Half-Life 2: Amalgam Zenith hopes to be many things. The main goal is the complete replacement of the entire HL2 asset library with newer, higher quality overhauls or alternatives. To ensure we are making the best experience one can reasonably obtain, we've been rounding up some of the best HL2 mod makers from around the world and utilizing parts of their popular pre-existing standalone mods where we can. In doing so, we are removing the need for players to manually install tens and even sometimes hundreds of mods themselves to get a more modern HD look. This has the added bonus of removing the headache of troubleshooting personal mod packs and going more in depth than any one player ever could.

Description

A mod that adds a fully animated, immersive HEV helmet to MMod along with many other functions like bullet time, dive/mini-longjump, more animations, a better zoom function, and the quickinfo crosshair display.

Preview
Animated Immersive Helmet
Post comment Comments
Λrch_spire
Λrch_spire - - 9 comments

Every time a new level loads the helmet disappears, it really breaks the immersion. Is there a fix? Besides that its an excellent mod.

Reply Good karma Bad karma+1 vote
DaDude001
DaDude001 - - 38 comments

One fix is to bind a key to "r_screenoverlay effects/helmetidle". This will draw the helmet graphic.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,406 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,406 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,406 comments

This comment is currently awaiting admin approval, join now to view.

ILikeHalf-LifeGames!
ILikeHalf-LifeGames! - - 15 comments

Huh, looks a lot like those old Gamecube Metroid games, where you see everything from the inside of Samus' mask.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Animated Immersive Helmet has not been tagged yet.