task. The models in CINEMATIC MOD are simply the best models in terms…

Feb 22 2011 by Mxthe

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